nkeynes@653: /** nkeynes@653: * $Id$ nkeynes@653: * nkeynes@653: * Manage the internal vertex/polygon buffers and scene data structure. nkeynes@653: * Where possible this uses VBOs for the vertex + index data. nkeynes@653: * nkeynes@653: * Copyright (c) 2005 Nathan Keynes. nkeynes@653: * nkeynes@653: * This program is free software; you can redistribute it and/or modify nkeynes@653: * it under the terms of the GNU General Public License as published by nkeynes@653: * the Free Software Foundation; either version 2 of the License, or nkeynes@653: * (at your option) any later version. nkeynes@653: * nkeynes@653: * This program is distributed in the hope that it will be useful, nkeynes@653: * but WITHOUT ANY WARRANTY; without even the implied warranty of nkeynes@653: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nkeynes@653: * GNU General Public License for more details. nkeynes@653: */ nkeynes@653: nkeynes@653: #include nkeynes@653: #include nkeynes@653: #include nkeynes@653: #include "lxdream.h" nkeynes@653: #include "display.h" nkeynes@653: #include "pvr2/pvr2.h" nkeynes@677: #include "pvr2/pvr2mmio.h" nkeynes@653: #include "pvr2/glutil.h" nkeynes@653: #include "pvr2/scene.h" nkeynes@653: nkeynes@687: static void unpack_bgra(uint32_t bgra, float *rgba) nkeynes@687: { nkeynes@687: rgba[0] = ((float)(((bgra&0x00FF0000)>>16) + 1)) / 256.0; nkeynes@687: rgba[1] = ((float)(((bgra&0x0000FF00)>>8) + 1)) / 256.0; nkeynes@687: rgba[2] = ((float)((bgra&0x000000FF) + 1)) / 256.0; nkeynes@687: rgba[3] = ((float)(((bgra&0xFF000000)>>24) + 1)) / 256.0; nkeynes@687: } nkeynes@653: nkeynes@653: static inline uint32_t bgra_to_rgba(uint32_t bgra) nkeynes@653: { nkeynes@653: return (bgra&0xFF00FF00) | ((bgra&0x00FF0000)>>16) | ((bgra&0x000000FF)<<16); nkeynes@653: } nkeynes@653: nkeynes@653: /** nkeynes@653: * Convert a half-float (16-bit) FP number to a regular 32-bit float. nkeynes@653: * Source is 1-bit sign, 5-bit exponent, 10-bit mantissa. nkeynes@653: * TODO: Check the correctness of this. nkeynes@653: */ nkeynes@653: static float halftofloat( uint16_t half ) nkeynes@653: { nkeynes@653: union { nkeynes@653: float f; nkeynes@653: uint32_t i; nkeynes@653: } temp; nkeynes@653: temp.i = ((uint32_t)half)<<16; nkeynes@653: return temp.f; nkeynes@653: } nkeynes@653: nkeynes@653: nkeynes@653: nkeynes@653: nkeynes@653: nkeynes@653: struct pvr2_scene_struct pvr2_scene; nkeynes@653: nkeynes@653: static gboolean vbo_init = FALSE; nkeynes@669: nkeynes@669: #ifdef ENABLE_VERTEX_BUFFER nkeynes@653: static gboolean vbo_supported = FALSE; nkeynes@669: #endif nkeynes@653: nkeynes@653: /** nkeynes@653: * Test for VBO support, and allocate all the system memory needed for the nkeynes@653: * temporary structures. GL context must have been initialized before this nkeynes@653: * point. nkeynes@653: */ nkeynes@653: void pvr2_scene_init() nkeynes@653: { nkeynes@653: if( !vbo_init ) { nkeynes@653: #ifdef ENABLE_VERTEX_BUFFER nkeynes@736: if( isGLVertexBufferSupported() ) { nkeynes@736: vbo_supported = TRUE; nkeynes@736: pvr2_scene.vbo_id = 1; nkeynes@736: } nkeynes@653: #endif nkeynes@736: pvr2_scene.vertex_array = NULL; nkeynes@736: pvr2_scene.vertex_array_size = 0; nkeynes@736: pvr2_scene.poly_array = g_malloc( MAX_POLY_BUFFER_SIZE ); nkeynes@736: pvr2_scene.buf_to_poly_map = g_malloc0( BUF_POLY_MAP_SIZE ); nkeynes@736: vbo_init = TRUE; nkeynes@653: } nkeynes@653: } nkeynes@653: nkeynes@653: /** nkeynes@653: * Clear the scene data structures in preparation for fresh data nkeynes@653: */ nkeynes@653: void pvr2_scene_reset() nkeynes@653: { nkeynes@653: pvr2_scene.poly_count = 0; nkeynes@653: pvr2_scene.vertex_count = 0; nkeynes@653: memset( pvr2_scene.buf_to_poly_map, 0, BUF_POLY_MAP_SIZE ); nkeynes@653: } nkeynes@653: nkeynes@653: void pvr2_scene_shutdown() nkeynes@653: { nkeynes@653: #ifdef ENABLE_VERTEX_BUFFER nkeynes@653: if( vbo_supported ) { nkeynes@736: glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); nkeynes@736: glDeleteBuffersARB( 1, &pvr2_scene.vbo_id ); nkeynes@736: pvr2_scene.vbo_id = 0; nkeynes@653: } else { nkeynes@653: #endif nkeynes@736: g_free( pvr2_scene.vertex_array ); nkeynes@736: pvr2_scene.vertex_array = NULL; nkeynes@653: #ifdef ENABLE_VERTEX_BUFFER nkeynes@653: } nkeynes@653: #endif nkeynes@653: nkeynes@653: g_free( pvr2_scene.poly_array ); nkeynes@653: pvr2_scene.poly_array = NULL; nkeynes@653: g_free( pvr2_scene.buf_to_poly_map ); nkeynes@653: pvr2_scene.buf_to_poly_map = NULL; nkeynes@653: vbo_init = FALSE; nkeynes@653: } nkeynes@653: nkeynes@653: void *vertex_buffer_map() nkeynes@653: { nkeynes@687: // Allow 8 vertexes for the background (4+4) nkeynes@687: uint32_t size = (pvr2_scene.vertex_count + 8) * sizeof(struct vertex_struct); nkeynes@653: #ifdef ENABLE_VERTEX_BUFFER nkeynes@653: if( vbo_supported ) { nkeynes@690: glGetError(); nkeynes@736: glBindBufferARB( GL_ARRAY_BUFFER_ARB, pvr2_scene.vbo_id ); nkeynes@736: if( size > pvr2_scene.vertex_array_size ) { nkeynes@736: glBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB ); nkeynes@736: int status = glGetError(); nkeynes@736: if( status != 0 ) { nkeynes@736: fprintf( stderr, "Error %08X allocating vertex buffer\n", status ); nkeynes@736: abort(); nkeynes@736: } nkeynes@736: pvr2_scene.vertex_array_size = size; nkeynes@736: } nkeynes@736: pvr2_scene.vertex_array = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB ); nkeynes@736: assert(pvr2_scene.vertex_array != NULL ); nkeynes@653: } else { nkeynes@653: #endif nkeynes@736: if( size > pvr2_scene.vertex_array_size ) { nkeynes@736: pvr2_scene.vertex_array = g_realloc( pvr2_scene.vertex_array, size ); nkeynes@736: } nkeynes@653: #ifdef ENABLE_VERTEX_BUFFER nkeynes@653: } nkeynes@653: #endif nkeynes@653: return pvr2_scene.vertex_array; nkeynes@653: } nkeynes@653: nkeynes@653: gboolean vertex_buffer_unmap() nkeynes@653: { nkeynes@653: #ifdef ENABLE_VERTEX_BUFFER nkeynes@653: if( vbo_supported ) { nkeynes@736: pvr2_scene.vertex_array = NULL; nkeynes@736: return glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ); nkeynes@653: } else { nkeynes@736: return TRUE; nkeynes@653: } nkeynes@653: #else nkeynes@653: return TRUE; nkeynes@653: #endif nkeynes@653: } nkeynes@653: nkeynes@653: static struct polygon_struct *scene_add_polygon( pvraddr_t poly_idx, int vertex_count, nkeynes@687: gboolean is_modified ) nkeynes@653: { nkeynes@653: int vert_mul = is_modified ? 2 : 1; nkeynes@653: nkeynes@653: if( pvr2_scene.buf_to_poly_map[poly_idx] != NULL ) { nkeynes@687: if( vertex_count > pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count ) { nkeynes@687: pvr2_scene.vertex_count += (vertex_count - pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count) * vert_mul; nkeynes@687: pvr2_scene.buf_to_poly_map[poly_idx]->vertex_count = vertex_count; nkeynes@687: } nkeynes@687: return pvr2_scene.buf_to_poly_map[poly_idx]; nkeynes@653: } else { nkeynes@687: struct polygon_struct *poly = &pvr2_scene.poly_array[pvr2_scene.poly_count++]; nkeynes@687: poly->context = &pvr2_scene.pvr2_pbuf[poly_idx]; nkeynes@687: poly->vertex_count = vertex_count; nkeynes@687: poly->vertex_index = -1; nkeynes@687: poly->mod_vertex_index = -1; nkeynes@687: poly->next = NULL; nkeynes@687: pvr2_scene.buf_to_poly_map[poly_idx] = poly; nkeynes@687: pvr2_scene.vertex_count += (vertex_count * vert_mul); nkeynes@687: return poly; nkeynes@653: } nkeynes@653: } nkeynes@653: nkeynes@653: /** nkeynes@653: * Decode a single PVR2 renderable vertex (opaque/trans/punch-out, but not shadow nkeynes@653: * volume) nkeynes@653: * @param vert Pointer to output vertex structure nkeynes@653: * @param poly1 First word of polygon context (needed to understand vertex) nkeynes@653: * @param poly2 Second word of polygon context nkeynes@653: * @param pvr2_data Pointer to raw pvr2 vertex data (in VRAM) nkeynes@653: * @param modify_offset Offset in 32-bit words to the tex/color data. 0 for nkeynes@653: * the normal vertex, half the vertex length for the modified vertex. nkeynes@653: */ nkeynes@653: static void pvr2_decode_render_vertex( struct vertex_struct *vert, uint32_t poly1, nkeynes@736: uint32_t poly2, uint32_t *pvr2_data, nkeynes@736: int modify_offset ) nkeynes@653: { nkeynes@653: gboolean force_alpha = !POLY2_ALPHA_ENABLE(poly2); nkeynes@653: union pvr2_data_type { nkeynes@687: uint32_t *ival; nkeynes@687: float *fval; nkeynes@653: } data; nkeynes@653: nkeynes@653: data.ival = pvr2_data; nkeynes@687: nkeynes@653: vert->x = *data.fval++; nkeynes@653: vert->y = *data.fval++; nkeynes@653: nkeynes@653: float z = *data.fval++; nkeynes@653: if( !isfinite(z) ) { nkeynes@687: z = 0; nkeynes@653: } else if( z != 0 ) { nkeynes@687: z = 1/z; nkeynes@653: } nkeynes@653: if( z > pvr2_scene.bounds[5] ) { nkeynes@687: pvr2_scene.bounds[5] = z; nkeynes@653: } else if( z < pvr2_scene.bounds[4] && z != 0 ) { nkeynes@687: pvr2_scene.bounds[4] = z; nkeynes@653: } nkeynes@653: vert->z = z; nkeynes@653: data.ival += modify_offset; nkeynes@653: nkeynes@687: nkeynes@653: if( POLY1_TEXTURED(poly1) ) { nkeynes@687: if( POLY1_UV16(poly1) ) { nkeynes@687: vert->u = halftofloat( *data.ival>>16 ); nkeynes@687: vert->v = halftofloat( *data.ival ); nkeynes@687: data.ival++; nkeynes@687: } else { nkeynes@687: vert->u = *data.fval++; nkeynes@687: vert->v = *data.fval++; nkeynes@687: } nkeynes@687: if( POLY2_TEX_BLEND(poly2) == 1 ) { nkeynes@687: force_alpha = TRUE; nkeynes@687: } nkeynes@653: } nkeynes@687: unpack_bgra(*data.ival++, vert->rgba); nkeynes@687: if( POLY1_SPECULAR(poly1) ) { nkeynes@687: unpack_bgra(*data.ival++, vert->offset_rgba); nkeynes@687: vert->offset_rgba[3] = 1.0; nkeynes@687: } else { nkeynes@687: vert->offset_rgba[0] = 0.0; nkeynes@687: vert->offset_rgba[1] = 0.0; nkeynes@687: vert->offset_rgba[2] = 0.0; nkeynes@687: vert->offset_rgba[3] = 0.0; nkeynes@687: } nkeynes@687: nkeynes@653: if( force_alpha ) { nkeynes@687: vert->rgba[3] = 1.0; nkeynes@687: vert->offset_rgba[3] = 1.0; nkeynes@653: } nkeynes@653: } nkeynes@653: nkeynes@653: /** nkeynes@687: * Compute texture, colour, and z values for 1 or more result points by interpolating from nkeynes@687: * a set of 3 input points. The result point(s) must define their x,y. nkeynes@653: */ nkeynes@687: static void scene_compute_vertexes( struct vertex_struct *result, nkeynes@687: int result_count, nkeynes@736: struct vertex_struct *input, nkeynes@736: gboolean is_solid_shaded ) nkeynes@653: { nkeynes@687: int i,j; nkeynes@653: float sx = input[2].x - input[1].x; nkeynes@653: float sy = input[2].y - input[1].y; nkeynes@653: float tx = input[0].x - input[1].x; nkeynes@653: float ty = input[0].y - input[1].y; nkeynes@653: nkeynes@653: float detxy = ((sy) * (tx)) - ((ty) * (sx)); nkeynes@653: if( detxy == 0 ) { nkeynes@687: // If the input points fall on a line, they don't define a usable nkeynes@687: // polygon - the PVR2 takes the last input point as the result in nkeynes@687: // this case. nkeynes@687: for( i=0; i pvr2_scene.bounds[5] ) { nkeynes@687: pvr2_scene.bounds[5] = rz; nkeynes@687: } else if( rz < pvr2_scene.bounds[4] ) { nkeynes@687: pvr2_scene.bounds[4] = rz; nkeynes@687: } nkeynes@687: result[i].z = rz; nkeynes@687: result[i].u = input[1].u + (t*tu) + (s*su); nkeynes@687: result[i].v = input[1].v + (t*tv) + (s*sv); nkeynes@687: nkeynes@687: if( is_solid_shaded ) { nkeynes@687: memcpy( result->rgba, input[2].rgba, sizeof(result->rgba) ); nkeynes@687: memcpy( result->offset_rgba, input[2].offset_rgba, sizeof(result->offset_rgba) ); nkeynes@687: } else { nkeynes@687: float *rgba0 = input[0].rgba; nkeynes@687: float *rgba1 = input[1].rgba; nkeynes@687: float *rgba2 = input[2].rgba; nkeynes@687: float *rgba3 = result[i].rgba; nkeynes@687: for( j=0; j<8; j++ ) { nkeynes@687: float tc = *rgba0++ - *rgba1; nkeynes@687: float sc = *rgba2++ - *rgba1; nkeynes@687: float rc = *rgba1++ + (t*tc) + (s*sc); nkeynes@687: *rgba3++ = rc; nkeynes@687: } nkeynes@687: } nkeynes@653: } nkeynes@653: } nkeynes@653: nkeynes@653: static void scene_add_vertexes( pvraddr_t poly_idx, int vertex_length, nkeynes@736: gboolean is_modified ) nkeynes@653: { nkeynes@653: struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx]; nkeynes@653: uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx]; nkeynes@653: uint32_t *context = ptr; nkeynes@653: unsigned int i; nkeynes@653: nkeynes@653: if( poly->vertex_index == -1 ) { nkeynes@687: ptr += (is_modified ? 5 : 3 ); nkeynes@687: poly->vertex_index = pvr2_scene.vertex_index; nkeynes@687: nkeynes@687: assert( poly != NULL ); nkeynes@687: assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count ); nkeynes@687: for( i=0; ivertex_count; i++ ) { nkeynes@687: pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], context[1], ptr, 0 ); nkeynes@687: ptr += vertex_length; nkeynes@687: } nkeynes@687: if( is_modified ) { nkeynes@687: int mod_offset = (vertex_length - 3)>>1; nkeynes@687: assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count ); nkeynes@687: ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5; nkeynes@687: poly->mod_vertex_index = pvr2_scene.vertex_index; nkeynes@687: for( i=0; ivertex_count; i++ ) { nkeynes@687: pvr2_decode_render_vertex( &pvr2_scene.vertex_array[pvr2_scene.vertex_index++], context[0], context[3], ptr, mod_offset ); nkeynes@687: ptr += vertex_length; nkeynes@687: } nkeynes@687: } nkeynes@653: } nkeynes@653: } nkeynes@653: nkeynes@653: static void scene_add_quad_vertexes( pvraddr_t poly_idx, int vertex_length, nkeynes@736: gboolean is_modified ) nkeynes@653: { nkeynes@653: struct polygon_struct *poly = pvr2_scene.buf_to_poly_map[poly_idx]; nkeynes@653: uint32_t *ptr = &pvr2_scene.pvr2_pbuf[poly_idx]; nkeynes@653: uint32_t *context = ptr; nkeynes@653: unsigned int i; nkeynes@653: nkeynes@653: if( poly->vertex_index == -1 ) { nkeynes@736: // Construct it locally and copy to the vertex buffer, as the VBO is nkeynes@736: // allowed to be horribly slow for reads (ie it could be direct-mapped nkeynes@736: // vram). nkeynes@736: struct vertex_struct quad[4]; nkeynes@736: nkeynes@736: assert( poly != NULL ); nkeynes@736: assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count ); nkeynes@736: ptr += (is_modified ? 5 : 3 ); nkeynes@736: poly->vertex_index = pvr2_scene.vertex_index; nkeynes@736: for( i=0; i<4; i++ ) { nkeynes@736: pvr2_decode_render_vertex( &quad[i], context[0], context[1], ptr, 0 ); nkeynes@736: ptr += vertex_length; nkeynes@736: } nkeynes@687: scene_compute_vertexes( &quad[3], 1, &quad[0], !POLY1_GOURAUD_SHADED(context[0]) ); nkeynes@736: // Swap last two vertexes (quad arrangement => tri strip arrangement) nkeynes@736: memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(struct vertex_struct)*2 ); nkeynes@736: memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+2], &quad[3], sizeof(struct vertex_struct) ); nkeynes@736: memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+3], &quad[2], sizeof(struct vertex_struct) ); nkeynes@736: pvr2_scene.vertex_index += 4; nkeynes@736: nkeynes@736: if( is_modified ) { nkeynes@736: int mod_offset = (vertex_length - 3)>>1; nkeynes@736: assert( pvr2_scene.vertex_index + poly->vertex_count <= pvr2_scene.vertex_count ); nkeynes@736: ptr = &pvr2_scene.pvr2_pbuf[poly_idx] + 5; nkeynes@736: poly->mod_vertex_index = pvr2_scene.vertex_index; nkeynes@736: for( i=0; i<4; i++ ) { nkeynes@736: pvr2_decode_render_vertex( &quad[4], context[0], context[3], ptr, mod_offset ); nkeynes@736: ptr += vertex_length; nkeynes@736: } nkeynes@736: scene_compute_vertexes( &quad[3], 1, &quad[0], !POLY1_GOURAUD_SHADED(context[0]) ); nkeynes@736: memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index], quad, sizeof(struct vertex_struct)*2 ); nkeynes@736: memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+2], &quad[3], sizeof(struct vertex_struct) ); nkeynes@736: memcpy( &pvr2_scene.vertex_array[pvr2_scene.vertex_index+3], &quad[2], sizeof(struct vertex_struct) ); nkeynes@736: pvr2_scene.vertex_index += 4; nkeynes@736: } nkeynes@653: } nkeynes@653: } nkeynes@653: nkeynes@653: static void scene_extract_polygons( pvraddr_t tile_entry ) nkeynes@653: { nkeynes@653: uint32_t *tile_list = (uint32_t *)(video_base+tile_entry); nkeynes@653: do { nkeynes@687: uint32_t entry = *tile_list++; nkeynes@687: if( entry >> 28 == 0x0F ) { nkeynes@687: break; nkeynes@687: } else if( entry >> 28 == 0x0E ) { nkeynes@687: tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF)); nkeynes@687: } else { nkeynes@687: pvraddr_t polyaddr = entry&0x000FFFFF; nkeynes@687: int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow; nkeynes@687: int vertex_length = (entry >> 21) & 0x07; nkeynes@687: int context_length = 3; nkeynes@687: if( is_modified ) { nkeynes@687: context_length = 5; nkeynes@687: vertex_length <<= 1 ; nkeynes@687: } nkeynes@687: vertex_length += 3; nkeynes@687: nkeynes@687: if( (entry & 0xE0000000) == 0x80000000 ) { nkeynes@687: /* Triangle(s) */ nkeynes@687: int strip_count = ((entry >> 25) & 0x0F)+1; nkeynes@687: int polygon_length = 3 * vertex_length + context_length; nkeynes@687: int i; nkeynes@687: struct polygon_struct *last_poly = NULL; nkeynes@687: for( i=0; inext == NULL ) { nkeynes@687: last_poly->next = poly; nkeynes@687: } nkeynes@687: last_poly = poly; nkeynes@687: } nkeynes@687: } else if( (entry & 0xE0000000) == 0xA0000000 ) { nkeynes@687: /* Sprite(s) */ nkeynes@687: int strip_count = ((entry >> 25) & 0x0F)+1; nkeynes@687: int polygon_length = 4 * vertex_length + context_length; nkeynes@687: int i; nkeynes@687: struct polygon_struct *last_poly = NULL; nkeynes@687: for( i=0; inext == NULL ) { nkeynes@687: last_poly->next = poly; nkeynes@687: } nkeynes@687: last_poly = poly; nkeynes@687: } nkeynes@687: } else { nkeynes@687: /* Polygon */ nkeynes@687: int i, last = -1; nkeynes@687: for( i=5; i>=0; i-- ) { nkeynes@687: if( entry & (0x40000000>>i) ) { nkeynes@687: last = i; nkeynes@687: break; nkeynes@687: } nkeynes@687: } nkeynes@687: if( last != -1 ) { nkeynes@687: scene_add_polygon( polyaddr, last+3, is_modified ); nkeynes@687: } nkeynes@687: } nkeynes@687: } nkeynes@653: } while( 1 ); nkeynes@653: } nkeynes@653: nkeynes@653: static void scene_extract_vertexes( pvraddr_t tile_entry ) nkeynes@653: { nkeynes@653: uint32_t *tile_list = (uint32_t *)(video_base+tile_entry); nkeynes@653: do { nkeynes@736: uint32_t entry = *tile_list++; nkeynes@736: if( entry >> 28 == 0x0F ) { nkeynes@736: break; nkeynes@736: } else if( entry >> 28 == 0x0E ) { nkeynes@736: tile_list = (uint32_t *)(video_base + (entry&0x007FFFFF)); nkeynes@736: } else { nkeynes@736: pvraddr_t polyaddr = entry&0x000FFFFF; nkeynes@736: int is_modified = (entry & 0x01000000) && pvr2_scene.full_shadow; nkeynes@736: int vertex_length = (entry >> 21) & 0x07; nkeynes@736: int context_length = 3; nkeynes@736: if( is_modified ) { nkeynes@736: context_length = 5; nkeynes@736: vertex_length <<=1 ; nkeynes@736: } nkeynes@736: vertex_length += 3; nkeynes@736: nkeynes@736: if( (entry & 0xE0000000) == 0x80000000 ) { nkeynes@736: /* Triangle(s) */ nkeynes@736: int strip_count = ((entry >> 25) & 0x0F)+1; nkeynes@736: int polygon_length = 3 * vertex_length + context_length; nkeynes@736: int i; nkeynes@736: for( i=0; i> 25) & 0x0F)+1; nkeynes@736: int polygon_length = 4 * vertex_length + context_length; nkeynes@736: int i; nkeynes@736: for( i=0; i=0; i-- ) { nkeynes@736: if( entry & (0x40000000>>i) ) { nkeynes@736: last = i; nkeynes@736: break; nkeynes@736: } nkeynes@736: } nkeynes@736: if( last != -1 ) { nkeynes@736: scene_add_vertexes( polyaddr, vertex_length, is_modified ); nkeynes@736: } nkeynes@736: } nkeynes@736: } nkeynes@653: } while( 1 ); nkeynes@653: } nkeynes@653: nkeynes@687: static void scene_extract_background( void ) nkeynes@687: { nkeynes@687: uint32_t bgplane = MMIO_READ(PVR2, RENDER_BGPLANE); nkeynes@687: int vertex_length = (bgplane >> 24) & 0x07; nkeynes@687: int context_length = 3, i; nkeynes@687: int is_modified = (bgplane & 0x08000000) && pvr2_scene.full_shadow; nkeynes@687: nkeynes@687: struct polygon_struct *poly = &pvr2_scene.poly_array[pvr2_scene.poly_count++]; nkeynes@687: uint32_t *context = &pvr2_scene.pvr2_pbuf[(bgplane & 0x00FFFFFF)>>3]; nkeynes@687: poly->context = context; nkeynes@687: poly->vertex_count = 4; nkeynes@687: poly->vertex_index = pvr2_scene.vertex_count; nkeynes@687: if( is_modified ) { nkeynes@687: context_length = 5; nkeynes@687: vertex_length <<= 1; nkeynes@687: poly->mod_vertex_index = pvr2_scene.vertex_count + 4; nkeynes@687: pvr2_scene.vertex_count += 8; nkeynes@687: } else { nkeynes@687: poly->mod_vertex_index = -1; nkeynes@687: pvr2_scene.vertex_count += 4; nkeynes@687: } nkeynes@687: vertex_length += 3; nkeynes@687: context_length += (bgplane & 0x07) * vertex_length; nkeynes@687: nkeynes@687: poly->next = NULL; nkeynes@687: pvr2_scene.bkgnd_poly = poly; nkeynes@736: nkeynes@687: struct vertex_struct base_vertexes[3]; nkeynes@687: uint32_t *ptr = context + context_length; nkeynes@687: for( i=0; i<3; i++ ) { nkeynes@687: pvr2_decode_render_vertex( &base_vertexes[i], context[0], context[1], nkeynes@736: ptr, 0 ); nkeynes@687: ptr += vertex_length; nkeynes@687: } nkeynes@687: struct vertex_struct *result_vertexes = &pvr2_scene.vertex_array[poly->vertex_index]; nkeynes@687: result_vertexes[0].x = result_vertexes[0].y = 0; nkeynes@687: result_vertexes[1].x = result_vertexes[3].x = pvr2_scene.buffer_width; nkeynes@687: result_vertexes[1].y = result_vertexes[2].x = 0; nkeynes@687: result_vertexes[2].y = result_vertexes[3].y = pvr2_scene.buffer_height; nkeynes@687: scene_compute_vertexes( result_vertexes, 4, base_vertexes, !POLY1_GOURAUD_SHADED(context[0]) ); nkeynes@687: nkeynes@687: if( is_modified ) { nkeynes@687: int mod_offset = (vertex_length - 3)>>1; nkeynes@687: ptr = context + context_length; nkeynes@687: for( i=0; i<3; i++ ) { nkeynes@687: pvr2_decode_render_vertex( &base_vertexes[i], context[0], context[3], nkeynes@736: ptr, mod_offset ); nkeynes@687: ptr += vertex_length; nkeynes@687: } nkeynes@687: result_vertexes = &pvr2_scene.vertex_array[poly->mod_vertex_index]; nkeynes@687: result_vertexes[0].x = result_vertexes[0].y = 0; nkeynes@687: result_vertexes[1].x = result_vertexes[3].x = pvr2_scene.buffer_width; nkeynes@687: result_vertexes[1].y = result_vertexes[2].x = 0; nkeynes@687: result_vertexes[2].y = result_vertexes[3].y = pvr2_scene.buffer_height; nkeynes@687: scene_compute_vertexes( result_vertexes, 4, base_vertexes, !POLY1_GOURAUD_SHADED(context[0]) ); nkeynes@687: } nkeynes@736: nkeynes@687: } nkeynes@687: nkeynes@687: nkeynes@653: uint32_t pvr2_scene_buffer_width() nkeynes@653: { nkeynes@653: return pvr2_scene.buffer_width; nkeynes@653: } nkeynes@653: nkeynes@653: uint32_t pvr2_scene_buffer_height() nkeynes@653: { nkeynes@653: return pvr2_scene.buffer_height; nkeynes@653: } nkeynes@653: nkeynes@653: /** nkeynes@653: * Extract the current scene into the rendering structures. We run two passes nkeynes@653: * - first pass extracts the polygons into pvr2_scene.poly_array (finding vertex counts), nkeynes@653: * second pass extracts the vertex data into the VBO/vertex array. nkeynes@653: * nkeynes@653: * Difficult to do in single pass as we don't generally know the size of a nkeynes@653: * polygon for certain until we've seen all tiles containing it. It also means we nkeynes@653: * can count the vertexes and allocate the appropriate size VBO. nkeynes@653: * nkeynes@653: * FIXME: accesses into VRAM need to be bounds-checked properly nkeynes@653: */ nkeynes@653: void pvr2_scene_read( void ) nkeynes@653: { nkeynes@653: pvr2_scene_init(); nkeynes@653: pvr2_scene_reset(); nkeynes@653: nkeynes@653: pvr2_scene.bounds[0] = MMIO_READ( PVR2, RENDER_HCLIP ) & 0x03FF; nkeynes@653: pvr2_scene.bounds[1] = ((MMIO_READ( PVR2, RENDER_HCLIP ) >> 16) & 0x03FF) + 1; nkeynes@653: pvr2_scene.bounds[2] = MMIO_READ( PVR2, RENDER_VCLIP ) & 0x03FF; nkeynes@653: pvr2_scene.bounds[3] = ((MMIO_READ( PVR2, RENDER_VCLIP ) >> 16) & 0x03FF) + 1; nkeynes@653: pvr2_scene.bounds[4] = pvr2_scene.bounds[5] = MMIO_READF( PVR2, RENDER_FARCLIP ); nkeynes@653: nkeynes@653: uint32_t *tilebuffer = (uint32_t *)(video_base + MMIO_READ( PVR2, RENDER_TILEBASE )); nkeynes@653: uint32_t *segment = tilebuffer; nkeynes@653: pvr2_scene.segment_list = (struct tile_segment *)tilebuffer; nkeynes@653: pvr2_scene.pvr2_pbuf = (uint32_t *)(video_base + MMIO_READ(PVR2,RENDER_POLYBASE)); nkeynes@653: pvr2_scene.full_shadow = MMIO_READ( PVR2, RENDER_SHADOW ) & 0x100 ? FALSE : TRUE; nkeynes@687: nkeynes@653: int max_tile_x = 0; nkeynes@653: int max_tile_y = 0; nkeynes@653: int obj_config = MMIO_READ( PVR2, RENDER_OBJCFG ); nkeynes@653: int isp_config = MMIO_READ( PVR2, RENDER_ISPCFG ); nkeynes@653: nkeynes@653: if( (obj_config & 0x00200000) == 0 ) { nkeynes@687: if( isp_config & 1 ) { nkeynes@687: pvr2_scene.sort_mode = SORT_NEVER; nkeynes@687: } else { nkeynes@687: pvr2_scene.sort_mode = SORT_ALWAYS; nkeynes@687: } nkeynes@653: } else { nkeynes@687: pvr2_scene.sort_mode = SORT_TILEFLAG; nkeynes@653: } nkeynes@653: nkeynes@653: // Pass 1: Extract polygon list nkeynes@653: uint32_t control; nkeynes@653: int i; nkeynes@653: do { nkeynes@687: control = *segment++; nkeynes@687: int tile_x = SEGMENT_X(control); nkeynes@687: int tile_y = SEGMENT_Y(control); nkeynes@687: if( tile_x > max_tile_x ) { nkeynes@687: max_tile_x = tile_x; nkeynes@687: } nkeynes@687: if( tile_y > max_tile_y ) { nkeynes@687: max_tile_y = tile_y; nkeynes@687: } nkeynes@687: for( i=0; i<5; i++ ) { nkeynes@687: if( (*segment & NO_POINTER) == 0 ) { nkeynes@687: scene_extract_polygons( *segment ); nkeynes@687: } nkeynes@687: segment++; nkeynes@687: } nkeynes@653: } while( (control & SEGMENT_END) == 0 ); nkeynes@653: nkeynes@653: pvr2_scene.buffer_width = (max_tile_x+1)<<5; nkeynes@653: pvr2_scene.buffer_height = (max_tile_y+1)<<5; nkeynes@653: nkeynes@687: // Pass 2: Extract vertex data nkeynes@687: vertex_buffer_map(); nkeynes@687: pvr2_scene.vertex_index = 0; nkeynes@687: segment = tilebuffer; nkeynes@687: do { nkeynes@687: control = *segment++; nkeynes@687: for( i=0; i<5; i++ ) { nkeynes@687: if( (*segment & NO_POINTER) == 0 ) { nkeynes@687: scene_extract_vertexes( *segment ); nkeynes@687: } nkeynes@687: segment++; nkeynes@687: } nkeynes@687: } while( (control & SEGMENT_END) == 0 ); nkeynes@736: nkeynes@687: scene_extract_background(); nkeynes@736: nkeynes@687: vertex_buffer_unmap(); nkeynes@653: } nkeynes@653: nkeynes@653: /** nkeynes@653: * Dump the current scene to file in a (mostly) human readable form nkeynes@653: */ nkeynes@653: void pvr2_scene_dump( FILE *f ) nkeynes@653: { nkeynes@653: int i,j; nkeynes@653: nkeynes@653: fprintf( f, "Polygons: %d\n", pvr2_scene.poly_count ); nkeynes@653: for( i=0; icontext) - video_base ); nkeynes@736: switch( poly->vertex_count ) { nkeynes@736: case 3: fprintf( f, "Tri " ); break; nkeynes@736: case 4: fprintf( f, "Quad " ); break; nkeynes@736: default: fprintf( f,"%d-Strip ", poly->vertex_count-2 ); break; nkeynes@736: } nkeynes@736: fprintf( f, "%08X %08X %08X ", poly->context[0], poly->context[1], poly->context[2] ); nkeynes@736: if( poly->mod_vertex_index != -1 ) { nkeynes@736: fprintf( f, "%08X %08X\n", poly->context[3], poly->context[5] ); nkeynes@736: } else { nkeynes@736: fprintf( f, "\n" ); nkeynes@736: } nkeynes@736: nkeynes@736: for( j=0; jvertex_count; j++ ) { nkeynes@736: struct vertex_struct *v = &pvr2_scene.vertex_array[poly->vertex_index+j]; nkeynes@736: fprintf( f, " %.5f %.5f %.5f, (%.5f,%.5f) %08X %08X\n", v->x, v->y, v->z, v->u, v->v, nkeynes@736: v->rgba, v->offset_rgba ); nkeynes@736: } nkeynes@736: if( poly->mod_vertex_index != -1 ) { nkeynes@736: fprintf( f, " ---\n" ); nkeynes@736: for( j=0; jvertex_count; j++ ) { nkeynes@736: struct vertex_struct *v = &pvr2_scene.vertex_array[poly->mod_vertex_index+j]; nkeynes@736: fprintf( f, " %.5f %.5f %.5f, (%.5f,%.5f) %08X %08X\n", v->x, v->y, v->z, v->u, v->v, nkeynes@736: v->rgba, v->offset_rgba ); nkeynes@736: } nkeynes@736: } nkeynes@653: } nkeynes@653: nkeynes@653: }