nkeynes@635: // Standard PVR2 vertex shader nkeynes@635: nkeynes@635: void main() nkeynes@635: { nkeynes@652: vec4 tmp = ftransform(); nkeynes@652: float w = gl_Vertex.z; nkeynes@652: gl_Position = tmp * w; nkeynes@635: gl_FrontColor = gl_Color; nkeynes@635: gl_FrontSecondaryColor = gl_SecondaryColor; nkeynes@635: gl_TexCoord[0] = gl_MultiTexCoord0; nkeynes@847: gl_FogFragCoord = gl_FogCoord; nkeynes@635: }