revision 354:8bf6587e1f9b
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raw | bz2 | zip | gz changeset | 354:8bf6587e1f9b |
parent | 353:b8569afb53fc |
child | 355:18bd008f700a |
author | nkeynes |
date | Sun Feb 11 10:15:23 2007 +0000 (15 years ago) |
Update release notes for M2 release
1.1 --- a/RELEASE_NOTES Sun Feb 11 10:11:05 2007 +00001.2 +++ b/RELEASE_NOTES Sun Feb 11 10:15:23 2007 +00001.3 @@ -1,28 +1,44 @@1.4 -Release notes for Milestone 1 ("Smoke and Mirrors")1.5 +Release notes for Milestone 21.6 ===================================================1.8 -This is an early development release. Most things don't work. Many things1.9 -that do work only do so by sheer luck. Framerates are typically 1-4 frames1.10 -per second on a 3Ghz P4. In short, don't expect to run any actual games on1.11 -it at this stage (I have not even tried, myself).1.12 +Please note that this is a development release - many1.13 +things are not yet implemented, it's still quite slow, and not1.14 +particularly user-friendly. Framerates are typically 4-5 frames1.15 +per second on a 3Ghz P4. If you're looking for something to just1.16 +play DC games, you'll probably want to wait for the next version.1.18 -Having said that, the following are known to run with at least some degree of1.19 -success:1.20 +Having said all that, some games are known to run to at least1.21 +some degree (aka everything we've tried), and most homebrew works1.22 +perfectly, albeit slowly - feel free to experiment and let us1.23 +know how it goes.1.25 - * Most KOS based demos, and a number of other demos (An exact inventory of1.26 -working demos is not being maintained at this stage).1.27 - * The BIOS bootstrap (you can boot NRG and CDI cd-rom images)1.28 +Changes since Milestone 11.29 +-------------------------1.30 +* Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a1.31 +quick hack to get something running. It's done for real now.1.32 +* Initial IO event system (not widely used yet)1.33 +* Lots of bugfixes throughout the system1.34 +1.35 +Known issues1.36 +------------1.37 +The following are known bugs (as opposed to missing features) that will be1.38 +fixed in the next release, but are too large to be fixed for this version:1.39 +1.40 +* Some games experience geometry corruption of varying levels. This is1.41 +believed to be caused by an SH4 core bug.1.42 +1.43 +* Polygons that are partially clipped by the view frustum can be distorted1.44 +quite badly1.46 System requirements1.47 -------------------1.48 GTK 2.0+1.49 Gnome 2.0+1.50 ESounD 2.36+ (if you want interrupted stuttery sound[0])1.51 +OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be1.52 +fine)1.53 GCC, Make, etc.1.55 -[0] Actually the ARM chip can be run independently, in which case the1.56 -performance is reasonably decent.1.57 -1.58 Building1.59 --------1.60 From the base directory1.61 @@ -30,3 +46,5 @@1.62 ~$ make1.63 ~$ make install (optional)1.65 +Enjoy!1.66 +
2.1 --- a/STATUS Sun Feb 11 10:11:05 2007 +00002.2 +++ b/STATUS Sun Feb 11 10:15:23 2007 +00002.3 @@ -4,13 +4,13 @@2.4 General issues2.5 - No dynamic recompilation yet2.6 - Slow (not performance optimized yet at all. See above).2.7 - - No I/O timing whatsoever except at a timeslice level for audio/video.2.8 + - No I/O timing whatsoever except for video events.2.9 (ie DMA, rendering, GD-Rom operations need to take > 0 ms to complete)2.11 SH4 Core2.12 + Base instruction set (Complete?)2.13 - No MMU support (address translation, TLB, etc)2.14 - - No user-mode support2.15 + - no FPU exceptions2.16 - Not remotely cycle-correct timing2.18 SH4 On-chip peripherals2.19 @@ -46,20 +46,17 @@2.21 PVR2 GPU2.22 TA2.23 - + Quick-n-dirty hack job to store the TA command lists in the poly2.24 - buffer and nothing else. Not remotely correct.2.25 - - Doesn't support 16-dword vertexes2.26 + - Functionally complete2.27 + - Some bugs/error behaviour not implemented2.28 + - No timing support2.29 Render2.30 + Basic opaque and translucent polygon support2.31 + Depth buffer, alpha blend, most poly modes2.32 - - No translucent poly sorting2.33 + - Basic translucent poly sorting2.34 - No modifier volumes2.35 - - No sprites2.36 - - No specular highlight2.37 - - No 16-dword vertexes2.38 + - No fogging2.39 Texture2.40 - + Most texture formats supported2.41 - - No support for VQ decompression2.42 + + All texture formats supported except bump maps2.44 GD-Rom2.45 IDE interface
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