--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/pvr2/gl_slsrc.c Thu Feb 14 13:54:11 2008 +0000 @@ -0,0 +1,25 @@ +/** + * This file is automatically generated - do not edit + */ + +const char *glsl_vertex_shader_src = "// Standard PVR2 vertex shader\n\ +\n\ +void main()\n\ +{\n\ + gl_Position.xy = ftransform().xy;\n\ + gl_Position.z = gl_Vertex.z;\n\ + gl_Position.w = 1;\n\ + gl_FrontColor = gl_Color;\n\ + gl_FrontSecondaryColor = gl_SecondaryColor;\n\ + gl_TexCoord[0] = gl_MultiTexCoord0;\n\ +}\n\ +"; + +const char *glsl_fragment_shader_src = "// Standard PVR2 fragment shader\n\ +\n\ +void main()\n\ +{\n\ + gl_FragColor = gl_Color;\n\ + gl_FragDepth = gl_FragCoord.z;\n\ +}"; +