nkeynes@31: /** nkeynes@561: * $Id$ nkeynes@31: * nkeynes@103: * PVR2 (video chip) functions and macros. nkeynes@31: * nkeynes@31: * Copyright (c) 2005 Nathan Keynes. nkeynes@31: * nkeynes@31: * This program is free software; you can redistribute it and/or modify nkeynes@31: * it under the terms of the GNU General Public License as published by nkeynes@31: * the Free Software Foundation; either version 2 of the License, or nkeynes@31: * (at your option) any later version. nkeynes@31: * nkeynes@31: * This program is distributed in the hope that it will be useful, nkeynes@31: * but WITHOUT ANY WARRANTY; without even the implied warranty of nkeynes@31: * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nkeynes@31: * GNU General Public License for more details. nkeynes@31: */ nkeynes@31: nkeynes@653: #ifndef lxdream_pvr2_H nkeynes@653: #define lxdream_pvr2_H 1 nkeynes@653: nkeynes@653: #include nkeynes@653: #include "lxdream.h" nkeynes@144: #include "display.h" nkeynes@1: nkeynes@736: #ifdef __cplusplus nkeynes@736: extern "C" { nkeynes@736: #endif nkeynes@736: nkeynes@189: typedef unsigned int pvraddr_t; nkeynes@189: typedef unsigned int pvr64addr_t; nkeynes@1: nkeynes@335: #define DISPMODE_ENABLE 0x00000001 /* Display enable */ nkeynes@335: #define DISPMODE_LINEDOUBLE 0x00000002 /* scanline double */ nkeynes@335: #define DISPMODE_COLFMT 0x0000000C /* Colour mode */ nkeynes@335: #define DISPMODE_CLOCKDIV 0x08000000 /* Clock divide-by-2 */ nkeynes@1: nkeynes@1: #define DISPSIZE_MODULO 0x3FF00000 /* line skip +1 (32-bit words)*/ nkeynes@1: #define DISPSIZE_LPF 0x000FFC00 /* lines per field */ nkeynes@1: #define DISPSIZE_PPL 0x000003FF /* pixel words (32 bit) per line */ nkeynes@1: nkeynes@103: #define DISPCFG_VP 0x00000001 /* V-sync polarity */ nkeynes@103: #define DISPCFG_HP 0x00000002 /* H-sync polarity */ nkeynes@103: #define DISPCFG_I 0x00000010 /* Interlace enable */ nkeynes@103: #define DISPCFG_BS 0x000000C0 /* Broadcast standard */ nkeynes@103: #define DISPCFG_VO 0x00000100 /* Video output enable */ nkeynes@1: nkeynes@432: #define DISPSYNC_LINE_MASK 0x000003FF nkeynes@432: #define DISPSYNC_EVEN_FIELD 0x00000000 nkeynes@432: #define DISPSYNC_ODD_FIELD 0x00000400 nkeynes@432: #define DISPSYNC_ACTIVE 0x00000800 nkeynes@432: #define DISPSYNC_HSYNC 0x00001000 nkeynes@432: #define DISPSYNC_VSYNC 0x00002000 nkeynes@432: nkeynes@1: #define BS_NTSC 0x00000000 nkeynes@1: #define BS_PAL 0x00000040 nkeynes@1: #define BS_PALM 0x00000080 /* ? */ nkeynes@1: #define BS_PALN 0x000000C0 /* ? */ nkeynes@1: nkeynes@827: #define SCALER_HSCALE 0x00010000 nkeynes@827: nkeynes@103: #define PVR2_RAM_BASE 0x05000000 nkeynes@103: #define PVR2_RAM_BASE_INT 0x04000000 nkeynes@103: #define PVR2_RAM_SIZE (8 * 1024 * 1024) nkeynes@103: #define PVR2_RAM_PAGES (PVR2_RAM_SIZE>>12) nkeynes@189: #define PVR2_RAM_MASK 0x7FFFFF nkeynes@103: nkeynes@222: #define RENDER_ZONLY 0 nkeynes@222: #define RENDER_NORMAL 1 /* Render non-modified polygons */ nkeynes@222: #define RENDER_CHEAPMOD 2 /* Render cheap-modified polygons */ nkeynes@222: #define RENDER_FULLMOD 3 /* Render the fully-modified version of the polygons */ nkeynes@222: nkeynes@1076: /** nkeynes@1076: * Advance to the next frame nkeynes@1076: */ nkeynes@1: void pvr2_next_frame( void ); nkeynes@1076: nkeynes@1076: /** nkeynes@1076: * Draw the current frame on the output window. nkeynes@1076: */ nkeynes@1076: void pvr2_draw_frame(); nkeynes@19: void pvr2_set_base_address( uint32_t ); nkeynes@133: int pvr2_get_frame_count( void ); nkeynes@295: gboolean pvr2_save_next_scene( const gchar *filename ); nkeynes@56: nkeynes@103: #define PVR2_CMD_END_OF_LIST 0x00 nkeynes@103: #define PVR2_CMD_USER_CLIP 0x20 nkeynes@103: #define PVR2_CMD_POLY_OPAQUE 0x80 nkeynes@103: #define PVR2_CMD_MOD_OPAQUE 0x81 nkeynes@103: #define PVR2_CMD_POLY_TRANS 0x82 nkeynes@103: #define PVR2_CMD_MOD_TRANS 0x83 nkeynes@103: #define PVR2_CMD_POLY_PUNCHOUT 0x84 nkeynes@103: #define PVR2_CMD_VERTEX 0xE0 nkeynes@103: #define PVR2_CMD_VERTEX_LAST 0xF0 nkeynes@103: nkeynes@864: #define PVR2_VOLUME_NORMAL 0x00000000 nkeynes@864: #define PVR2_VOLUME_REGION1 0x20000000 nkeynes@864: #define PVR2_VOLUME_REGION0 0x40000000 nkeynes@864: nkeynes@103: #define PVR2_POLY_TEXTURED 0x00000008 nkeynes@103: #define PVR2_POLY_SPECULAR 0x00000004 nkeynes@103: #define PVR2_POLY_SHADED 0x00000002 nkeynes@103: #define PVR2_POLY_UV_16BIT 0x00000001 nkeynes@103: nkeynes@133: #define PVR2_POLY_MODE_CLAMP_RGB 0x00200000 nkeynes@133: #define PVR2_POLY_MODE_ALPHA 0x00100000 nkeynes@133: #define PVR2_POLY_MODE_TEXALPHA 0x00080000 nkeynes@133: #define PVR2_POLY_MODE_FLIP_S 0x00040000 nkeynes@133: #define PVR2_POLY_MODE_FLIP_T 0x00020000 nkeynes@133: #define PVR2_POLY_MODE_CLAMP_S 0x00010000 nkeynes@133: #define PVR2_POLY_MODE_CLAMP_T 0x00008000 nkeynes@133: nkeynes@337: #define PVR2_POLY_FOG_LOOKUP 0x00000000 nkeynes@337: #define PVR2_POLY_FOG_VERTEX 0x00400000 nkeynes@337: #define PVR2_POLY_FOG_DISABLED 0x00800000 nkeynes@337: #define PVR2_POLY_FOG_LOOKUP2 0x00C00000 nkeynes@337: nkeynes@337: nkeynes@103: #define PVR2_TEX_FORMAT_ARGB1555 0x00000000 nkeynes@103: #define PVR2_TEX_FORMAT_RGB565 0x08000000 nkeynes@103: #define PVR2_TEX_FORMAT_ARGB4444 0x10000000 nkeynes@103: #define PVR2_TEX_FORMAT_YUV422 0x18000000 nkeynes@103: #define PVR2_TEX_FORMAT_BUMPMAP 0x20000000 nkeynes@103: #define PVR2_TEX_FORMAT_IDX4 0x28000000 nkeynes@103: #define PVR2_TEX_FORMAT_IDX8 0x30000000 nkeynes@103: nkeynes@103: #define PVR2_TEX_MIPMAP 0x80000000 nkeynes@103: #define PVR2_TEX_COMPRESSED 0x40000000 nkeynes@103: #define PVR2_TEX_FORMAT_MASK 0x38000000 nkeynes@103: #define PVR2_TEX_UNTWIDDLED 0x04000000 nkeynes@284: #define PVR2_TEX_STRIDE 0x02000000 nkeynes@337: #define PVR2_TEX_IS_PALETTE(mode) ( (mode & PVR2_TEX_FORMAT_MASK) == PVR2_TEX_FORMAT_IDX4 || (mode&PVR2_TEX_FORMAT_MASK) == PVR2_TEX_FORMAT_IDX8 ) nkeynes@337: nkeynes@103: nkeynes@108: #define PVR2_TEX_ADDR(x) ( ((x)&0x01FFFFF)<<3 ); nkeynes@348: #define PVR2_TEX_IS_MIPMAPPED(x) ( ((x) & 0x84000000) == 0x80000000 ) nkeynes@103: #define PVR2_TEX_IS_COMPRESSED(x) ( (x) & PVR2_TEX_COMPRESSED ) nkeynes@103: #define PVR2_TEX_IS_TWIDDLED(x) (((x) & PVR2_TEX_UNTWIDDLED) == 0) nkeynes@284: #define PVR2_TEX_IS_STRIDE(x) (((x) & 0x06000000) == 0x06000000) nkeynes@103: nkeynes@103: /****************************** Frame Buffer *****************************/ nkeynes@103: nkeynes@934: extern unsigned char pvr2_main_ram[]; nkeynes@934: nkeynes@103: /** nkeynes@827: * Write a block of data to an address in the DMA range (0x10000000 - nkeynes@325: * 0x13FFFFFF), ie TA, YUV, or texture ram. nkeynes@325: */ nkeynes@429: void pvr2_dma_write( sh4addr_t dest, unsigned char *src, uint32_t length ); nkeynes@325: nkeynes@325: /** nkeynes@1294: * Write to the linear memory address space (aka 32-bit address space). nkeynes@1294: */ nkeynes@1294: void pvr2_vram32_write( sh4addr_t dest, unsigned char *src, uint32_t length ); nkeynes@1294: nkeynes@1294: /** nkeynes@103: * Write to the interleaved memory address space (aka 64-bit address space). nkeynes@103: */ nkeynes@429: void pvr2_vram64_write( sh4addr_t dest, unsigned char *src, uint32_t length ); nkeynes@103: nkeynes@103: /** nkeynes@282: * Write to the interleaved memory address space (aka 64-bit address space), nkeynes@282: * using a line length and stride. nkeynes@282: */ nkeynes@429: void pvr2_vram64_write_stride( sh4addr_t dest, unsigned char *src, uint32_t line_bytes, nkeynes@736: uint32_t line_stride_bytes, uint32_t line_count ); nkeynes@282: nkeynes@282: /** nkeynes@103: * Read from the interleaved memory address space (aka 64-bit address space) nkeynes@103: */ nkeynes@429: void pvr2_vram64_read( unsigned char *dest, sh4addr_t src, uint32_t length ); nkeynes@103: nkeynes@127: /** nkeynes@310: * Read a twiddled image from interleaved memory address space (aka 64-bit address nkeynes@827: * space), writing the image to the destination buffer in detwiddled format. nkeynes@310: * Width and height must be powers of 2 nkeynes@315: * This version reads 4-bit pixels. nkeynes@315: */ nkeynes@429: void pvr2_vram64_read_twiddled_4( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height ); nkeynes@315: nkeynes@315: nkeynes@315: /** nkeynes@315: * Read a twiddled image from interleaved memory address space (aka 64-bit address nkeynes@827: * space), writing the image to the destination buffer in detwiddled format. nkeynes@315: * Width and height must be powers of 2 nkeynes@310: * This version reads 8-bit pixels. nkeynes@310: */ nkeynes@429: void pvr2_vram64_read_twiddled_8( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height ); nkeynes@310: nkeynes@310: /** nkeynes@310: * Read a twiddled image from interleaved memory address space (aka 64-bit address nkeynes@827: * space), writing the image to the destination buffer in detwiddled format. nkeynes@310: * Width and height must be powers of 2, and src must be 16-bit aligned. nkeynes@310: * This version reads 16-bit pixels. nkeynes@310: */ nkeynes@429: void pvr2_vram64_read_twiddled_16( unsigned char *dest, sh4addr_t src, uint32_t width, uint32_t height ); nkeynes@310: nkeynes@310: /** nkeynes@827: * Read an image from the interleaved memory address space (aka 64-bit address space) nkeynes@284: * where the source and destination line sizes may differ. Note that both byte nkeynes@284: * counts must be a multiple of 4, and the src address must be 32-bit aligned. nkeynes@284: */ nkeynes@429: void pvr2_vram64_read_stride( unsigned char *dest, uint32_t dest_line_bytes, sh4addr_t srcaddr, nkeynes@736: uint32_t src_line_bytes, uint32_t line_count ); nkeynes@284: /** nkeynes@827: * Dump a portion of vram to a stream from the interleaved memory address nkeynes@127: * space. nkeynes@127: */ nkeynes@127: void pvr2_vram64_dump( sh4addr_t addr, uint32_t length, FILE *f ); nkeynes@127: nkeynes@315: /** nkeynes@315: * Flush the indicated render buffer back to PVR. Caller is responsible for nkeynes@315: * tracking whether there is actually anything in the buffer. nkeynes@315: * nkeynes@315: * @param buffer A render buffer indicating the address to store to, and the nkeynes@315: * format the data needs to be in. nkeynes@827: * @param backBuffer TRUE to flush the back buffer, FALSE for nkeynes@315: * the front buffer. nkeynes@315: */ nkeynes@352: void pvr2_render_buffer_copy_to_sh4( render_buffer_t buffer ); nkeynes@315: nkeynes@315: /** nkeynes@315: * Invalidate any caching on the supplied SH4 address nkeynes@315: */ nkeynes@352: gboolean pvr2_render_buffer_invalidate( sh4addr_t addr, gboolean isWrite ); nkeynes@315: nkeynes@315: nkeynes@103: /**************************** Tile Accelerator ***************************/ nkeynes@56: /** nkeynes@56: * Process the data in the supplied buffer as an array of TA command lists. nkeynes@56: * Any excess bytes are held pending until a complete list is sent nkeynes@56: */ nkeynes@429: void pvr2_ta_write( unsigned char *buf, uint32_t length ); nkeynes@100: nkeynes@931: void FASTCALL pvr2_ta_write_burst( sh4addr_t addr, unsigned char *buf ); nkeynes@931: nkeynes@753: /** nkeynes@753: * Find the first polygon or sprite context in the supplied buffer of TA nkeynes@753: * data. nkeynes@827: * @return A pointer to the context, or NULL if it cannot be found nkeynes@753: */ nkeynes@753: uint32_t *pvr2_ta_find_polygon_context( uint32_t *buf, uint32_t length ); nkeynes@100: nkeynes@103: /** nkeynes@103: * (Re)initialize the tile accelerator in preparation for the next scene. nkeynes@103: * Normally called immediately before commencing polygon transmission. nkeynes@103: */ nkeynes@103: void pvr2_ta_init( void ); nkeynes@103: nkeynes@429: void pvr2_ta_reset( void ); nkeynes@429: nkeynes@429: void pvr2_ta_save_state( FILE *f ); nkeynes@429: nkeynes@429: int pvr2_ta_load_state( FILE *f ); nkeynes@282: nkeynes@282: /****************************** YUV Converter ****************************/ nkeynes@282: nkeynes@282: /** nkeynes@282: * Process a block of YUV data. nkeynes@282: */ nkeynes@429: void pvr2_yuv_write( unsigned char *buf, uint32_t length ); nkeynes@282: nkeynes@282: /** nkeynes@282: * Initialize the YUV converter. nkeynes@282: */ nkeynes@284: void pvr2_yuv_init( uint32_t target_addr ); nkeynes@284: nkeynes@284: void pvr2_yuv_set_config( uint32_t config ); nkeynes@282: nkeynes@429: void pvr2_yuv_save_state( FILE *f ); nkeynes@429: nkeynes@429: int pvr2_yuv_load_state( FILE *f ); nkeynes@429: nkeynes@103: /********************************* Renderer ******************************/ nkeynes@103: nkeynes@103: /** nkeynes@103: * Render the current scene stored in PVR ram to the GL back buffer. nkeynes@103: */ nkeynes@669: void pvr2_scene_render( render_buffer_t buffer ); nkeynes@103: nkeynes@103: /** nkeynes@669: * Perform the initial once-off GL setup, usually immediately after the GL nkeynes@669: * context is first bound. nkeynes@103: */ nkeynes@669: void pvr2_setup_gl_context(); nkeynes@219: nkeynes@1275: void pvr2_shutdown_gl_context(); nkeynes@1275: nkeynes@219: void render_backplane( uint32_t *polygon, uint32_t width, uint32_t height, uint32_t mode ); nkeynes@219: nkeynes@669: void render_autosort_tile( pvraddr_t tile_entry, int render_mode ); nkeynes@669: nkeynes@1154: struct polygon_struct; nkeynes@1154: void gl_render_triangle( struct polygon_struct *poly, int index ); nkeynes@219: nkeynes@1137: void gl_render_tilelist( pvraddr_t tile_entry, gboolean set_depth ); nkeynes@429: nkeynes@856: render_buffer_t pvr2_create_render_buffer( sh4addr_t addr, int width, int height, GLuint tex_id ); nkeynes@856: nkeynes@861: void pvr2_finish_render_buffer( render_buffer_t buffer ); nkeynes@861: nkeynes@856: void pvr2_destroy_render_buffer( render_buffer_t buffer ); nkeynes@856: nkeynes@1280: /** nkeynes@1280: * Destroy all open render buffers nkeynes@1280: */ nkeynes@1280: void pvr2_destroy_render_buffers( void ); nkeynes@1280: nkeynes@1282: /** nkeynes@1282: * Preserve render buffers in main memory nkeynes@1282: */ nkeynes@1282: void pvr2_preserve_render_buffers( void ); nkeynes@1282: nkeynes@1282: /** nkeynes@1282: * Restore render buffers from a previous call to pvr2_preserve_render_buffers() nkeynes@1282: */ nkeynes@1282: void pvr2_restore_render_buffers( void ); nkeynes@856: nkeynes@319: /** nkeynes@319: * Structure to hold a complete unpacked vertex (excluding modifier nkeynes@319: * volume parameters - generate separate vertexes in that case). nkeynes@319: */ nkeynes@319: struct vertex_unpacked { nkeynes@319: float x,y,z; nkeynes@319: float u,v; /* Texture coordinates */ nkeynes@319: float rgba[4]; /* Fragment colour (RGBA order) */ nkeynes@319: float offset_rgba[4]; /* Offset color (RGBA order) */ nkeynes@319: }; nkeynes@319: nkeynes@103: /****************************** Texture Cache ****************************/ nkeynes@103: nkeynes@103: /** nkeynes@108: * Initialize the texture cache. nkeynes@103: */ nkeynes@103: void texcache_init( void ); nkeynes@103: nkeynes@108: /** nkeynes@108: * Initialize the GL side of the texture cache (texture ids and such). nkeynes@108: */ nkeynes@1256: void texcache_gl_init( ); nkeynes@103: nkeynes@103: /** nkeynes@103: * Flush all textures and delete. The cache will be non-functional until nkeynes@1275: * the next call to texcache_gl_init(). This would typically be done if nkeynes@103: * switching GL targets. nkeynes@827: */ nkeynes@1275: void texcache_gl_shutdown( void ); nkeynes@103: nkeynes@103: /** nkeynes@432: * Flush (ie free) all textures. nkeynes@432: */ nkeynes@432: void texcache_flush( void ); nkeynes@432: nkeynes@432: /** nkeynes@432: * Flush all palette-based textures (if any) nkeynes@432: */ nkeynes@432: void texcache_invalidate_palette(void); nkeynes@432: nkeynes@432: /** nkeynes@103: * Evict all textures contained in the page identified by a texture address. nkeynes@103: */ nkeynes@103: void texcache_invalidate_page( uint32_t texture_addr ); nkeynes@103: nkeynes@103: /** nkeynes@886: * Set the global texture parameters for the scene (possibly invalidating nkeynes@886: * some existing textures) nkeynes@886: */ nkeynes@1135: void texcache_begin_scene( uint32_t palette_mode, uint32_t stride_width ); nkeynes@886: nkeynes@886: /** nkeynes@103: * Return a texture ID for the texture specified at the supplied address nkeynes@103: * and given parameters (the same sequence of bytes could in theory have nkeynes@103: * multiple interpretations). We use the texture address as the primary nkeynes@103: * index, but allow for multiple instances at each address. The texture nkeynes@103: * will be bound to the GL_TEXTURE_2D target before being returned. nkeynes@827: * nkeynes@103: * If the texture has already been bound, return the ID to which it was nkeynes@103: * bound. Otherwise obtain an unused texture ID and set it up appropriately. nkeynes@103: */ nkeynes@1135: GLuint texcache_get_texture( uint32_t poly2_word, uint32_t texture_word ); nkeynes@221: nkeynes@856: render_buffer_t texcache_get_render_buffer( uint32_t texture_addr, int mode, int width, int height ); nkeynes@856: nkeynes@429: void pvr2_check_palette_changed(void); nkeynes@429: nkeynes@432: int pvr2_render_save_scene( const gchar *filename ); nkeynes@432: nkeynes@850: /** nkeynes@850: * Queue a gun position event to occur at the specified position. Unless nkeynes@850: * cancelled, when the display reaches the position: nkeynes@850: * GUNPOS is updated with the position, and nkeynes@850: * EVENT_MAPLE_DMA is fired. nkeynes@850: */ nkeynes@850: void pvr2_queue_gun_event( int xpos, int ypos ); nkeynes@432: nkeynes@221: /************************* Rendering support macros **************************/ nkeynes@864: #define POLY1_VOLUME_MODE(poly1) ((poly1)&0xE0000000) nkeynes@221: #define POLY1_DEPTH_MODE(poly1) ( pvr2_poly_depthmode[(poly1)>>29] ) nkeynes@653: #define POLY1_DEPTH_WRITE(poly1) (((poly1)&0x04000000) == 0 ) nkeynes@221: #define POLY1_CULL_MODE(poly1) (((poly1)>>27)&0x03) nkeynes@653: #define POLY1_CULL_ENABLE(poly1) (((poly1)>>28)&0x01) nkeynes@221: #define POLY1_TEXTURED(poly1) (((poly1)&0x02000000)) nkeynes@221: #define POLY1_SPECULAR(poly1) (((poly1)&0x01000000)) nkeynes@319: #define POLY1_GOURAUD_SHADED(poly1) ((poly1)&0x00800000) nkeynes@221: #define POLY1_SHADE_MODEL(poly1) (((poly1)&0x00800000) ? GL_SMOOTH : GL_FLAT) nkeynes@221: #define POLY1_UV16(poly1) (((poly1)&0x00400000)) nkeynes@221: #define POLY1_SINGLE_TILE(poly1) (((poly1)&0x00200000)) nkeynes@221: nkeynes@221: #define POLY2_SRC_BLEND(poly2) ( pvr2_poly_srcblend[(poly2) >> 29] ) nkeynes@221: #define POLY2_DEST_BLEND(poly2) ( pvr2_poly_dstblend[((poly2)>>26)&0x07] ) nkeynes@322: #define POLY2_SRC_BLEND_TARGET(poly2) ((poly2)&0x02000000) nkeynes@322: #define POLY2_DEST_BLEND_TARGET(poly2) ((poly2)&0x01000000) nkeynes@337: #define POLY2_FOG_MODE(poly2) ((poly2)&0x00C00000) nkeynes@221: #define POLY2_COLOUR_CLAMP_ENABLE(poly2) ((poly2)&0x00200000) nkeynes@322: #define POLY2_ALPHA_ENABLE(poly2) ((poly2)&0x00100000) nkeynes@322: #define POLY2_TEX_ALPHA_ENABLE(poly2) (((poly2)&0x00080000) == 0 ) nkeynes@655: #define POLY2_TEX_MIRROR_U(poly2) ((poly2)&0x00040000) nkeynes@655: #define POLY2_TEX_MIRROR_V(poly2) ((poly2)&0x00020000) nkeynes@322: #define POLY2_TEX_CLAMP_U(poly2) ((poly2)&0x00010000) nkeynes@322: #define POLY2_TEX_CLAMP_V(poly2) ((poly2)&0x00008000) nkeynes@221: #define POLY2_TEX_WIDTH(poly2) ( 1<< ((((poly2) >> 3) & 0x07 ) + 3) ) nkeynes@221: #define POLY2_TEX_HEIGHT(poly2) ( 1<< (((poly2) & 0x07 ) + 3) ) nkeynes@338: #define POLY2_TEX_BLEND(poly2) (((poly2) >> 6)&0x03) nkeynes@221: extern int pvr2_poly_depthmode[8]; nkeynes@221: extern int pvr2_poly_srcblend[8]; nkeynes@221: extern int pvr2_poly_dstblend[8]; nkeynes@221: extern int pvr2_render_colour_format[8]; nkeynes@221: nkeynes@653: #define CULL_NONE 0 nkeynes@653: #define CULL_SMALL 1 nkeynes@653: #define CULL_CCW 2 nkeynes@653: #define CULL_CW 3 nkeynes@653: nkeynes@653: #define SEGMENT_END 0x80000000 nkeynes@653: #define SEGMENT_ZCLEAR 0x40000000 nkeynes@653: #define SEGMENT_SORT_TRANS 0x20000000 nkeynes@653: #define SEGMENT_START 0x10000000 nkeynes@653: #define SEGMENT_X(c) (((c) >> 2) & 0x3F) nkeynes@653: #define SEGMENT_Y(c) (((c) >> 8) & 0x3F) nkeynes@653: #define NO_POINTER 0x80000000 nkeynes@653: #define IS_TILE_PTR(p) ( ((p)&NO_POINTER) == 0 ) nkeynes@653: #define IS_LAST_SEGMENT(s) (((s)->control) & SEGMENT_END) nkeynes@653: nkeynes@653: struct tile_segment { nkeynes@653: uint32_t control; nkeynes@653: pvraddr_t opaque_ptr; nkeynes@653: pvraddr_t opaquemod_ptr; nkeynes@653: pvraddr_t trans_ptr; nkeynes@653: pvraddr_t transmod_ptr; nkeynes@653: pvraddr_t punchout_ptr; nkeynes@653: }; nkeynes@653: nkeynes@1145: nkeynes@1145: struct tile_bounds { nkeynes@1145: int32_t x1, y1, x2, y2; nkeynes@1145: }; nkeynes@1145: nkeynes@736: #ifdef __cplusplus nkeynes@736: } nkeynes@736: #endif nkeynes@736: nkeynes@653: #endif /* !lxdream_pvr2_H */