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ID |
Category |
Severity |
Reproducibility |
Date Submitted |
Last Update |
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0000029 |
[lxdream] PVR2 |
minor |
always |
2007-02-06 19:05 |
2008-06-29 20:33 |
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Reporter |
nkeynes |
View Status |
public |
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Assigned To |
nkeynes |
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Priority |
normal |
Resolution |
fixed |
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Status |
resolved |
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Product Version |
M2 |
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Summary |
0000029: Frustum clipping bug |
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Description |
Polygons subject to view frustum clipping appear to have badly distorted texture coordinates wrt clipped vertexes (colour coordinates are probably equally distorted. Opengl information suggests that the problem may be caused by non-planar polygons - check if the 1/z is correct?
Otherwise may need to do our own clipping, which is annoying but doable. |
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Additional Information |
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| Tags |
No tags attached. |
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Milestone |
0.9 |
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Attached Files |
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