# HG changeset patch # User nkeynes # Date 1327573011 -36000 # Node ID d8519911fb403a50b554f7447da1af3514b788e4 # Parent 01ae5cbad4c8440802cb6ab422007a9b6eac343c Fix SL function signatures --- a/src/pvr2/gl_sl.c Fri Dec 23 08:20:17 2011 +1000 +++ b/src/pvr2/gl_sl.c Thu Jan 26 20:16:51 2012 +1000 @@ -209,7 +209,7 @@ glShaderSource( shader, 1, &source, NULL ); glCompileShader(shader); - ok = glsl_check_shader_error( "Failed to compile vertex shader", glsl_vert_shader ); + ok = glsl_check_shader_error( "Failed to compile vertex shader", shader ); if( !ok ) { glDeleteShader(shader); return INVALID_SHADER; @@ -226,7 +226,7 @@ glShaderSource( shader, 1, &source, NULL ); glCompileShader(shader); - ok = glsl_check_shader_error( "Failed to compile fragment shader", glsl_frag_shader ); + ok = glsl_check_shader_error( "Failed to compile fragment shader", shader ); if( !ok ) { glDeleteShader(shader); return INVALID_SHADER; @@ -284,7 +284,7 @@ return FALSE; } -int glsl_get_version() +const char *glsl_get_version() { return 0; } @@ -299,7 +299,7 @@ return 0; } -gl_program_t glsl_create_program( gl_shader_t vertex, gl_shader_t fragment ) +gl_program_t glsl_create_program( gl_shader_t *shaderv ) { return 0; }