# HG changeset patch # User nkeynes # Date 1224840513 0 # Node ID 433ac65ca5ebc13bacbde36df3d9d78555c728cc # Parent 69f937872fcf75b7332e9b8ff4fa82e932472012 Update STATUS to be a little less wildly out-of-date --- a/STATUS Fri Oct 24 03:49:03 2008 +0000 +++ b/STATUS Fri Oct 24 09:28:33 2008 +0000 @@ -2,14 +2,12 @@ ============== General issues - - No dynamic recompilation yet - - Slow (not performance optimized yet at all. See above). + - Slow - No I/O timing whatsoever except for video events. (ie DMA, rendering, GD-Rom operations need to take > 0 ms to complete) SH4 Core - + Base instruction set (Complete?) - - No MMU support (address translation, TLB, etc) + + Base instruction set - no FPU exceptions - Not remotely cycle-correct timing @@ -41,6 +39,7 @@ - No cycle-correct timing DSP + Basic sound generation + - Really bad sound - No waveform support - No LFO support @@ -52,9 +51,10 @@ Render + Basic opaque and translucent polygon support + Depth buffer, alpha blend, most poly modes + + Opaque shadow volumes - Basic translucent poly sorting + - Y-scaler - No modifier volumes - - No fogging Texture + All texture formats supported except bump maps @@ -71,7 +71,7 @@ + Maple bus complete? + Standard DC controllers - No support for VMU - - No support for other controller types (keyboard, mouse, gun, etc) + - No dynamic timing Network - Not implemented