nkeynes@653: // Standard PVR2 vertex shader nkeynes@653: nkeynes@653: void main() nkeynes@653: { nkeynes@653: vec4 tmp = ftransform(); nkeynes@653: float w = gl_Vertex.z; nkeynes@653: gl_Position = tmp * w; nkeynes@653: gl_FrontColor = gl_Color; nkeynes@653: gl_FrontSecondaryColor = gl_SecondaryColor; nkeynes@653: gl_TexCoord[0] = gl_MultiTexCoord0; nkeynes@847: gl_FogFragCoord = gl_FogCoord; nkeynes@653: }