--- a/src/drivers/audio_sdl.c Sat Jun 13 00:50:48 2009 +0000 +++ b/src/drivers/audio_sdl.c Fri Jul 31 13:45:32 2009 +1000 @@ -1,6 +1,6 @@ /** * $Id$ - * + * * The SDL sound driver * * Copyright (c) 2009 wahrhaft @@ -37,10 +37,10 @@ { int rate = DEFAULT_SAMPLE_RATE; int format = DEFAULT_SAMPLE_FORMAT; - + SDL_AudioSpec fmt; fmt.freq = rate; - if (format & AUDIO_FMT_16BIT) + if (format & AUDIO_FMT_16BIT) fmt.format = AUDIO_S16; else fmt.format = AUDIO_U8; @@ -48,11 +48,11 @@ fmt.channels = 2; else fmt.channels = 1; - + fmt.samples = SDL_SAMPLES; fmt.callback = mix_audio; fmt.userdata = NULL; - + if (SDL_OpenAudio(&fmt, NULL) < 0) { ERROR("Unable to open audio output (SDL)"); @@ -65,7 +65,7 @@ ERROR("Could not allocate audio buffer (SDL)"); return FALSE; } - + return TRUE; } @@ -74,7 +74,7 @@ SDL_LockAudio(); if (buffer_pos + buffer->length >= BUFFER_MAX_SIZE) { - printf("Audio buffer full, dropping a chunk\n"); + DEBUG("Audio buffer full, dropping a chunk\n"); } else { @@ -83,7 +83,7 @@ } SDL_UnlockAudio(); - return TRUE; + return TRUE; } static void mix_audio(void *userdata, Uint8 *stream, int len) @@ -99,7 +99,7 @@ } else { - //printf("Audio buffer low, repeating a chunk\n"); + DEBUG("Audio buffer low, repeating a chunk\n"); } } @@ -120,7 +120,7 @@ SDL_PauseAudio(1); } -static struct audio_driver audio_sdl_driver = { +static struct audio_driver audio_sdl_driver = { "sdl", N_("SDL sound driver"), 20,