February 2nd, 2007 by nkeynes
Final Pre-M2 Update
Posted in Development

M2 will be out next week sometime (depending on available time), so this is the last update prior to that. Nothing major this week, just little fixes and improvements.
Changes

  • Implement y-scale 1/2 factor (other values to follow)
  • Allow independent display fields rather than assuming frames are directly interlaced into 2 fields.
  • Invalidate palette textures when the palette changes (a bit of a “duh” really)
  • Fix modulate texture mode (close off bug #16)
  • Finish Backplane control word (bug #10)
  • Fix TA ignoring tile clip on quads
  • Fix TA vertical tile clip in general.
  • Calculate the render size for real rather than just assuming it’s going to be 640×480
  • Refactor gdrom module to be more flexible for “real” device drivers

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