Now taking requests here: Poll
I’ve been looking into why Ketm (among other games) was showing some strange timing problems – turns out that they’re very sensitive to the exact SH4 CPU speed, presumably due to use of timing loops. Unfortunately the raw instruction rate, like most modern CPUs, is quite complicated, so this is going to take some time to get right. Admittedly we were certainly going to need cycle-accurate emulation eventually though (or at least close-to-cycle-accurate).
Otherwise work on the accumulation buffer + shadow volumes (at least for opaque polygons) is progressing nicely, but nothing to brag about as yet. In a rare bit of good news, it appears that ATI’s latest 8.9 drivers do in fact (at least claim to) support EXT_packed_depth_stencil at long last, meaning that people with ATI cards will actually be able to see the shadow effects now. Well, once they’re working at all, anyway.
No changelog today, as I find the recent lack of commits disturbing…