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lxdream.org :: lxdream/src/pvr2/texcache.c
lxdream 0.9.1
released Jun 29
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filename src/pvr2/texcache.c
changeset 224:289ddaeeebb3
prev191:df4441cf3128
next270:1e151174ef51
author nkeynes
date Wed Jan 03 09:01:51 2007 +0000 (17 years ago)
permissions -rw-r--r--
last change Implement the main CRTC registers, along with the sync status register.
Timings are now pretty close to the real thing.
file annotate diff log raw
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/**
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 * $Id: texcache.c,v 1.8 2006-09-12 13:33:18 nkeynes Exp $
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 *
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 * Texture cache. Responsible for maintaining a working set of OpenGL 
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 * textures. 
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 *
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 *
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 * Copyright (c) 2005 Nathan Keynes.
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 */
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#include <assert.h>
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#include "pvr2/pvr2.h"
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/** Specifies the maximum number of OpenGL
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 * textures we're willing to have open at a time. If more are
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 * needed, textures will be evicted in LRU order.
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 */
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#define MAX_TEXTURES 64
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/**
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 * Data structure:
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 *
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 * Main operations:
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 *    find entry by texture_addr
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 *    add new entry
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 *    move entry to tail of lru list
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 *    remove entry
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 */
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typedef signed short texcache_entry_index;
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#define EMPTY_ENTRY 0xFF
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static texcache_entry_index texcache_free_ptr = 0;
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static GLuint texcache_free_list[MAX_TEXTURES];
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typedef struct texcache_entry {
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    uint32_t texture_addr;
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    int width, height, mode;
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    GLuint texture_id;
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    texcache_entry_index next;
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    uint32_t lru_count;
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} *texcache_entry_t;
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static uint8_t texcache_page_lookup[PVR2_RAM_PAGES];
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static uint32_t texcache_ref_counter;
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static struct texcache_entry texcache_active_list[MAX_TEXTURES];
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/**
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 * Initialize the texture cache.
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 */
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void texcache_init( )
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{
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    int i;
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    for( i=0; i<PVR2_RAM_PAGES; i++ ) {
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	texcache_page_lookup[i] = EMPTY_ENTRY;
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    }
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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	texcache_free_list[i] = i;
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    }
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    texcache_free_ptr = 0;
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    texcache_ref_counter = 0;
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}
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/**
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 * Setup the initial texture ids (must be called after the GL context is
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 * prepared)
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 */
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void texcache_gl_init( )
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{
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    int i;
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    GLuint texids[MAX_TEXTURES];
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    glGenTextures( MAX_TEXTURES, texids );
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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	texcache_active_list[i].texture_id = texids[i];
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    }
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}
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/**
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 * Flush all textures from the cache, returning them to the free list.
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 */
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void texcache_flush( )
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{
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    int i;
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    /* clear structures */
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    for( i=0; i<PVR2_RAM_PAGES; i++ ) {
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	texcache_page_lookup[i] = EMPTY_ENTRY;
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    }
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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	texcache_free_list[i] = i;
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    }
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    texcache_free_ptr = 0;
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    texcache_ref_counter = 0;
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}
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/**
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 * Flush all textures and delete. The cache will be non-functional until
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 * the next call to texcache_init(). This would typically be done if
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 * switching GL targets.
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 */    
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void texcache_shutdown( )
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{
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    GLuint texids[MAX_TEXTURES];
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    int i;
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    texcache_flush();
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    for( i=0; i<MAX_TEXTURES; i++ ) {
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	texids[i] = texcache_active_list[i].texture_id;
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    }
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    glDeleteTextures( MAX_TEXTURES, texids );
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}
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/**
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 * Evict all textures contained in the page identified by a texture address.
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 */
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void texcache_invalidate_page( uint32_t texture_addr ) {
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    uint32_t texture_page = texture_addr >> 12;
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    texcache_entry_index idx = texcache_page_lookup[texture_page];
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    if( idx == EMPTY_ENTRY )
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	return;
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    assert( texcache_free_ptr >= 0 );
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    do {
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	texcache_entry_t entry = &texcache_active_list[idx];	
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	/* release entry */
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	texcache_free_ptr--;
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	texcache_free_list[texcache_free_ptr] = idx;
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	idx = entry->next;
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	entry->next = EMPTY_ENTRY;
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    } while( idx != EMPTY_ENTRY );
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    texcache_page_lookup[texture_page] = EMPTY_ENTRY;
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}
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/**
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 * Evict a single texture from the cache.
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 * @return the slot of the evicted texture.
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 */
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static texcache_entry_index texcache_evict( void )
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{
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    /* Full table scan - take over the entry with the lowest lru value */
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    texcache_entry_index slot = 0;
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    int lru_value = texcache_active_list[0].lru_count;
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    int i;
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    for( i=1; i<MAX_TEXTURES; i++ ) {
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	/* FIXME: account for rollover */
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	if( texcache_active_list[i].lru_count < lru_value ) {
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	    slot = i;
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	    lru_value = texcache_active_list[i].lru_count;
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	}
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    }
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    /* Remove the selected slot from the lookup table */
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    uint32_t evict_page = texcache_active_list[slot].texture_addr;
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    texcache_entry_index replace_next = texcache_active_list[slot].next;
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    texcache_active_list[slot].next = EMPTY_ENTRY; /* Just for safety */
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    if( texcache_page_lookup[evict_page] == slot ) {
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	texcache_page_lookup[evict_page] = replace_next;
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    } else {
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	texcache_entry_index idx = texcache_page_lookup[evict_page];
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	texcache_entry_index next;
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	do {
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	    next = texcache_active_list[idx].next;
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	    if( next == slot ) {
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		texcache_active_list[idx].next = replace_next;
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		break;
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	    }
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	    idx = next;
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	} while( next != EMPTY_ENTRY );
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    }
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    return slot;
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}
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static void detwiddle_pal8_to_32(int x1, int y1, int size, int totsize,
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				 char **in, uint32_t *out, uint32_t *pal) {
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    if (size == 1) {
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	out[y1 * totsize + x1] = pal[**in];
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	(*in)++;
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    } else {
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	int ns = size>>1;
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	detwiddle_pal8_to_32(x1, y1, ns, totsize, in, out, pal);
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	detwiddle_pal8_to_32(x1, y1+ns, ns, totsize, in, out, pal);
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	detwiddle_pal8_to_32(x1+ns, y1, ns, totsize, in, out, pal);
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	detwiddle_pal8_to_32(x1+ns, y1+ns, ns, totsize, in, out, pal);
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    }
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}
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static void detwiddle_pal8_to_16(int x1, int y1, int size, int totsize,
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				 char **in, uint16_t *out, uint16_t *pal) {
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    if (size == 1) {
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	out[y1 * totsize + x1] = pal[**in];
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	(*in)++;
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    } else {
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	int ns = size>>1;
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	detwiddle_pal8_to_16(x1, y1, ns, totsize, in, out, pal);
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	detwiddle_pal8_to_16(x1, y1+ns, ns, totsize, in, out, pal);
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	detwiddle_pal8_to_16(x1+ns, y1, ns, totsize, in, out, pal);
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	detwiddle_pal8_to_16(x1+ns, y1+ns, ns, totsize, in, out, pal);
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    }
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}
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static void detwiddle_16_to_16(int x1, int y1, int size, int totsize,
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			       uint16_t **in, uint16_t *out ) {
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    if (size == 1) {
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	out[y1 * totsize + x1] = **in;
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	(*in)++;
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    } else {
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	int ns = size>>1;
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	detwiddle_16_to_16(x1, y1, ns, totsize, in, out);
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	detwiddle_16_to_16(x1, y1+ns, ns, totsize, in, out);
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	detwiddle_16_to_16(x1+ns, y1, ns, totsize, in, out);
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	detwiddle_16_to_16(x1+ns, y1+ns, ns, totsize, in, out);
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    }
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}
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#define VQ_CODEBOOK_SIZE 2048 /* 256 entries * 4 pixels per quad * 2 byte pixels */
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struct vq_codebook {
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    uint16_t quad[256][4];
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};
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static void detwiddle_vq_to_16(int x1, int y1, int size, int totsize,
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		   uint8_t **in, uint16_t *out, struct vq_codebook *codebook ) {
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    if( size == 2 ) {
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	uint8_t code = **in;
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	(*in)++;
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	out[y1 * totsize + x1] = codebook->quad[code][0];
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	out[y1 * totsize + x1 + 1] = codebook->quad[code][1];
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	out[(y1+1) * totsize + x1] = codebook->quad[code][2];
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	out[(y1+1) * totsize + x1 + 1] = codebook->quad[code][3];
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    } else {
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	int ns = size>>1;
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	detwiddle_vq_to_16(x1, y1, ns, totsize, in, out, codebook);
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	detwiddle_vq_to_16(x1, y1+ns, ns, totsize, in, out, codebook);
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	detwiddle_vq_to_16(x1+ns, y1, ns, totsize, in, out, codebook);
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	detwiddle_vq_to_16(x1+ns, y1+ns, ns, totsize, in, out, codebook);
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    }	
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}
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static void vq_decode( int width, int height, char *input, uint16_t *output,
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		       int twiddled ) {
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    struct vq_codebook codebook;
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    int i,j;
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    /* Detwiddle the codebook, for the sake of my own sanity if nothing else */
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    uint16_t *p = (uint16_t *)input;
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    for( i=0; i<256; i++ ) {
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	codebook.quad[i][0] = *p++;
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	codebook.quad[i][2] = *p++;
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	codebook.quad[i][1] = *p++;
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	codebook.quad[i][3] = *p++;
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    }
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    uint8_t *c = (uint8_t *)p;
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    if( twiddled ) {
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	detwiddle_vq_to_16( 0, 0, width, width, &c, output, &codebook );
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    } else {
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	for( j=0; j<height; j+=2 ) {
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	    for( i=0; i<width; i+=2 ) {
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		uint8_t code = *c;
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		output[i + j*width] = codebook.quad[code][0];
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		output[i + 1 + j*width] = codebook.quad[code][1];
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		output[i + (j+1)*width] = codebook.quad[code][2];
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		output[i + 1 + (j+1)*width] = codebook.quad[code][3];
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	    }
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	}
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    }
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   276
}
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/**
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 * Load texture data from the given address and parameters into the currently
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 * bound OpenGL texture.
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 */
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static texcache_load_texture( uint32_t texture_addr, int width, int height,
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			      int mode ) {
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    uint32_t bytes = width * height;
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    int shift = 1;
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    GLint intFormat, format, type;
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    int tex_format = mode & PVR2_TEX_FORMAT_MASK;
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   288
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    if( tex_format == PVR2_TEX_FORMAT_IDX8 ||
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	tex_format == PVR2_TEX_FORMAT_IDX4 ) {
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	switch( MMIO_READ( PVR2, RENDER_PALETTE ) & 0x03 ) {
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	case 0: /* ARGB1555 */
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   293
	    intFormat = GL_RGB5_A1;
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   294
	    format = GL_RGBA;
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   295
	    type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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	    break;
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   297
	case 1: 
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	    intFormat = GL_RGB;
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	    format = GL_RGB;
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	    type = GL_UNSIGNED_SHORT_5_6_5_REV;
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	    break;
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	case 2:
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   303
	    intFormat = GL_RGBA4;
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	    format = GL_BGRA;
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	    type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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   306
	    break;
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   307
	case 3:
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	    intFormat = GL_RGBA8;
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	    format = GL_BGRA;
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	    type = GL_UNSIGNED_INT_8_8_8_8_REV;
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	    shift = 2;
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   312
	    break;
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   313
	}
nkeynes@108
   314
nkeynes@108
   315
	if( tex_format == PVR2_TEX_FORMAT_IDX8 ) {
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   316
	    unsigned char data[bytes<<shift];
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	    int bank = (mode >> 25) &0x03;
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   318
	    char *palette = mmio_region_PVR2PAL.mem + (bank * (256 << shift));
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   319
	    int i;
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   320
	    if( shift == 2 ) {
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   321
		char tmp[bytes];
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   322
	        char *p = tmp;
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   323
		pvr2_vram64_read( tmp, texture_addr, bytes );
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		detwiddle_pal8_to_32( 0, 0, width, width, &p, 
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   325
				      (uint32_t *)data, (uint32_t *)palette );
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   326
	    } else {
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   327
		char tmp[bytes];
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   328
		char *p = tmp;
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   329
		pvr2_vram64_read( tmp, texture_addr, bytes );
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		detwiddle_pal8_to_16( 0, 0, width, width, &p,
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   331
				      (uint16_t *)data, (uint16_t *)palette );
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   332
	    }
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	    glTexImage2D( GL_TEXTURE_2D, 0, intFormat, width, height, 0, format, type,
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   334
			  data );
nkeynes@108
   335
nkeynes@108
   336
	}
nkeynes@108
   337
    } else {
nkeynes@108
   338
	switch( tex_format ) {
nkeynes@108
   339
	case PVR2_TEX_FORMAT_ARGB1555:
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   340
	    bytes <<= 1;
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   341
	    intFormat = GL_RGB5_A1;
nkeynes@108
   342
	    format = GL_RGBA;
nkeynes@129
   343
	    type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
nkeynes@108
   344
	    break;
nkeynes@108
   345
	case PVR2_TEX_FORMAT_RGB565:
nkeynes@108
   346
	    bytes <<= 1;
nkeynes@129
   347
	    intFormat = GL_RGB;
nkeynes@129
   348
	    format = GL_RGB;
nkeynes@129
   349
	    type = GL_UNSIGNED_SHORT_5_6_5_REV;
nkeynes@108
   350
	    break;
nkeynes@108
   351
	case PVR2_TEX_FORMAT_ARGB4444:
nkeynes@108
   352
	    bytes <<= 1;
nkeynes@108
   353
	    intFormat = GL_RGBA4;
nkeynes@126
   354
	    format = GL_BGRA;
nkeynes@126
   355
	    type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
nkeynes@108
   356
	    break;
nkeynes@108
   357
	case PVR2_TEX_FORMAT_YUV422:
nkeynes@108
   358
	    ERROR( "YUV textures not supported" );
nkeynes@108
   359
	    break;
nkeynes@108
   360
	case PVR2_TEX_FORMAT_BUMPMAP:
nkeynes@108
   361
	    ERROR( "Bumpmap not supported" );
nkeynes@108
   362
	    break;
nkeynes@108
   363
	case PVR2_TEX_FORMAT_IDX4:
nkeynes@108
   364
	    /* Supported? */
nkeynes@108
   365
	    bytes >>= 1;
nkeynes@108
   366
	    intFormat = GL_INTENSITY4;
nkeynes@108
   367
	    format = GL_COLOR_INDEX;
nkeynes@108
   368
	    type = GL_UNSIGNED_BYTE;
nkeynes@108
   369
	    shift = 0;
nkeynes@108
   370
	    break;
nkeynes@108
   371
	case PVR2_TEX_FORMAT_IDX8:
nkeynes@108
   372
	    intFormat = GL_INTENSITY8;
nkeynes@108
   373
	    format = GL_COLOR_INDEX;
nkeynes@108
   374
	    type = GL_UNSIGNED_BYTE;
nkeynes@108
   375
	    shift = 0;
nkeynes@108
   376
	    break;
nkeynes@108
   377
	}
nkeynes@108
   378
	
nkeynes@129
   379
	char data[bytes];
nkeynes@108
   380
	/* load data from image, detwiddling/uncompressing as required */
nkeynes@108
   381
	if( PVR2_TEX_IS_COMPRESSED(mode) ) {
nkeynes@224
   382
	    int inputlength = VQ_CODEBOOK_SIZE + 
nkeynes@224
   383
		((width*height) >> 2); /* + mip maps */
nkeynes@224
   384
	    char tmp[bytes];
nkeynes@224
   385
	    pvr2_vram64_read( tmp, texture_addr, inputlength );
nkeynes@224
   386
	    vq_decode( width, height, tmp, (uint16_t *)&data, PVR2_TEX_IS_TWIDDLED(mode) );
nkeynes@224
   387
	} else if( PVR2_TEX_IS_TWIDDLED(mode) ) {
nkeynes@224
   388
	    char tmp[bytes];
nkeynes@224
   389
	    uint16_t *p = (uint16_t *)tmp;
nkeynes@224
   390
	    pvr2_vram64_read( tmp, texture_addr, bytes );
nkeynes@224
   391
	    /* Untwiddle */
nkeynes@224
   392
	    detwiddle_16_to_16( 0, 0, width, width, &p, (uint16_t *)&data );
nkeynes@108
   393
	} else {
nkeynes@224
   394
	    pvr2_vram64_read( data, texture_addr, bytes );
nkeynes@108
   395
	}
nkeynes@108
   396
nkeynes@108
   397
	/* Pass to GL */
nkeynes@108
   398
	glTexImage2D( GL_TEXTURE_2D, 0, intFormat, width, height, 0, format, type,
nkeynes@108
   399
		      data );
nkeynes@103
   400
    }
nkeynes@108
   401
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
nkeynes@108
   402
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nkeynes@103
   403
}
nkeynes@103
   404
nkeynes@103
   405
/**
nkeynes@103
   406
 * Return a texture ID for the texture specified at the supplied address
nkeynes@103
   407
 * and given parameters (the same sequence of bytes could in theory have
nkeynes@103
   408
 * multiple interpretations). We use the texture address as the primary
nkeynes@103
   409
 * index, but allow for multiple instances at each address. The texture
nkeynes@103
   410
 * will be bound to the GL_TEXTURE_2D target before being returned.
nkeynes@103
   411
 * 
nkeynes@103
   412
 * If the texture has already been bound, return the ID to which it was
nkeynes@103
   413
 * bound. Otherwise obtain an unused texture ID and set it up appropriately.
nkeynes@103
   414
 */
nkeynes@103
   415
GLuint texcache_get_texture( uint32_t texture_addr, int width, int height,
nkeynes@103
   416
			     int mode )
nkeynes@103
   417
{
nkeynes@103
   418
    uint32_t texture_page = texture_addr >> 12;
nkeynes@103
   419
    texcache_entry_index idx = texcache_page_lookup[texture_page];
nkeynes@103
   420
    while( idx != EMPTY_ENTRY ) {
nkeynes@103
   421
	texcache_entry_t entry = &texcache_active_list[idx];
nkeynes@103
   422
	if( entry->texture_addr == texture_addr &&
nkeynes@103
   423
	    entry->mode == mode &&
nkeynes@103
   424
	    entry->width == width &&
nkeynes@103
   425
	    entry->height == height ) {
nkeynes@103
   426
	    entry->lru_count = texcache_ref_counter++;
nkeynes@103
   427
	    glBindTexture( GL_TEXTURE_2D, entry->texture_id );
nkeynes@103
   428
	    return entry->texture_id;
nkeynes@103
   429
	}
nkeynes@103
   430
        idx = entry->next;
nkeynes@103
   431
    }
nkeynes@103
   432
nkeynes@103
   433
    /* Not found - check the free list */
nkeynes@103
   434
    int slot = 0;
nkeynes@103
   435
nkeynes@103
   436
    if( texcache_free_ptr < MAX_TEXTURES ) {
nkeynes@103
   437
	slot = texcache_free_list[texcache_free_ptr++];
nkeynes@103
   438
    } else {
nkeynes@103
   439
	slot = texcache_evict();
nkeynes@103
   440
    }
nkeynes@103
   441
nkeynes@103
   442
    /* Construct new entry */
nkeynes@103
   443
    texcache_active_list[slot].texture_addr = texture_addr;
nkeynes@103
   444
    texcache_active_list[slot].width = width;
nkeynes@103
   445
    texcache_active_list[slot].height = height;
nkeynes@103
   446
    texcache_active_list[slot].mode = mode;
nkeynes@103
   447
    texcache_active_list[slot].lru_count = texcache_ref_counter++;
nkeynes@103
   448
nkeynes@103
   449
    /* Add entry to the lookup table */
nkeynes@103
   450
    texcache_active_list[slot].next = texcache_page_lookup[texture_page];
nkeynes@103
   451
    texcache_page_lookup[texture_page] = slot;
nkeynes@103
   452
nkeynes@103
   453
    /* Construct the GL texture */
nkeynes@108
   454
    glBindTexture( GL_TEXTURE_2D, texcache_active_list[slot].texture_id );
nkeynes@103
   455
    texcache_load_texture( texture_addr, width, height, mode );
nkeynes@103
   456
    
nkeynes@103
   457
    return texcache_active_list[slot].texture_id;
nkeynes@103
   458
}
.