filename | src/gdrom/ide.h |
changeset | 257:62fa1cabc46c |
prev | 254:7c9e34c37670 |
next | 342:850502f0e8de |
author | nkeynes |
date | Mon Jan 29 11:24:44 2007 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Get render size from the tile segment array Set near clip to just 0 rather than scanning the scene Fixup modulate RGB to force fragment alpha to 1.0 Add some debugging fprintfs |
file | annotate | diff | log | raw |
1.1 --- a/src/gdrom/ide.h Thu Dec 21 10:15:54 2006 +00001.2 +++ b/src/gdrom/ide.h Mon Jan 29 11:24:44 2007 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: ide.h,v 1.11 2006-12-21 10:15:54 nkeynes Exp $1.6 + * $Id: ide.h,v 1.12 2006-12-29 00:21:46 nkeynes Exp $1.7 *1.8 * This file defines the interface and structures of the dreamcast's IDE1.9 * port. Note that the register definitions are in asic.h, as the registers1.10 @@ -83,7 +83,7 @@1.11 #define IDE_FEAT_OVL 0x021.13 #define IDE_COUNT_CD 0x01 /* Command (1)/Data (0) */1.14 -#define IDE_COUNT_IO 0x02 /* Input (0)/Output (1) */1.15 +#define IDE_COUNT_IO 0x02 /* Input (1)/Output (0) */1.16 #define IDE_COUNT_REL 0x04 /* Release device */
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