--- a/STATUS Tue Jun 27 11:12:22 2006 +0000 +++ b/STATUS Sat Jul 05 11:58:59 2008 +0000 @@ -4,13 +4,13 @@ General issues - No dynamic recompilation yet - Slow (not performance optimized yet at all. See above). - - No I/O timing whatsoever except at a timeslice level for audio/video. + - No I/O timing whatsoever except for video events. (ie DMA, rendering, GD-Rom operations need to take > 0 ms to complete) SH4 Core + Base instruction set (Complete?) - No MMU support (address translation, TLB, etc) - - No user-mode support + - no FPU exceptions - Not remotely cycle-correct timing SH4 On-chip peripherals @@ -46,20 +46,17 @@ PVR2 GPU TA - + Quick-n-dirty hack job to store the TA command lists in the poly - buffer and nothing else. Not remotely correct. - - Doesn't support 16-dword vertexes + - Functionally complete + - Some bugs/error behaviour not implemented + - No timing support Render + Basic opaque and translucent polygon support + Depth buffer, alpha blend, most poly modes - - No translucent poly sorting + - Basic translucent poly sorting - No modifier volumes - - No sprites - - No specular highlight - - No 16-dword vertexes + - No fogging Texture - + Most texture formats supported - - No support for VQ decompression + + All texture formats supported except bump maps GD-Rom IDE interface