November 29th, 2007 by nkeynes
Pbuffer support
Posted in Development

So… I’ve finally bitten the bullet and implemented some basic pbuffer-based rendering support, and even tidied up the glx code a little in the process (which is nice). It seems to work ok, but it would be good if I could get some of the people who were having framebuffer troubles to test out the current subversion trunk, and let me know if it works for them.

Don’t get me started on the current state of GL/GLX support in Linux… :-(

I’ve also spent some time on native CD and audio drivers for Mac OS X, but I’ll probably have to come back to them later (they’re taking a lot longer than I originally hoped unfortunately).
Next stop: MMU (finally! ^_^)

One Response to “Pbuffer support”

  1. the_eternal_dark says:

    Finally, someone to bring emulation of the greatest console ever to the greatest OS’s ever.

    I am grateful and thankful you are taking on this task.

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