revision 1203:d8519911fb40
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raw | bz2 | zip | gz changeset | 1203:d8519911fb40 |
parent | 1202:01ae5cbad4c8 |
child | 1204:c4b725d901b1 |
author | nkeynes |
date | Thu Jan 26 20:16:51 2012 +1000 (10 years ago) |
Fix SL function signatures
![]() | src/pvr2/gl_sl.c | view | annotate | diff | log |
1.1 --- a/src/pvr2/gl_sl.c Fri Dec 23 08:20:17 2011 +10001.2 +++ b/src/pvr2/gl_sl.c Thu Jan 26 20:16:51 2012 +10001.3 @@ -209,7 +209,7 @@1.5 glShaderSource( shader, 1, &source, NULL );1.6 glCompileShader(shader);1.7 - ok = glsl_check_shader_error( "Failed to compile vertex shader", glsl_vert_shader );1.8 + ok = glsl_check_shader_error( "Failed to compile vertex shader", shader );1.9 if( !ok ) {1.10 glDeleteShader(shader);1.11 return INVALID_SHADER;1.12 @@ -226,7 +226,7 @@1.14 glShaderSource( shader, 1, &source, NULL );1.15 glCompileShader(shader);1.16 - ok = glsl_check_shader_error( "Failed to compile fragment shader", glsl_frag_shader );1.17 + ok = glsl_check_shader_error( "Failed to compile fragment shader", shader );1.18 if( !ok ) {1.19 glDeleteShader(shader);1.20 return INVALID_SHADER;1.21 @@ -284,7 +284,7 @@1.22 return FALSE;1.23 }1.25 -int glsl_get_version()1.26 +const char *glsl_get_version()1.27 {1.28 return 0;1.29 }1.30 @@ -299,7 +299,7 @@1.31 return 0;1.32 }1.34 -gl_program_t glsl_create_program( gl_shader_t vertex, gl_shader_t fragment )1.35 +gl_program_t glsl_create_program( gl_shader_t *shaderv )1.36 {1.37 return 0;1.38 }
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