nkeynes@635: // Standard PVR2 vertex shader nkeynes@635: nkeynes@635: void main() nkeynes@635: { nkeynes@645: gl_Position = ftransform(); nkeynes@645: // gl_Position.z = log(gl_Vertex.z); nkeynes@635: gl_FrontColor = gl_Color; nkeynes@635: gl_FrontSecondaryColor = gl_SecondaryColor; nkeynes@635: gl_TexCoord[0] = gl_MultiTexCoord0; nkeynes@635: }