--- a/src/pvr2/gl_sl.c Tue Feb 07 11:59:07 2012 +1000 +++ b/src/pvr2/gl_sl.c Thu Feb 23 19:43:24 2012 +1000 @@ -167,6 +167,7 @@ #define glsl_set_uniform_sampler1D(id,v) glUniform1iARB(id,v) #define glsl_set_uniform_sampler2D(id,v) glUniform1iARB(id,v) +#define glsl_set_uniform_float(id,v) glUniform1fARB(id,v) #define glsl_set_uniform_vec3(id,v) glUniform3fvARB(id,1,v) #define glsl_set_uniform_vec4(id,v) glUniform4fvARB(id,1,v) #define glsl_set_uniform_mat4(id,v) glUniformMatrix4fvARB(id,1,GL_FALSE,v) @@ -294,6 +295,7 @@ #define glsl_set_uniform_sampler1D(id,v) glUniform1i(id,v) #define glsl_set_uniform_sampler2D(id,v) glUniform1i(id,v) +#define glsl_set_uniform_float(id,v) glUniform1f(id,v) #define glsl_set_uniform_vec3(id,v) glUniform3fv(id,1,v) #define glsl_set_uniform_vec4(id,v) glUniform4fv(id,1,v) #define glsl_set_uniform_mat4(id,v) glUniformMatrix4fv(id,1,GL_FALSE,v) @@ -351,7 +353,9 @@ return 0; } +#define glsl_set_uniform_sampler1D(id,v) #define glsl_set_uniform_sampler2D(id,v) +#define glsl_set_uniform_float(id,v) #define glsl_set_uniform_vec3(id,v) #define glsl_set_uniform_vec4(id,v) #define glsl_set_uniform_mat4(id,v)