November 23rd, 2007 by nkeynes
x86-64 and Mac OS X ports
Posted in Development

It must be porting week – both the x86-64 and mac ports should (fingers crossed) work out of the box now. (Note that the mac port is intel only, and still requires X11+GTK 2.0 to build). Real native mac support will probably follow slowly as time permits – I’m getting something of a crash course in mac programming at the moment ^_^.

Changes

  • Added x86-64 support to the translator
  • Initial Mac OS X support (configuration and translator ABI changes)
  • Fix buggy TRAPA instruction (translator only – fixes several homebrew games)
  • Improve error handling of a few situations (can’t connect to display, etc)
  • Esound is now optional (but without it you’re not getting any audio)
  • Re-add the “Load Binary” menu entry that somehow got lost in the GUI revamp.

2 Responses to “x86-64 and Mac OS X ports”

  1. zion says:

    I can’t believe how little comments there have been.

    I for one are so gratefull for all your hard work. Thank you so much.

    Dreamcast on the Mac & Linux is something I have always dreamed of seeing.

    Keep up the great work, and again thanks so much for all your hard work. Lets see this thing continue to improve :D

  2. fackue says:

    I’m looking forward to the Windows ports.

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