--- a/RELEASE_NOTES Thu Sep 20 11:24:45 2007 +0000 +++ b/RELEASE_NOTES Thu Nov 08 11:53:56 2007 +0000 @@ -1,16 +1,25 @@ -Release notes for Milestone 3 +Release notes for lxdream 0.8 =================================================== -Please note that this is a development release - many -things are not yet implemented, it doesn't run at 100% speed, and it's not -particularly user-friendly. If you're looking for something to just -play DC games, you'll probably want to wait for the next version. + +Please note that this is an alpha release - many things are not yet +implemented, it has many bugs (especially wrt rendering), and it's +not likely to run at 100% speed. Having said all that, some games are known to run to at least some degree (aka everything we've tried), and most homebrew works perfectly or nearly so - feel free to experiment and let us know how it goes. +Changes since Milestone 3 +------------------------- +* Speed improvements (translation core now runs at roughly double the speed + of M3) +* GUI Overhaul - it's actually somewhat usable now. Also removed the gnome + dependency (now just needs GTK 2.0) +* Sound fixes (aka, some sound actually works now) +* A few minor bugfixes and tweaks. + Changes since Milestone 2 ------------------------- * Implemented the SH4 translation core @@ -30,17 +39,14 @@ The following are known bugs (as opposed to missing features) that will be fixed in the next release, but are too large to be fixed for this version: -* Some games experience geometry corruption of varying levels. This is -believed to be caused by an SH4 core bug. - * Polygons that are partially clipped by the view frustum can be distorted quite badly +* Limited depth precision causes tearing of view on some scenes. System requirements ------------------- GTK 2.0+ -Gnome 2.0+ -ESounD 2.36+ (if you want interrupted stuttery sound[0]) +ESounD 2.36+ OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be fine) GCC, Make, etc.