filename | src/pvr2/texcache.c |
changeset | 352:f0df7a6d4703 |
prev | 349:05c9b25c361d |
next | 429:e581b90c3fb3 |
author | nkeynes |
date | Wed Sep 12 09:20:38 2007 +0000 (16 years ago) |
permissions | -rw-r--r-- |
last change | Start splitting the common SH4 parts into sh4.c, with sh4core.c to become just the emulation core. |
file | annotate | diff | log | raw |
1.1 --- a/src/pvr2/texcache.c Mon Feb 05 08:52:59 2007 +00001.2 +++ b/src/pvr2/texcache.c Wed Sep 12 09:20:38 2007 +00001.3 @@ -1,5 +1,5 @@1.4 /**1.5 - * $Id: texcache.c,v 1.25 2007-02-05 08:52:59 nkeynes Exp $1.6 + * $Id: texcache.c,v 1.26 2007-02-11 10:09:32 nkeynes Exp $1.7 *1.8 * Texture cache. Responsible for maintaining a working set of OpenGL1.9 * textures.1.10 @@ -326,6 +326,7 @@1.11 struct vq_codebook codebook;1.12 GLint filter = GL_LINEAR;1.14 + glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );1.15 /* Decode the format parameters */1.16 switch( tex_format ) {1.17 case PVR2_TEX_FORMAT_IDX4:
.