revision 1229:dc935eee9767
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raw | bz2 | zip | gz changeset | 1229:dc935eee9767 |
parent | 1228:8168aa94e6d7 |
child | 1231:d63c808ddcd3 |
author | nkeynes |
date | Thu Feb 23 19:43:24 2012 +1000 (12 years ago) |
Add missing float uniform type
Fix previous sl cleanup being called after new sl setup is done
Fix previous sl cleanup being called after new sl setup is done
1.1 --- a/src/pvr2/gl_sl.c Thu Feb 23 15:24:47 2012 +10001.2 +++ b/src/pvr2/gl_sl.c Thu Feb 23 19:43:24 2012 +10001.3 @@ -167,6 +167,7 @@1.5 #define glsl_set_uniform_sampler1D(id,v) glUniform1iARB(id,v)1.6 #define glsl_set_uniform_sampler2D(id,v) glUniform1iARB(id,v)1.7 +#define glsl_set_uniform_float(id,v) glUniform1fARB(id,v)1.8 #define glsl_set_uniform_vec3(id,v) glUniform3fvARB(id,1,v)1.9 #define glsl_set_uniform_vec4(id,v) glUniform4fvARB(id,1,v)1.10 #define glsl_set_uniform_mat4(id,v) glUniformMatrix4fvARB(id,1,GL_FALSE,v)1.11 @@ -294,6 +295,7 @@1.13 #define glsl_set_uniform_sampler1D(id,v) glUniform1i(id,v)1.14 #define glsl_set_uniform_sampler2D(id,v) glUniform1i(id,v)1.15 +#define glsl_set_uniform_float(id,v) glUniform1f(id,v)1.16 #define glsl_set_uniform_vec3(id,v) glUniform3fv(id,1,v)1.17 #define glsl_set_uniform_vec4(id,v) glUniform4fv(id,1,v)1.18 #define glsl_set_uniform_mat4(id,v) glUniformMatrix4fv(id,1,GL_FALSE,v)1.19 @@ -351,7 +353,9 @@1.20 return 0;1.21 }1.23 +#define glsl_set_uniform_sampler1D(id,v)1.24 #define glsl_set_uniform_sampler2D(id,v)1.25 +#define glsl_set_uniform_float(id,v)1.26 #define glsl_set_uniform_vec3(id,v)1.27 #define glsl_set_uniform_vec4(id,v)1.28 #define glsl_set_uniform_mat4(id,v)
2.1 --- a/src/tools/genglsl.c Thu Feb 23 15:24:47 2012 +10002.2 +++ b/src/tools/genglsl.c Thu Feb 23 19:43:24 2012 +10002.3 @@ -244,6 +244,7 @@2.5 static const char *sl_type_map[][3] = {2.6 {"int", "int", "int *"},2.7 + {"float", "float", "float *"},2.8 {"short", "short", "short *"},2.9 {"sampler", "int", "int *"},2.10 {"vec", "GLfloat *", "GLfloat *"},2.11 @@ -387,13 +388,13 @@2.13 fprintf( f, "\nvoid glsl_use_%s() {\n", program->name );2.14 fprintf( f, " glsl_use_program(prog_%s_id);\n", program->name );2.15 + fprintf( f, " glsl_set_cleanup_fn(glsl_cleanup_%s);\n", program->name );2.16 for( var_ptr = program->variables; var_ptr != NULL; var_ptr = var_ptr->next ) {2.17 variable_t var = var_ptr->data;2.18 if( !var->uniform ) {2.19 fprintf( f, " glsl_enable_attrib(var_%s_%s_loc);\n", program->name, var->name );2.20 }2.21 }2.22 - fprintf( f, " glsl_set_cleanup_fn(glsl_cleanup_%s);\n", program->name );2.23 fprintf( f, "}\n");
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