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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0000005 | [lxdream] PVR2 | minor | always | 2006-07-03 19:30 | 2006-09-12 04:55 | |||||||
| Reporter | nkeynes | View Status | public | |||||||||
| Assigned To | nkeynes | |||||||||||
| Priority | normal | Resolution | open | |||||||||
| Status | assigned | Product Version | ||||||||||
| Summary | 0000005: Implement translucent poly sorting | |||||||||||
| Description |
The PVR2 is supposed to (optionally?) z-sort translucent polys. Need to determine under what circumstances exactly the depth sorting takes place, and implement in the renderer. It may be possible to take advantage of the tile data to speed this up (once it's generated), but for the time being just get something in to fix the obvious display glitches that the lack of this is causing. |
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| Additional Information | ||||||||||||
| Tags | No tags attached. | |||||||||||
| Milestone | 0.9 | |||||||||||
| Attached Files | ||||||||||||
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(0000007) nkeynes (administrator) 2006-09-12 04:55 |
Implemented really basic triangle sorting based on minimum-z. More to come... |
lxdream 0.9.1
