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lxdream 0.9.1
released Jun 29
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IDProjectCategoryView StatusDate SubmittedLast Update
0000005lxdreamPVR2public2006-07-03 19:302019-09-01 05:14
Reporternkeynes 
Assigned Tonkeynes 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000005: Implement translucent poly sorting
DescriptionThe PVR2 is supposed to (optionally?) z-sort translucent polys. Need to determine under what circumstances exactly the depth sorting takes place, and implement in the renderer.

It may be possible to take advantage of the tile data to speed this up (once it's generated), but for the time being just get something in to fix the obvious display glitches that the lack of this is causing.
TagsNo tags attached.
Milestone0.9
Attached Files

- Relationships
child of 0000009assignednkeynes Renderer tracking bug 

-  Notes
(0000007)
nkeynes (administrator)
2006-09-12 04:55

Implemented really basic triangle sorting based on minimum-z. More to come...

- Issue History
Date Modified Username Field Change
2006-07-03 19:30 nkeynes New Issue
2006-07-03 19:30 nkeynes Status new => assigned
2006-07-03 19:30 nkeynes Assigned To => nkeynes
2006-08-03 19:08 nkeynes Relationship added child of 0000009
2006-09-12 04:55 nkeynes Note Added: 0000007
2008-02-03 18:22 nkeynes Milestone => 0.9
2019-09-01 05:14 nkeynes Status assigned => closed
2019-09-01 05:14 nkeynes Resolution open => fixed
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