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lxdream 0.9
released Oct 25
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June 1st, 2008 by nkeynes
OS X user interface - first cut
Posted in Development

The first version of the cocoa UI is in subversion now, and enabled by default if you’re building on Mac. You’ll need to do ‘make bundle’, which will give you lxdream.app which should (hopefully) launch normally. Currently it’s missing the configuration dialogs and a couple of other things, but it’s mostly there - anyone want to try it out and let me know if it works for them? (Especially curious as to whether or not it runs on 10.4).
To get the GTK interface instead, configure with –with-gtk.

3 Responses to “OS X user interface - first cut”

  1. ZildjianKX Says:

    Builds fine for me in 10.5.3. Pretty snazzy, nice work!

  2. mark_roberts_16 Says:

    Built fine for me on my Intel Core 2 Macbook with OSX 10.5.2. Was able to “configure” and “make bundle” and then copy the resulting .app to the Applications.

    If I double click on the app the GUI launches, but seems to run as headless and I get an FPS of over 100.

    If I launch from a terminal, I do get emulation running. The video itself blinks a lot, though, and I see the types of artifacts already reported in the forums.

    Anyways, seems like substantial progress from my trying to get lxdream running on OSX myself.

    Thanks again, keep up the hard work.

  3. nkeynes Says:

    Lovely - turns out that when run from the finder it adds a command-line argument that looks like -psn_0_XXXXXX, which lxdream was happily interpreting as “run in AICA-only mode using s3mplayer and the s3m file n_0_XXXXXX”. So this is fixed in svn now.
    Come to think of it, why do I even have that command-line option anymore?? :)

    Some degree of video artifacts are to be expected at the moment unfortunately - It’s taking a while to get it right.

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