--- a/RELEASE_NOTES Thu Jan 31 09:35:01 2008 +0000 +++ b/RELEASE_NOTES Sat Aug 09 07:39:47 2008 +0000 @@ -1,4 +1,4 @@ -Release notes for lxdream 0.8.3 +Release notes for lxdream 0.8.4 =================================================== Please note that this is still an alpha release - many things are not yet @@ -10,6 +10,15 @@ perfectly or nearly so - feel free to experiment and let us know how it goes. +Changes since 0.8.3 +------------------- +* Fullly native Mac OS X support +* Renderer rewrite (fixes perspective correction among other problems) +* ALSA and PulseAudio sound drivers +* Save states now work on x86-64 +* New translations: Spanish and Italian +* Lots of miscellaneous bug-fixes and improvements + Changes since 0.8.2 ------------------- * MMU Implementation @@ -59,16 +68,19 @@ The following are known bugs (as opposed to missing features) that will be fixed in the next release, but are too large to be fixed for this version: -* Polygons that are partially clipped by the view frustum can be distorted -quite badly -* Limited depth precision causes tearing of view on some scenes. +* Graphic artifacts related to triangle sorting and/of lack of depth + precision. System requirements ------------------- -GTK 2.6+ -ESounD 2.36+ -OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be -fine) +Linux: + GTK 2.6+ + OpenGL drivers with EXT_framebuffer_object or GLX PBuffer support + - Currently this means either the ATI or NVidia binary drivers. + +OS X: + System 10.4 or later + GCC, Make, etc. Building