revision 438:f4d7774967d1
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raw | bz2 | zip | gz changeset | 438:f4d7774967d1 |
parent | 437:2c259474b474 |
child | 439:f0c7928c5914 |
author | nkeynes |
date | Thu Oct 11 11:08:36 2007 +0000 (14 years ago) |
Fix tex coords and render with linear filtering
1.1 --- a/src/drivers/gl_fbo.c Thu Oct 11 08:22:03 2007 +00001.2 +++ b/src/drivers/gl_fbo.c Thu Oct 11 11:08:36 2007 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: gl_fbo.c,v 1.3 2007-10-08 11:49:35 nkeynes Exp $1.6 + * $Id: gl_fbo.c,v 1.4 2007-10-11 11:08:36 nkeynes Exp $1.7 *1.8 * GL framebuffer-based driver shell. This requires the EXT_framebuffer_object1.9 * extension, but is much nicer/faster/etc than pbuffers when it's available.1.10 @@ -249,6 +249,8 @@1.11 glEnable( GL_TEXTURE_RECTANGLE_ARB );1.12 glBindTexture( GL_TEXTURE_RECTANGLE_ARB, buffer->buf_id );1.13 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );1.14 + glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR );1.15 + glTexParameteri( GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );1.16 glDrawBuffer( GL_FRONT );1.17 glReadBuffer( GL_FRONT );1.18 glDisable( GL_ALPHA_TEST );1.19 @@ -265,13 +267,13 @@1.20 glBlendFunc( GL_ONE, GL_ZERO );1.21 glDisable( GL_DEPTH_TEST );1.22 glBegin( GL_QUADS );1.23 - glTexCoord2i( 0, buffer->height );1.24 + glTexCoord2i( 0.5, buffer->height-0.5 );1.25 glVertex2f( 0.0, 0.0 );1.26 - glTexCoord2i( buffer->width, buffer->height );1.27 + glTexCoord2i( buffer->width-0.5, buffer->height-0.5 );1.28 glVertex2f( buffer->width, 0.0 );1.29 - glTexCoord2i( buffer->width, 0 );1.30 + glTexCoord2i( buffer->width-0.5, 0 );1.31 glVertex2f( buffer->width, buffer->height );1.32 - glTexCoord2i( 0, 0 );1.33 + glTexCoord2i( 0.5, 0.5 );1.34 glVertex2f( 0.0, buffer->height );1.35 glEnd();1.36 glDisable( GL_TEXTURE_RECTANGLE_ARB );
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