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lxdream.org :: Forums :: View topic - My tests
lxdream.org :: Forums :: View topic - My tests
lxdream 0.9.1
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 Post subject: My tests
PostPosted: Thu May 05, 2011 1:20 pm 
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Posts: 16
I thought it was best to create a topic for all the games I test with lxdream instead of one for each single game.

The first game is "Giana's Return", which is a freeware homebrew game, see http://www.gianas-return.de. After the Sega logo, there is only the message "Press Y for 60 Hz" displayed, after pressing Y, the screen is just dark.

I genrally have quite huge sound issues with lxdream, I mostly hear mush.


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 Post subject: Re: My tests
PostPosted: Wed May 11, 2011 9:27 am 
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 Post subject: Re: My tests
PostPosted: Fri May 13, 2011 3:55 pm 
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If tried out the game "Rush Rush Rally Racing Deluxe". It's a commercial independent game. It's region free and published on a CD, not GD-ROM.

The game stops after the Sega logo with the error message:

"Received bad packet: 01 00 01 00 A0 68 0C 0C 01 60 00 01"


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 Post subject: Re: My tests
PostPosted: Fri May 13, 2011 9:02 pm 
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I've tried the US-version of Grandia II.

The cinematic intro runs at normal speed (>95%) most of the time, sometimes goes down shortly to 70%.
The in-game graphics are almost flawless concerning the 3D. There is some occsional texture flickering, and some minor problems with lighting (shadows).

The game's speed is between 50 and 60 % percent most of the time, most can break down to 20%-40% when the camera moves or a larger part of the environment is shown.

There is problem with the display of two-dimentional things like menus, HUDs or text: Everything that's somehow shaded is too dark on the upper half, and too transparent.


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 Post subject: Re: My tests
PostPosted: Tue Jun 21, 2011 7:06 pm 
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 Post subject: Re: My tests
PostPosted: Fri Jun 24, 2011 4:04 pm 
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Posts: 16
Another game with the same problem as Giana's Return:
M.A. Software's " Abusimbel Profanation Deluxe", which can be downloaded from theire website:
http://www.masoftware.es/


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 Post subject: Re: My tests
PostPosted: Fri Aug 17, 2012 11:16 pm 
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Posts: 16
I have tried out Gunlord, a new independent game by NG:Dev. Team. So far, it worked welll and surprisingly fast.


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 Post subject: Re: My tests
PostPosted: Sat Sep 01, 2012 2:30 pm 
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Posts: 15


Attachments:
File comment: Patch to invalidate render buffers when new data is written to PVR2 via DMA (vram32 only is done).
pvr2_dma_invalidate.patch [2.72 KiB]
Downloaded 1102 times
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 Post subject: Re: My tests
PostPosted: Thu Sep 06, 2012 3:15 pm 
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Posts: 16
I have tried to apply the patch file, but I did not manage it. Either I'm too stupid or too ignorant.
I copied the lines of code manually into the program files and compiled again. Now the game also start on my computer. There are still some issues with them I have to regard, but both games to not disappear into Nirvana after the "Press Y for 60 Hz mode" message.

Thanks a lot for your help. :)


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 Post subject: Re: My tests
PostPosted: Sat Sep 08, 2012 8:53 am 
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Posts: 15
Assuming you are in lxdream directory, this should work : patch -p1 < path/to/name.patch

Cool that it works for you too :-) We'll have to see with Nathan if this is the correct fix (entirely possible that I overlooked something). If it's correct then there's more to do. It only covers vram32 DMA accesses ; vram64 accesses would need to be updated too (and it looks more complicated).


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 Post subject: Re: My tests
PostPosted: Sat Sep 15, 2012 10:47 am 
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 Post subject: Re: My tests
PostPosted: Sun Sep 16, 2012 1:53 pm 
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Attachments:
File comment: Attempt at handling page crossing (for when virtual memory is on)
page_crossing.patch [6.32 KiB]
Downloaded 1127 times
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 Post subject: Re: My tests
PostPosted: Sun Sep 30, 2012 2:01 am 
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 Post subject: Re: My tests
PostPosted: Sun Oct 07, 2012 8:39 pm 
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Attachments:
File comment: Lxdream backtrace in gtk init with ATI graphics card.
lxdream_bt_ati.txt [34.49 KiB]
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 Post subject: Re: My tests
PostPosted: Mon Oct 15, 2012 11:28 am 
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