for opaque polygons, and they’re looking quite nice. And it didn’t even have as big a performance hit as I had expected. Translucent shadows need to be dealt with separately, alongside the translucent poly sorting (and will probably be quite a bit more expensive, but then again they’re more expensive on the actual PVR2 as well).
Other than that, Real Life(tm) has been quite busy recently, so progress has been a little slower than one might like, but we’re still on track for 0.9 at the moment.
- Add opaque shadow volumes
- Fix some punchout ordering problems
- Add EXT_packed_depth_stencil support