--- a/src/pvr2/rendsort.c Fri Jan 26 01:37:39 2007 +0000 +++ b/src/pvr2/rendsort.c Wed Nov 07 11:45:53 2007 +0000 @@ -1,5 +1,5 @@ /** - * $Id: rendsort.c,v 1.5 2007-01-26 01:37:39 nkeynes Exp $ + * $Id: rendsort.c,v 1.6 2007-10-08 11:52:13 nkeynes Exp $ * * PVR2 renderer routines for depth sorted polygons * @@ -148,7 +148,7 @@ } } else { /* Polygon */ - int i, first=-1, last = -1; + int i; float *vertex = (float *)polygon+context_length; for( i=0; i<6; i++ ) { if( entry & (0x40000000>>i) ) { @@ -178,7 +178,7 @@ void render_triangles( struct render_triangle *triangles, int num_triangles, int render_mode ) { - int i,j, k, m = 0; + int i; for( i=0; iminz < tri2->minz ) { return 1; // No these _aren't_ back to front... } else if( tri1->minz > tri2->minz ) {