nkeynes@653: /** nkeynes@653: * This file is automatically generated - do not edit nkeynes@653: */ nkeynes@653: nkeynes@653: const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\ nkeynes@653: \n\ nkeynes@653: void main()\n\ nkeynes@653: {\n\ nkeynes@653: vec4 tmp = ftransform();\n\ nkeynes@653: float w = gl_Vertex.z;\n\ nkeynes@653: gl_Position = tmp * w;\n\ nkeynes@653: gl_FrontColor = gl_Color;\n\ nkeynes@653: gl_FrontSecondaryColor = gl_SecondaryColor;\n\ nkeynes@653: gl_TexCoord[0] = gl_MultiTexCoord0;\n\ nkeynes@653: }\n\ nkeynes@653: "; nkeynes@653: nkeynes@653: const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\ nkeynes@653: \n\ nkeynes@653: void main()\n\ nkeynes@653: {\n\ nkeynes@653: gl_FragColor = gl_Color;\n\ nkeynes@653: gl_FragDepth = gl_FragCoord.z;\n\ nkeynes@653: }"; nkeynes@653: