--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/pvr2/vertex.glsl Fri Mar 28 12:32:25 2008 +0000 @@ -0,0 +1,11 @@ +// Standard PVR2 vertex shader + +void main() +{ + vec4 tmp = ftransform(); + float w = gl_Vertex.z; + gl_Position = tmp * w; + gl_FrontColor = gl_Color; + gl_FrontSecondaryColor = gl_SecondaryColor; + gl_TexCoord[0] = gl_MultiTexCoord0; +}