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lxdream 0.9.1
released Jun 29
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1258:f8a9c0fd2abb9 yearsnkeynesSmall cleanups:
1257:e1314ad3e7cc9 yearsnkeynesFix have_shaders in glrender.c
1256:a9d29fe74bf39 yearsnkeynesMove glsl loading into common gl code, and set a display capability flag
1255:d63f73cc586f9 yearsnkeynesAdd support for armv7-a abi and make it the default - it's a good bit faster
1254:1ca50e1330cd9 yearsnkeynesSet min-sdk to gingerbread, but target honeycomb (for the action bar)
1253:5aa14eeaad5a9 yearsnkeynesLoad previous GD-ROM on startup
1252:2fb29172ee799 yearsnkeynesInclude precision spec for GLES only
1251:b8ab59d397569 yearsnkeynesSupport depth component 16 as well as 24 (add capability flag for the available bits)
1250:204dae47ab7a9 yearsnkeynesAdd explicit precision (required by ES SL) and remove unnecessary
1249:a81130f57df69 yearsnkeynesFully clean the android part before building it - dependencies don't seem to
1248:0ea1904e2b149 yearsnkeynesAssume that shaders are available on GLES2 (true by definition)
1247:e48ea82eb72c9 yearsnkeynesSwap between run + pause icons when pressed
1246:887f7b0ac7f39 yearsnkeynesFix GLX compile
1245:01e0020adf889 yearsnkeynesAndroid WIP:
1244:6b54ef5ed4139 yearsnkeynesAdd a GL-only video driver for android usage (since the Java code is
1243:7f28eb5b815a9 yearsnkeynesMerge
1242:67909902ede99 yearsnkeynesFix accidental change of sense for HAVE_OPENGL_FIXEDFUNC
1241:74f8e11ab4b89 yearsnkeynesPass the application home dir through to the native code, so we can use it
1240:190df8a791ca9 yearsnkeynesImplement display output for the GLES2 case (no fixed function
1239:be31212675979 yearsnkeynesAndroid support WIP
1238:91bcb2dec4ef9 yearsnkeynesFix signature of dummy function version
1237:377077d10d629 yearsnkeynesAdd a 200us delay time for Maple requests, to avoid problems with games that
1236:d93175c363879 yearsnkeynesFactor video_width/video_height out into video_gl.c
1235:8da2f3dad9c09 yearsnkeynesAdd preprocessing support to genglsl
1234:1b836bf926539 yearsnkeynesAdd some real option processing to genglsl and let it accept multiple glsl
1233:06923d1020de9 yearsnkeynesFix non-shader rendering
1232:e5b12e2fe6ba9 yearsnkeynesRemove most of the remaining fixed-functionality in the shader rendering
1231:d63c808ddcd39 yearsnkeynesMerge emu sign-extension fix to top
1230:64a91ef571fc9 yearsNathan KeynesFix emu sign-extension of MULS.W instruction
1229:dc935eee97679 yearsnkeynesAdd missing float uniform type
1228:8168aa94e6d79 yearsnkeynesCheck for existence of glDrawBuffer (assuming that glReadBuffer will
1227:cf6126df03989 yearsnkeynesmem_stream_class should be static (to avoid potential conflicts with the
1226:227ceb186ba79 yearsnkeynesBuild all the non video/GUI bits into a static lib for convenience
1225:73dd41cb37a89 yearsnkeynesrename BUILD_SHARED conditional flag to BUILD_PLUGINS, for clarity
1224:7762a347ca339 yearsnkeynesRemove unusued X11 include from kbd.c
1223:61684ca885999 yearsnkeynesAdd extension wrangling for max colour attachments
1222:a4545699a82b9 yearsnkeynesUse GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for
1221:f50407acc6829 yearsnkeynesMake palette textures 2D (1 pixel high) instead of 1D - pretty much the
1220:34e696c3a56f9 yearsnkeynesConditionally check GL_STACK_UNDERFLOW as well
1219:3966d3e553519 yearsnkeynesRemove unused pvr2_poly_texblend array
1218:be02e87f9f879 yearsnkeynesMove profile_block setting out of sh4x86 and back into sh4.c. Fix last bits
1217:677b1d85f1b49 yearsnkeynesFix MMU on non-translated platforms
1216:defbd44429d89 yearsnkeynesFix typo
1215:b697c55a37ad9 yearsnkeynestestlxpaths should be in .hgignore
1214:49152b3d8b759 yearsnkeynesSetup the unlink_blocks function via a callback, rather than calling
1213:d5ea3e98557b9 yearsnkeynesAdd GTK_LIBS to ldadd for testlxpaths, as GLIB_LIBS isn't defined for GTK
1212:d1117828f0119 yearsnkeynesAdd -Werror for mregparm check, so it actually fails if mregparm isn't
1211:eecdeb37934a9 yearsnkeynesBreak tools out into its own Makefile using CC_FOR_BUILD
1210:79bbd30363f49 yearsnkeynesAdd wrangling for some of the core vs EXT/ARB versions of functions + macros
1209:e606e65eaf549 yearsnkeynesAdd enable/disable vertex attribute calls when making a shader active
1208:6955202d64089 yearsnkeynesAdd enable/disable vertex attribute calls when making a shader active
1207:f7ca985659c69 yearsnkeynesGen helper functions for uniform + attribute variables, along with the main
1206:a9b41bcb84109 yearsnkeynesAdd support for matrix uniforms + vertex attribs
1205:a486ac64f34b9 yearsnkeynesReplace wordexp() with a hand-coded env-var substitution. More portable, and
1204:c4b725d901b19 yearsnkeynesAdd include sys/socket.h to provide type definitions (needed on some
1203:d8519911fb409 yearsnkeynesFix SL function signatures
1202:01ae5cbad4c89 yearsnkeynesMove the exception exit macros up to sh4core.h
1201:5502572ce1929 yearsnkeynesOnly build shadow "core" if translation is enabled.
1200:3b2097efa97d9 yearsnkeynesSetup configure to detect/manage CC_FOR_BUILD
1199:62d0a21fac1c9 yearsnkeynesAdd checks for -msse3 and -mfpmath=sse before adding them (in case the
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