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	<title>lxdream.org :: News</title>
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	<description>lxdream news and updates</description>
	<lastBuildDate>Mon, 04 Aug 2008 04:52:37 +0000</lastBuildDate>
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		<title>Minor OS X update</title>
		<description>I've uploaded a new OS X binary package that actually runs on 10.4 now. It also includes a fix for the Intel GMA950, and a new .dst document icon. In any case, you probably only want this if the previous package didn't work for you. </description>
		<link>http://www.lxdream.org/news/archives/50</link>
			</item>
	<item>
		<title>lxdream 0.8.4 released</title>
		<description>As promised, 0.8.4 is now available from the usual place. For the first time, I've also put up binaries for Debian(unstable) and  OS X (10.4+). Again, this is a minor release with the bulk of the changes under the hood, so don't expect radical changes to the emulation quality or ...</description>
		<link>http://www.lxdream.org/news/archives/49</link>
			</item>
	<item>
		<title>Slipping 0.9 to October</title>
		<description>Well, it's become increasingly clear that I'm not going to have 0.9 ready in the next 2 weeks, or even in month after that. There's two main reasons for this - I'm unfortunately finding much less time to work on lxdream of late than originally counted on, and the OS ...</description>
		<link>http://www.lxdream.org/news/archives/48</link>
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	<item>
		<title>Wrapping up the OS X port</title>
		<description>I've ended up spending a lot longer on the OS X port than I would have liked - the worst culprit lately has been the native CD-Rom support (but that's a rant for another day). The only major bit outstanding now for OS X is the preferences dialog, which I'll ...</description>
		<link>http://www.lxdream.org/news/archives/47</link>
			</item>
	<item>
		<title>Small fixes</title>
		<description>Mostly just finishing/unbreaking things I'd broken in recent changes, so there's nothing terribly exciting to report at the moment.
Changes


	Fix launching from the Finder (odd command line arguments and all)
	Move the background into the main scene structure, so it's actually included in the min/max z (the lack of which was causing ...</description>
		<link>http://www.lxdream.org/news/archives/46</link>
			</item>
	<item>
		<title>OS X user interface - first cut</title>
		<description>The first version of the cocoa UI is in subversion now, and enabled by default if you're building on Mac. You'll need to do 'make bundle', which will give you lxdream.app which should (hopefully) launch normally. Currently it's missing the configuration dialogs and a couple of other things, but it's ...</description>
		<link>http://www.lxdream.org/news/archives/45</link>
			</item>
	<item>
		<title>Ok, break time&#8217;s over</title>
		<description>So I get back from vacation and discover that my main desktop has decided to commit suicide. On the bright side, its replacement has two important advantages. Firstly, it's somewhat faster; and secondly it runs 64-bit code natively - in other words you can start to expect x86-64 to work ...</description>
		<link>http://www.lxdream.org/news/archives/44</link>
			</item>
	<item>
		<title>Fun with OS X 10.5 + GLX</title>
		<description>The good news is that I now have regular access to a mac again, and it's actually fairly up-to-date (ie it's running 10.5).  So as a result, I have to say I'm stunned that other people have managed to get as far as they did - as far as ...</description>
		<link>http://www.lxdream.org/news/archives/43</link>
			</item>
	<item>
		<title>Render branch merged back to trunk</title>
		<description>There's some outstanding niggles with the transparency auto-sorting (which will be fixed when I beef up the sorting algorithm), but by and large I think I've fixed everything I broke with the render changes. So that's merged back to trunk now where the rendering work will continue. The big win ...</description>
		<link>http://www.lxdream.org/news/archives/42</link>
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	<item>
		<title>A distinct lack of time</title>
		<description>I apologise for the lack of updates recently - unfortunately I have not had a lot of time to work on lxdream lately due to real life conspiring against me. I'll try to update when I can, but for now there probably won't be a lot to report until at ...</description>
		<link>http://www.lxdream.org/news/archives/41</link>
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