nkeynes@405: /** nkeynes@405: * This file is automatically generated - do not edit nkeynes@405: */ nkeynes@405: nkeynes@405: const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\ nkeynes@405: \n\ nkeynes@405: void main()\n\ nkeynes@405: {\n\ nkeynes@405: gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n\ nkeynes@405: }\n\ nkeynes@405: "; nkeynes@405: nkeynes@405: const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\ nkeynes@405: \n\ nkeynes@405: void main()\n\ nkeynes@405: {\n\ nkeynes@405: gl_FragColor = gl_Color;\n\ nkeynes@405: }"; nkeynes@405: