M2 will be out next week sometime (depending on available time), so this is the last update prior to that. Nothing major this week, just little fixes and improvements.
Changes
- Implement y-scale 1/2 factor (other values to follow)
- Allow independent display fields rather than assuming frames are directly interlaced into 2 fields.
- Invalidate palette textures when the palette changes (a bit of a “duh” really)
- Fix modulate texture mode (close off bug #16)
- Finish Backplane control word (bug #10)
- Fix TA ignoring tile clip on quads
- Fix TA vertical tile clip in general.
- Calculate the render size for real rather than just assuming it’s going to be 640×480
- Refactor gdrom module to be more flexible for “real” device drivers
lxdream 0.9.1