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lxdream.org :: lxdream :: r354:8bf6587e1f9b
lxdream 0.9.1
released Jun 29
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changeset354:8bf6587e1f9b
parent353:b8569afb53fc
child355:18bd008f700a
authornkeynes
dateSun Feb 11 10:15:23 2007 +0000 (12 years ago)
Update release notes for M2 release
RELEASE_NOTES
STATUS
1.1 --- a/RELEASE_NOTES Sun Feb 11 10:11:05 2007 +0000
1.2 +++ b/RELEASE_NOTES Sun Feb 11 10:15:23 2007 +0000
1.3 @@ -1,28 +1,44 @@
1.4 -Release notes for Milestone 1 ("Smoke and Mirrors")
1.5 +Release notes for Milestone 2
1.6 ===================================================
1.7
1.8 -This is an early development release. Most things don't work. Many things
1.9 -that do work only do so by sheer luck. Framerates are typically 1-4 frames
1.10 -per second on a 3Ghz P4. In short, don't expect to run any actual games on
1.11 -it at this stage (I have not even tried, myself).
1.12 +Please note that this is a development release - many
1.13 +things are not yet implemented, it's still quite slow, and not
1.14 +particularly user-friendly. Framerates are typically 4-5 frames
1.15 +per second on a 3Ghz P4. If you're looking for something to just
1.16 +play DC games, you'll probably want to wait for the next version.
1.17
1.18 -Having said that, the following are known to run with at least some degree of
1.19 -success:
1.20 +Having said all that, some games are known to run to at least
1.21 +some degree (aka everything we've tried), and most homebrew works
1.22 +perfectly, albeit slowly - feel free to experiment and let us
1.23 +know how it goes.
1.24
1.25 - * Most KOS based demos, and a number of other demos (An exact inventory of
1.26 -working demos is not being maintained at this stage).
1.27 - * The BIOS bootstrap (you can boot NRG and CDI cd-rom images)
1.28 +Changes since Milestone 1
1.29 +-------------------------
1.30 +* Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
1.31 +quick hack to get something running. It's done for real now.
1.32 +* Initial IO event system (not widely used yet)
1.33 +* Lots of bugfixes throughout the system
1.34 +
1.35 +Known issues
1.36 +------------
1.37 +The following are known bugs (as opposed to missing features) that will be
1.38 +fixed in the next release, but are too large to be fixed for this version:
1.39 +
1.40 +* Some games experience geometry corruption of varying levels. This is
1.41 +believed to be caused by an SH4 core bug.
1.42 +
1.43 +* Polygons that are partially clipped by the view frustum can be distorted
1.44 +quite badly
1.45
1.46 System requirements
1.47 -------------------
1.48 GTK 2.0+
1.49 Gnome 2.0+
1.50 ESounD 2.36+ (if you want interrupted stuttery sound[0])
1.51 +OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
1.52 +fine)
1.53 GCC, Make, etc.
1.54
1.55 -[0] Actually the ARM chip can be run independently, in which case the
1.56 -performance is reasonably decent.
1.57 -
1.58 Building
1.59 --------
1.60 From the base directory
1.61 @@ -30,3 +46,5 @@
1.62 ~$ make
1.63 ~$ make install (optional)
1.64
1.65 +Enjoy!
1.66 +
2.1 --- a/STATUS Sun Feb 11 10:11:05 2007 +0000
2.2 +++ b/STATUS Sun Feb 11 10:15:23 2007 +0000
2.3 @@ -4,13 +4,13 @@
2.4 General issues
2.5 - No dynamic recompilation yet
2.6 - Slow (not performance optimized yet at all. See above).
2.7 - - No I/O timing whatsoever except at a timeslice level for audio/video.
2.8 + - No I/O timing whatsoever except for video events.
2.9 (ie DMA, rendering, GD-Rom operations need to take > 0 ms to complete)
2.10
2.11 SH4 Core
2.12 + Base instruction set (Complete?)
2.13 - No MMU support (address translation, TLB, etc)
2.14 - - No user-mode support
2.15 + - no FPU exceptions
2.16 - Not remotely cycle-correct timing
2.17
2.18 SH4 On-chip peripherals
2.19 @@ -46,20 +46,17 @@
2.20
2.21 PVR2 GPU
2.22 TA
2.23 - + Quick-n-dirty hack job to store the TA command lists in the poly
2.24 - buffer and nothing else. Not remotely correct.
2.25 - - Doesn't support 16-dword vertexes
2.26 + - Functionally complete
2.27 + - Some bugs/error behaviour not implemented
2.28 + - No timing support
2.29 Render
2.30 + Basic opaque and translucent polygon support
2.31 + Depth buffer, alpha blend, most poly modes
2.32 - - No translucent poly sorting
2.33 + - Basic translucent poly sorting
2.34 - No modifier volumes
2.35 - - No sprites
2.36 - - No specular highlight
2.37 - - No 16-dword vertexes
2.38 + - No fogging
2.39 Texture
2.40 - + Most texture formats supported
2.41 - - No support for VQ decompression
2.42 + + All texture formats supported except bump maps
2.43
2.44 GD-Rom
2.45 IDE interface
.