Please note that this is a development release - many things are not yet implemented, it's still quite slow, and not particularly user-friendly. Framerates are typically 4-5 frames per second on a 3Ghz P4. If you're looking for something to just play DC games, you'll probably want to wait for the next version.
Having said all that, some games are known to run to at least some degree (aka everything we've tried), and most homebrew works perfectly, albeit slowly - feel free to experiment and let us know how it goes.
Changes since Milestone 1
- Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a quick hack to get something running. It's done for real now.
- Initial IO event system (not widely used yet)
- Lots of bugfixes throughout the system
The following are known bugs (as opposed to missing features) that will be fixed in the next release, but are too large to be fixed for this version:
- Some games experience geometry corruption of varying levels. This is believed to be caused by an SH4 core bug.
- Polygons that are partially clipped by the view frustum can be distorted quite badly
- GTK 2.0+
- Gnome 2.0+
- ESounD 2.36+ (if you want some kind of sound)
- OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be fine)
- GCC, Make, etc.
The current version has only been tested under Linux, but it should be able to be built without too much trouble on any reasonably modern BSD as well. However non-x86 platforms are not supported at this point (there are known endianness issues).
BuildingFrom the base directory
~$ ./configure ~$ make ~$ make install (optional)