--- a/src/pvr2/rendsort.c Fri Oct 29 07:52:45 2010 +1000 +++ b/src/pvr2/rendsort.c Thu Feb 23 15:24:47 2012 +1000 @@ -172,9 +172,7 @@ int i; for( i=0; ipoly; - glBindTexture(GL_TEXTURE_2D, poly->tex_id); - render_set_tsp_context( poly->context[0], poly->context[1] ); - glDrawArrays(GL_TRIANGLE_STRIP, poly->vertex_index + triangles[i]->triangle_num, 3 ); + gl_render_triangle(triangles[i]->poly, triangles[i]->triangle_num); } }