revision 558:428cf8528699
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raw | bz2 | zip | gz changeset | 558:428cf8528699 |
parent | 557:37c162b2f1b8 |
child | 559:06714bc64271 |
author | nkeynes |
date | Tue Jan 01 04:56:52 2008 +0000 (16 years ago) |
branch | lxdream-mmu |
Remove the 0.5 texture offsets - it's actually sharper this way
1.1 --- a/src/drivers/gl_common.c Tue Jan 01 04:55:06 2008 +00001.2 +++ b/src/drivers/gl_common.c Tue Jan 01 04:56:52 2008 +00001.3 @@ -102,11 +102,11 @@1.4 {1.5 float top, bottom;1.6 if( inverted ) {1.7 - top = ((float)height) - 0.5;1.8 - bottom = 0.5;1.9 + top = ((float)height);1.10 + bottom = 0;1.11 } else {1.12 - top = 0.5;1.13 - bottom = ((float)height) - 0.5;1.14 + top = 0;1.15 + bottom = ((float)height);1.16 }1.18 /* Reset display parameters */1.19 @@ -156,13 +156,13 @@1.20 glEnable( GL_BLEND );1.21 glBlendFunc( GL_ONE, GL_ZERO );1.22 glBegin( GL_QUADS );1.23 - glTexCoord2f( 0.5, top );1.24 + glTexCoord2f( 0, top );1.25 glVertex2f( x1, y1 );1.26 - glTexCoord2f( ((float)width)-0.5, top );1.27 + glTexCoord2f( ((float)width), top );1.28 glVertex2f( x2, y1 );1.29 - glTexCoord2f( ((float)width)-0.5, bottom );1.30 + glTexCoord2f( ((float)width), bottom );1.31 glVertex2f( x2, y2 );1.32 - glTexCoord2f( 0.5, bottom );1.33 + glTexCoord2f( 0, bottom );1.34 glVertex2f( x1, y2 );1.35 glEnd();1.36 glDisable( GL_TEXTURE_RECTANGLE_ARB );
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