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lxdream 0.9.1
released Jun 29
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ID Category Severity Reproducibility Date Submitted Last Update
0000005 [lxdream] PVR2 minor always 2006-07-03 19:30 2006-09-12 04:55
Reporter nkeynes View Status public  
Assigned To nkeynes
Priority normal Resolution open  
Status assigned   Product Version
Summary 0000005: Implement translucent poly sorting
Description The PVR2 is supposed to (optionally?) z-sort translucent polys. Need to determine under what circumstances exactly the depth sorting takes place, and implement in the renderer.

It may be possible to take advantage of the tile data to speed this up (once it's generated), but for the time being just get something in to fix the obvious display glitches that the lack of this is causing.
Additional Information
Tags No tags attached.
Milestone 0.9
Attached Files

- Relationships
child of 0000009assignednkeynes Renderer tracking bug 

-  Notes
(0000007)
nkeynes (administrator)
2006-09-12 04:55

Implemented really basic triangle sorting based on minimum-z. More to come...

- Issue History
Date Modified Username Field Change
2006-07-03 19:30 nkeynes New Issue
2006-07-03 19:30 nkeynes Status new => assigned
2006-07-03 19:30 nkeynes Assigned To => nkeynes
2006-08-03 19:08 nkeynes Relationship added child of 0000009
2006-09-12 04:55 nkeynes Note Added: 0000007
2008-02-03 18:22 nkeynes Milestone => 0.9
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