MantisBT - lxdream
View Issue Details
0000029lxdreamPVR2public2007-02-06 19:052008-06-29 20:33
nkeynes 
nkeynes 
normalminoralways
resolvedfixed 
M2 
 
0.9
0000029: Frustum clipping bug
Polygons subject to view frustum clipping appear to have badly distorted texture coordinates wrt clipped vertexes (colour coordinates are probably equally distorted. Opengl information suggests that the problem may be caused by non-planar polygons - check if the 1/z is correct?

Otherwise may need to do our own clipping, which is annoying but doable.
No tags attached.
child of 0000009assigned nkeynes Renderer tracking bug 
Issue History
2007-02-06 19:05nkeynesNew Issue
2007-02-06 19:33nkeynesRelationship addedchild of 0000009
2007-09-19 23:07nkeynesStatusnew => assigned
2007-09-19 23:07nkeynesAssigned To => nkeynes
2007-09-19 23:07nkeynesMilestone => M4
2008-02-03 18:22nkeynesMilestoneM4 => 0.9
2008-06-29 20:33nkeynesStatusassigned => resolved
2008-06-29 20:33nkeynesResolutionopen => fixed
2008-06-29 20:33nkeynesNote Added: 0000062

Notes
(0000062)
nkeynes   
2008-06-29 20:33   
Resolved a long time back with introduction of w coords