nkeynes@103 | 1 | /**
|
nkeynes@352 | 2 | * $Id: texcache.c,v 1.26 2007-02-11 10:09:32 nkeynes Exp $
|
nkeynes@103 | 3 | *
|
nkeynes@103 | 4 | * Texture cache. Responsible for maintaining a working set of OpenGL
|
nkeynes@103 | 5 | * textures.
|
nkeynes@103 | 6 | *
|
nkeynes@103 | 7 | *
|
nkeynes@103 | 8 | * Copyright (c) 2005 Nathan Keynes.
|
nkeynes@103 | 9 | *
|
nkeynes@103 | 10 | * This program is free software; you can redistribute it and/or modify
|
nkeynes@103 | 11 | * it under the terms of the GNU General Public License as published by
|
nkeynes@103 | 12 | * the Free Software Foundation; either version 2 of the License, or
|
nkeynes@103 | 13 | * (at your option) any later version.
|
nkeynes@103 | 14 | *
|
nkeynes@103 | 15 | * This program is distributed in the hope that it will be useful,
|
nkeynes@103 | 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
nkeynes@103 | 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
nkeynes@103 | 18 | * GNU General Public License for more details.
|
nkeynes@103 | 19 | */
|
nkeynes@103 | 20 |
|
nkeynes@103 | 21 | #include <assert.h>
|
nkeynes@103 | 22 | #include "pvr2/pvr2.h"
|
nkeynes@103 | 23 |
|
nkeynes@103 | 24 | /** Specifies the maximum number of OpenGL
|
nkeynes@103 | 25 | * textures we're willing to have open at a time. If more are
|
nkeynes@103 | 26 | * needed, textures will be evicted in LRU order.
|
nkeynes@103 | 27 | */
|
nkeynes@349 | 28 | #define MAX_TEXTURES 256
|
nkeynes@103 | 29 |
|
nkeynes@103 | 30 | /**
|
nkeynes@103 | 31 | * Data structure:
|
nkeynes@103 | 32 | *
|
nkeynes@103 | 33 | * Main operations:
|
nkeynes@103 | 34 | * find entry by texture_addr
|
nkeynes@103 | 35 | * add new entry
|
nkeynes@103 | 36 | * move entry to tail of lru list
|
nkeynes@103 | 37 | * remove entry
|
nkeynes@103 | 38 | */
|
nkeynes@103 | 39 |
|
nkeynes@103 | 40 | typedef signed short texcache_entry_index;
|
nkeynes@107 | 41 | #define EMPTY_ENTRY 0xFF
|
nkeynes@103 | 42 |
|
nkeynes@107 | 43 | static texcache_entry_index texcache_free_ptr = 0;
|
nkeynes@103 | 44 | static GLuint texcache_free_list[MAX_TEXTURES];
|
nkeynes@103 | 45 |
|
nkeynes@103 | 46 | typedef struct texcache_entry {
|
nkeynes@103 | 47 | uint32_t texture_addr;
|
nkeynes@103 | 48 | int width, height, mode;
|
nkeynes@103 | 49 | GLuint texture_id;
|
nkeynes@103 | 50 | texcache_entry_index next;
|
nkeynes@103 | 51 | uint32_t lru_count;
|
nkeynes@103 | 52 | } *texcache_entry_t;
|
nkeynes@103 | 53 |
|
nkeynes@103 | 54 | static uint8_t texcache_page_lookup[PVR2_RAM_PAGES];
|
nkeynes@103 | 55 | static uint32_t texcache_ref_counter;
|
nkeynes@103 | 56 | static struct texcache_entry texcache_active_list[MAX_TEXTURES];
|
nkeynes@103 | 57 |
|
nkeynes@103 | 58 | /**
|
nkeynes@108 | 59 | * Initialize the texture cache.
|
nkeynes@103 | 60 | */
|
nkeynes@103 | 61 | void texcache_init( )
|
nkeynes@103 | 62 | {
|
nkeynes@103 | 63 | int i;
|
nkeynes@103 | 64 | for( i=0; i<PVR2_RAM_PAGES; i++ ) {
|
nkeynes@103 | 65 | texcache_page_lookup[i] = EMPTY_ENTRY;
|
nkeynes@103 | 66 | }
|
nkeynes@103 | 67 | for( i=0; i<MAX_TEXTURES; i++ ) {
|
nkeynes@103 | 68 | texcache_free_list[i] = i;
|
nkeynes@337 | 69 | texcache_active_list[i].texture_addr = -1;
|
nkeynes@103 | 70 | }
|
nkeynes@103 | 71 | texcache_free_ptr = 0;
|
nkeynes@103 | 72 | texcache_ref_counter = 0;
|
nkeynes@103 | 73 | }
|
nkeynes@103 | 74 |
|
nkeynes@103 | 75 | /**
|
nkeynes@108 | 76 | * Setup the initial texture ids (must be called after the GL context is
|
nkeynes@108 | 77 | * prepared)
|
nkeynes@108 | 78 | */
|
nkeynes@108 | 79 | void texcache_gl_init( )
|
nkeynes@108 | 80 | {
|
nkeynes@108 | 81 | int i;
|
nkeynes@108 | 82 | GLuint texids[MAX_TEXTURES];
|
nkeynes@108 | 83 |
|
nkeynes@108 | 84 | glGenTextures( MAX_TEXTURES, texids );
|
nkeynes@108 | 85 | for( i=0; i<MAX_TEXTURES; i++ ) {
|
nkeynes@108 | 86 | texcache_active_list[i].texture_id = texids[i];
|
nkeynes@108 | 87 | }
|
nkeynes@108 | 88 | }
|
nkeynes@108 | 89 |
|
nkeynes@108 | 90 | /**
|
nkeynes@103 | 91 | * Flush all textures from the cache, returning them to the free list.
|
nkeynes@103 | 92 | */
|
nkeynes@103 | 93 | void texcache_flush( )
|
nkeynes@103 | 94 | {
|
nkeynes@103 | 95 | int i;
|
nkeynes@103 | 96 | /* clear structures */
|
nkeynes@103 | 97 | for( i=0; i<PVR2_RAM_PAGES; i++ ) {
|
nkeynes@103 | 98 | texcache_page_lookup[i] = EMPTY_ENTRY;
|
nkeynes@103 | 99 | }
|
nkeynes@103 | 100 | for( i=0; i<MAX_TEXTURES; i++ ) {
|
nkeynes@103 | 101 | texcache_free_list[i] = i;
|
nkeynes@103 | 102 | }
|
nkeynes@103 | 103 | texcache_free_ptr = 0;
|
nkeynes@103 | 104 | texcache_ref_counter = 0;
|
nkeynes@103 | 105 | }
|
nkeynes@103 | 106 |
|
nkeynes@103 | 107 | /**
|
nkeynes@103 | 108 | * Flush all textures and delete. The cache will be non-functional until
|
nkeynes@103 | 109 | * the next call to texcache_init(). This would typically be done if
|
nkeynes@103 | 110 | * switching GL targets.
|
nkeynes@103 | 111 | */
|
nkeynes@103 | 112 | void texcache_shutdown( )
|
nkeynes@103 | 113 | {
|
nkeynes@103 | 114 | GLuint texids[MAX_TEXTURES];
|
nkeynes@103 | 115 | int i;
|
nkeynes@103 | 116 | texcache_flush();
|
nkeynes@103 | 117 |
|
nkeynes@103 | 118 | for( i=0; i<MAX_TEXTURES; i++ ) {
|
nkeynes@103 | 119 | texids[i] = texcache_active_list[i].texture_id;
|
nkeynes@103 | 120 | }
|
nkeynes@103 | 121 | glDeleteTextures( MAX_TEXTURES, texids );
|
nkeynes@103 | 122 | }
|
nkeynes@103 | 123 |
|
nkeynes@337 | 124 | static void texcache_evict( int slot )
|
nkeynes@103 | 125 | {
|
nkeynes@103 | 126 | /* Remove the selected slot from the lookup table */
|
nkeynes@270 | 127 | uint32_t evict_page = texcache_active_list[slot].texture_addr >> 12;
|
nkeynes@103 | 128 | texcache_entry_index replace_next = texcache_active_list[slot].next;
|
nkeynes@337 | 129 | texcache_active_list[slot].texture_addr = -1;
|
nkeynes@103 | 130 | texcache_active_list[slot].next = EMPTY_ENTRY; /* Just for safety */
|
nkeynes@103 | 131 | if( texcache_page_lookup[evict_page] == slot ) {
|
nkeynes@103 | 132 | texcache_page_lookup[evict_page] = replace_next;
|
nkeynes@103 | 133 | } else {
|
nkeynes@103 | 134 | texcache_entry_index idx = texcache_page_lookup[evict_page];
|
nkeynes@103 | 135 | texcache_entry_index next;
|
nkeynes@103 | 136 | do {
|
nkeynes@103 | 137 | next = texcache_active_list[idx].next;
|
nkeynes@103 | 138 | if( next == slot ) {
|
nkeynes@103 | 139 | texcache_active_list[idx].next = replace_next;
|
nkeynes@103 | 140 | break;
|
nkeynes@103 | 141 | }
|
nkeynes@103 | 142 | idx = next;
|
nkeynes@103 | 143 | } while( next != EMPTY_ENTRY );
|
nkeynes@103 | 144 | }
|
nkeynes@337 | 145 | }
|
nkeynes@337 | 146 |
|
nkeynes@337 | 147 | /**
|
nkeynes@337 | 148 | * Evict a single texture from the cache.
|
nkeynes@337 | 149 | * @return the slot of the evicted texture.
|
nkeynes@337 | 150 | */
|
nkeynes@337 | 151 | static texcache_entry_index texcache_evict_lru( void )
|
nkeynes@337 | 152 | {
|
nkeynes@337 | 153 | /* Full table scan - take over the entry with the lowest lru value */
|
nkeynes@337 | 154 | texcache_entry_index slot = 0;
|
nkeynes@337 | 155 | int lru_value = texcache_active_list[0].lru_count;
|
nkeynes@337 | 156 | int i;
|
nkeynes@337 | 157 | for( i=1; i<MAX_TEXTURES; i++ ) {
|
nkeynes@337 | 158 | /* FIXME: account for rollover */
|
nkeynes@337 | 159 | if( texcache_active_list[i].lru_count < lru_value ) {
|
nkeynes@337 | 160 | slot = i;
|
nkeynes@337 | 161 | lru_value = texcache_active_list[i].lru_count;
|
nkeynes@337 | 162 | }
|
nkeynes@337 | 163 | }
|
nkeynes@337 | 164 | texcache_evict(slot);
|
nkeynes@337 | 165 |
|
nkeynes@103 | 166 | return slot;
|
nkeynes@103 | 167 | }
|
nkeynes@103 | 168 |
|
nkeynes@337 | 169 | /**
|
nkeynes@337 | 170 | * Evict all textures contained in the page identified by a texture address.
|
nkeynes@337 | 171 | */
|
nkeynes@337 | 172 | void texcache_invalidate_page( uint32_t texture_addr ) {
|
nkeynes@337 | 173 | uint32_t texture_page = texture_addr >> 12;
|
nkeynes@337 | 174 | texcache_entry_index idx = texcache_page_lookup[texture_page];
|
nkeynes@337 | 175 | if( idx == EMPTY_ENTRY )
|
nkeynes@337 | 176 | return;
|
nkeynes@337 | 177 | assert( texcache_free_ptr >= 0 );
|
nkeynes@337 | 178 | do {
|
nkeynes@337 | 179 | texcache_entry_t entry = &texcache_active_list[idx];
|
nkeynes@337 | 180 | entry->texture_addr = -1;
|
nkeynes@337 | 181 | /* release entry */
|
nkeynes@337 | 182 | texcache_free_ptr--;
|
nkeynes@337 | 183 | texcache_free_list[texcache_free_ptr] = idx;
|
nkeynes@337 | 184 | idx = entry->next;
|
nkeynes@337 | 185 | entry->next = EMPTY_ENTRY;
|
nkeynes@337 | 186 | } while( idx != EMPTY_ENTRY );
|
nkeynes@337 | 187 | texcache_page_lookup[texture_page] = EMPTY_ENTRY;
|
nkeynes@337 | 188 | }
|
nkeynes@337 | 189 |
|
nkeynes@337 | 190 | /**
|
nkeynes@337 | 191 | * Mark all textures that use the palette table as needing a re-read (ie
|
nkeynes@337 | 192 | * for when the palette is changed. We could track exactly which ones are
|
nkeynes@337 | 193 | * affected, but it's not clear that the extra maintanence overhead is
|
nkeynes@337 | 194 | * worthwhile.
|
nkeynes@337 | 195 | */
|
nkeynes@337 | 196 | void texcache_invalidate_palette( )
|
nkeynes@337 | 197 | {
|
nkeynes@337 | 198 | int i;
|
nkeynes@337 | 199 | for( i=0; i<MAX_TEXTURES; i++ ) {
|
nkeynes@337 | 200 | if( texcache_active_list[i].texture_addr != -1 &&
|
nkeynes@337 | 201 | PVR2_TEX_IS_PALETTE(texcache_active_list[i].mode) ) {
|
nkeynes@337 | 202 | texcache_evict( i );
|
nkeynes@337 | 203 | }
|
nkeynes@337 | 204 | }
|
nkeynes@337 | 205 | }
|
nkeynes@337 | 206 |
|
nkeynes@311 | 207 | static void decode_pal8_to_32( uint32_t *out, uint8_t *in, int inbytes, uint32_t *pal )
|
nkeynes@311 | 208 | {
|
nkeynes@311 | 209 | int i;
|
nkeynes@311 | 210 | for( i=0; i<inbytes; i++ ) {
|
nkeynes@311 | 211 | *out++ = pal[*in++];
|
nkeynes@129 | 212 | }
|
nkeynes@129 | 213 | }
|
nkeynes@129 | 214 |
|
nkeynes@321 | 215 | static void decode_pal8_to_16( uint16_t *out, uint8_t *in, int inbytes, uint32_t *pal )
|
nkeynes@311 | 216 | {
|
nkeynes@311 | 217 | int i;
|
nkeynes@311 | 218 | for( i=0; i<inbytes; i++ ) {
|
nkeynes@321 | 219 | *out++ = (uint16_t)pal[*in++];
|
nkeynes@113 | 220 | }
|
nkeynes@113 | 221 | }
|
nkeynes@113 | 222 |
|
nkeynes@315 | 223 | static void decode_pal4_to_32( uint32_t *out, uint8_t *in, int inbytes, uint32_t *pal )
|
nkeynes@315 | 224 | {
|
nkeynes@315 | 225 | int i;
|
nkeynes@315 | 226 | for( i=0; i<inbytes; i++ ) {
|
nkeynes@315 | 227 | *out++ = pal[*in & 0x0F];
|
nkeynes@315 | 228 | *out++ = pal[(*in >> 4)];
|
nkeynes@315 | 229 | in++;
|
nkeynes@315 | 230 | }
|
nkeynes@315 | 231 | }
|
nkeynes@315 | 232 |
|
nkeynes@315 | 233 |
|
nkeynes@321 | 234 | static void decode_pal4_to_16( uint16_t *out, uint8_t *in, int inbytes, uint32_t *pal )
|
nkeynes@315 | 235 | {
|
nkeynes@315 | 236 | int i;
|
nkeynes@315 | 237 | for( i=0; i<inbytes; i++ ) {
|
nkeynes@321 | 238 | *out++ = (uint16_t)pal[*in & 0x0F];
|
nkeynes@321 | 239 | *out++ = (uint16_t)pal[(*in >> 4)];
|
nkeynes@315 | 240 | in++;
|
nkeynes@315 | 241 | }
|
nkeynes@315 | 242 | }
|
nkeynes@315 | 243 |
|
nkeynes@224 | 244 | #define VQ_CODEBOOK_SIZE 2048 /* 256 entries * 4 pixels per quad * 2 byte pixels */
|
nkeynes@224 | 245 |
|
nkeynes@224 | 246 | struct vq_codebook {
|
nkeynes@224 | 247 | uint16_t quad[256][4];
|
nkeynes@224 | 248 | };
|
nkeynes@224 | 249 |
|
nkeynes@270 | 250 | static void vq_get_codebook( struct vq_codebook *codebook,
|
nkeynes@270 | 251 | uint16_t *input )
|
nkeynes@270 | 252 | {
|
nkeynes@270 | 253 | /* Detwiddle the codebook, for the sake of my own sanity if nothing else */
|
nkeynes@270 | 254 | uint16_t *p = (uint16_t *)input;
|
nkeynes@270 | 255 | int i;
|
nkeynes@270 | 256 | for( i=0; i<256; i++ ) {
|
nkeynes@270 | 257 | codebook->quad[i][0] = *p++;
|
nkeynes@270 | 258 | codebook->quad[i][2] = *p++;
|
nkeynes@270 | 259 | codebook->quad[i][1] = *p++;
|
nkeynes@270 | 260 | codebook->quad[i][3] = *p++;
|
nkeynes@270 | 261 | }
|
nkeynes@270 | 262 | }
|
nkeynes@270 | 263 |
|
nkeynes@311 | 264 | static void vq_decode( uint16_t *output, char *input, int width, int height,
|
nkeynes@311 | 265 | struct vq_codebook *codebook ) {
|
nkeynes@224 | 266 | int i,j;
|
nkeynes@224 | 267 |
|
nkeynes@270 | 268 | uint8_t *c = (uint8_t *)input;
|
nkeynes@311 | 269 | for( j=0; j<height; j+=2 ) {
|
nkeynes@311 | 270 | for( i=0; i<width; i+=2 ) {
|
nkeynes@313 | 271 | uint8_t code = *c++;
|
nkeynes@311 | 272 | output[i + j*width] = codebook->quad[code][0];
|
nkeynes@311 | 273 | output[i + 1 + j*width] = codebook->quad[code][1];
|
nkeynes@311 | 274 | output[i + (j+1)*width] = codebook->quad[code][2];
|
nkeynes@311 | 275 | output[i + 1 + (j+1)*width] = codebook->quad[code][3];
|
nkeynes@224 | 276 | }
|
nkeynes@224 | 277 | }
|
nkeynes@224 | 278 | }
|
nkeynes@113 | 279 |
|
nkeynes@282 | 280 | static inline uint32_t yuv_to_rgb32( float y, float u, float v )
|
nkeynes@282 | 281 | {
|
nkeynes@282 | 282 | u -= 128;
|
nkeynes@282 | 283 | v -= 128;
|
nkeynes@282 | 284 | int r = (int)(y + v*1.375);
|
nkeynes@282 | 285 | int g = (int)(y - u*0.34375 - v*0.6875);
|
nkeynes@282 | 286 | int b = (int)(y + u*1.71875);
|
nkeynes@282 | 287 | if( r > 255 ) { r = 255; } else if( r < 0 ) { r = 0; }
|
nkeynes@282 | 288 | if( g > 255 ) { g = 255; } else if( g < 0 ) { g = 0; }
|
nkeynes@282 | 289 | if( b > 255 ) { b = 255; } else if( b < 0 ) { b = 0; }
|
nkeynes@289 | 290 | return 0xFF000000 | (r<<16) | (g<<8) | (b);
|
nkeynes@282 | 291 | }
|
nkeynes@282 | 292 |
|
nkeynes@282 | 293 |
|
nkeynes@282 | 294 | /**
|
nkeynes@311 | 295 | * Convert raster YUV texture data into RGB32 data - most GL implementations don't
|
nkeynes@282 | 296 | * directly support this format unfortunately. The input data is formatted as
|
nkeynes@282 | 297 | * 32 bits = 2 horizontal pixels, UYVY. This is currently done rather inefficiently
|
nkeynes@282 | 298 | * in floating point.
|
nkeynes@282 | 299 | */
|
nkeynes@311 | 300 | static void yuv_decode( uint32_t *output, uint32_t *input, int width, int height )
|
nkeynes@282 | 301 | {
|
nkeynes@282 | 302 | int x, y;
|
nkeynes@282 | 303 | uint32_t *p = input;
|
nkeynes@282 | 304 | for( y=0; y<height; y++ ) {
|
nkeynes@282 | 305 | for( x=0; x<width; x+=2 ) {
|
nkeynes@282 | 306 | float u = (float)(*p & 0xFF);
|
nkeynes@282 | 307 | float y0 = (float)( (*p>>8)&0xFF );
|
nkeynes@282 | 308 | float v = (float)( (*p>>16)&0xFF );
|
nkeynes@282 | 309 | float y1 = (float)( (*p>>24)&0xFF );
|
nkeynes@282 | 310 | *output++ = yuv_to_rgb32( y0, u, v );
|
nkeynes@282 | 311 | *output++ = yuv_to_rgb32( y1, u, v );
|
nkeynes@287 | 312 | p++;
|
nkeynes@282 | 313 | }
|
nkeynes@282 | 314 | }
|
nkeynes@282 | 315 | }
|
nkeynes@282 | 316 |
|
nkeynes@103 | 317 | /**
|
nkeynes@103 | 318 | * Load texture data from the given address and parameters into the currently
|
nkeynes@103 | 319 | * bound OpenGL texture.
|
nkeynes@103 | 320 | */
|
nkeynes@103 | 321 | static texcache_load_texture( uint32_t texture_addr, int width, int height,
|
nkeynes@103 | 322 | int mode ) {
|
nkeynes@284 | 323 | int bpp_shift = 1; /* bytes per (output) pixel as a power of 2 */
|
nkeynes@349 | 324 | GLint intFormat = GL_RGBA, format, type;
|
nkeynes@108 | 325 | int tex_format = mode & PVR2_TEX_FORMAT_MASK;
|
nkeynes@270 | 326 | struct vq_codebook codebook;
|
nkeynes@270 | 327 | GLint filter = GL_LINEAR;
|
nkeynes@108 | 328 |
|
nkeynes@352 | 329 | glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 );
|
nkeynes@270 | 330 | /* Decode the format parameters */
|
nkeynes@270 | 331 | switch( tex_format ) {
|
nkeynes@270 | 332 | case PVR2_TEX_FORMAT_IDX4:
|
nkeynes@270 | 333 | case PVR2_TEX_FORMAT_IDX8:
|
nkeynes@284 | 334 | /* For indexed-colour modes, we need to lookup the palette control
|
nkeynes@284 | 335 | * word to determine the de-indexed texture format.
|
nkeynes@284 | 336 | */
|
nkeynes@191 | 337 | switch( MMIO_READ( PVR2, RENDER_PALETTE ) & 0x03 ) {
|
nkeynes@108 | 338 | case 0: /* ARGB1555 */
|
nkeynes@329 | 339 | format = GL_BGRA;
|
nkeynes@129 | 340 | type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
nkeynes@108 | 341 | break;
|
nkeynes@284 | 342 | case 1: /* RGB565 */
|
nkeynes@349 | 343 | intFormat = GL_RGB;
|
nkeynes@108 | 344 | format = GL_RGB;
|
nkeynes@300 | 345 | type = GL_UNSIGNED_SHORT_5_6_5;
|
nkeynes@108 | 346 | break;
|
nkeynes@284 | 347 | case 2: /* ARGB4444 */
|
nkeynes@129 | 348 | format = GL_BGRA;
|
nkeynes@129 | 349 | type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
nkeynes@108 | 350 | break;
|
nkeynes@284 | 351 | case 3: /* ARGB8888 */
|
nkeynes@113 | 352 | format = GL_BGRA;
|
nkeynes@113 | 353 | type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
nkeynes@284 | 354 | bpp_shift = 2;
|
nkeynes@108 | 355 | break;
|
nkeynes@108 | 356 | }
|
nkeynes@270 | 357 | break;
|
nkeynes@270 | 358 |
|
nkeynes@270 | 359 | case PVR2_TEX_FORMAT_ARGB1555:
|
nkeynes@329 | 360 | format = GL_BGRA;
|
nkeynes@270 | 361 | type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
nkeynes@270 | 362 | break;
|
nkeynes@270 | 363 | case PVR2_TEX_FORMAT_RGB565:
|
nkeynes@349 | 364 | intFormat = GL_RGB;
|
nkeynes@270 | 365 | format = GL_RGB;
|
nkeynes@300 | 366 | type = GL_UNSIGNED_SHORT_5_6_5;
|
nkeynes@270 | 367 | break;
|
nkeynes@270 | 368 | case PVR2_TEX_FORMAT_ARGB4444:
|
nkeynes@270 | 369 | format = GL_BGRA;
|
nkeynes@270 | 370 | type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
nkeynes@270 | 371 | break;
|
nkeynes@270 | 372 | case PVR2_TEX_FORMAT_YUV422:
|
nkeynes@284 | 373 | /* YUV422 isn't directly supported by most implementations, so decode
|
nkeynes@284 | 374 | * it to a (reasonably) standard ARGB32.
|
nkeynes@284 | 375 | */
|
nkeynes@284 | 376 | bpp_shift = 2;
|
nkeynes@282 | 377 | format = GL_BGRA;
|
nkeynes@282 | 378 | type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
nkeynes@270 | 379 | break;
|
nkeynes@270 | 380 | case PVR2_TEX_FORMAT_BUMPMAP:
|
nkeynes@270 | 381 | ERROR( "Bumpmap not supported" );
|
nkeynes@270 | 382 | break;
|
nkeynes@270 | 383 | }
|
nkeynes@270 | 384 |
|
nkeynes@321 | 385 | if( PVR2_TEX_IS_STRIDE(mode) && tex_format != PVR2_TEX_FORMAT_IDX4 &&
|
nkeynes@321 | 386 | tex_format != PVR2_TEX_FORMAT_IDX8 ) {
|
nkeynes@284 | 387 | /* Stride textures cannot be mip-mapped, compressed, indexed or twiddled */
|
nkeynes@284 | 388 | uint32_t stride = (MMIO_READ( PVR2, RENDER_TEXSIZE ) & 0x003F) << 5;
|
nkeynes@284 | 389 | char data[(width*height) << bpp_shift];
|
nkeynes@284 | 390 | if( tex_format == PVR2_TEX_FORMAT_YUV422 ) {
|
nkeynes@284 | 391 | char tmp[(width*height)<<1];
|
nkeynes@291 | 392 | pvr2_vram64_read_stride( tmp, width<<1, texture_addr, stride<<1, height );
|
nkeynes@311 | 393 | yuv_decode( (uint32_t *)data, (uint32_t *)tmp, width, height );
|
nkeynes@284 | 394 | } else {
|
nkeynes@291 | 395 | pvr2_vram64_read_stride( data, width<<bpp_shift, texture_addr, stride<<bpp_shift, height );
|
nkeynes@284 | 396 | }
|
nkeynes@284 | 397 | glTexImage2D( GL_TEXTURE_2D, 0, intFormat, width, height, 0, format, type, data );
|
nkeynes@284 | 398 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
nkeynes@284 | 399 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nkeynes@284 | 400 | return;
|
nkeynes@284 | 401 | }
|
nkeynes@284 | 402 |
|
nkeynes@349 | 403 | int level=0, last_level = 0, mip_width = width, mip_height = height, src_bytes, dest_bytes;
|
nkeynes@270 | 404 | if( PVR2_TEX_IS_MIPMAPPED(mode) ) {
|
nkeynes@270 | 405 | int i;
|
nkeynes@311 | 406 | for( i=0; 1<<i < width; i++ );
|
nkeynes@270 | 407 | last_level = i;
|
nkeynes@313 | 408 | mip_width = 2;
|
nkeynes@313 | 409 | mip_height= 2;
|
nkeynes@270 | 410 | filter = GL_LINEAR_MIPMAP_LINEAR;
|
nkeynes@270 | 411 | }
|
nkeynes@349 | 412 | dest_bytes = (mip_width * mip_height) << bpp_shift;
|
nkeynes@349 | 413 | src_bytes = dest_bytes; // Modes will change this (below)
|
nkeynes@108 | 414 |
|
nkeynes@270 | 415 | if( PVR2_TEX_IS_COMPRESSED(mode) ) {
|
nkeynes@270 | 416 | uint16_t tmp[VQ_CODEBOOK_SIZE];
|
nkeynes@270 | 417 | pvr2_vram64_read( (char *)tmp, texture_addr, VQ_CODEBOOK_SIZE );
|
nkeynes@270 | 418 | texture_addr += VQ_CODEBOOK_SIZE;
|
nkeynes@270 | 419 | vq_get_codebook( &codebook, tmp );
|
nkeynes@270 | 420 | }
|
nkeynes@270 | 421 |
|
nkeynes@270 | 422 | for( level=last_level; level>= 0; level-- ) {
|
nkeynes@349 | 423 | char data[dest_bytes];
|
nkeynes@270 | 424 | /* load data from image, detwiddling/uncompressing as required */
|
nkeynes@108 | 425 | if( tex_format == PVR2_TEX_FORMAT_IDX8 ) {
|
nkeynes@349 | 426 | src_bytes = (mip_width * mip_height);
|
nkeynes@108 | 427 | int bank = (mode >> 25) &0x03;
|
nkeynes@324 | 428 | uint32_t *palette = ((uint32_t *)mmio_region_PVR2PAL.mem) + (bank<<8);
|
nkeynes@349 | 429 | char tmp[src_bytes];
|
nkeynes@311 | 430 | pvr2_vram64_read_twiddled_8( tmp, texture_addr, mip_width, mip_height );
|
nkeynes@284 | 431 | if( bpp_shift == 2 ) {
|
nkeynes@349 | 432 | decode_pal8_to_32( (uint32_t *)data, tmp, src_bytes, palette );
|
nkeynes@113 | 433 | } else {
|
nkeynes@349 | 434 | decode_pal8_to_16( (uint16_t *)data, tmp, src_bytes, palette );
|
nkeynes@108 | 435 | }
|
nkeynes@315 | 436 | } else if( tex_format == PVR2_TEX_FORMAT_IDX4 ) {
|
nkeynes@349 | 437 | src_bytes = (mip_width * mip_height) >> 1;
|
nkeynes@315 | 438 | int bank = (mode >>21 ) & 0x3F;
|
nkeynes@324 | 439 | uint32_t *palette = ((uint32_t *)mmio_region_PVR2PAL.mem) + (bank<<4);
|
nkeynes@349 | 440 | char tmp[src_bytes];
|
nkeynes@315 | 441 | pvr2_vram64_read_twiddled_4( tmp, texture_addr, mip_width, mip_height );
|
nkeynes@315 | 442 | if( bpp_shift == 2 ) {
|
nkeynes@349 | 443 | decode_pal4_to_32( (uint32_t *)data, tmp, src_bytes, palette );
|
nkeynes@315 | 444 | } else {
|
nkeynes@349 | 445 | decode_pal4_to_16( (uint16_t *)data, tmp, src_bytes, palette );
|
nkeynes@315 | 446 | }
|
nkeynes@282 | 447 | } else if( tex_format == PVR2_TEX_FORMAT_YUV422 ) {
|
nkeynes@349 | 448 | src_bytes = ((mip_width*mip_height)<<1);
|
nkeynes@349 | 449 | char tmp[src_bytes];
|
nkeynes@314 | 450 | if( PVR2_TEX_IS_TWIDDLED(mode) ) {
|
nkeynes@314 | 451 | pvr2_vram64_read_twiddled_16( tmp, texture_addr, mip_width, mip_height );
|
nkeynes@314 | 452 | } else {
|
nkeynes@349 | 453 | pvr2_vram64_read( tmp, texture_addr, src_bytes );
|
nkeynes@314 | 454 | }
|
nkeynes@311 | 455 | yuv_decode( (uint32_t *)data, (uint32_t *)tmp, mip_width, mip_height );
|
nkeynes@270 | 456 | } else if( PVR2_TEX_IS_COMPRESSED(mode) ) {
|
nkeynes@349 | 457 | src_bytes = ((mip_width*mip_height) >> 2);
|
nkeynes@349 | 458 | char tmp[src_bytes];
|
nkeynes@311 | 459 | if( PVR2_TEX_IS_TWIDDLED(mode) ) {
|
nkeynes@313 | 460 | pvr2_vram64_read_twiddled_8( tmp, texture_addr, mip_width>>1, mip_height>>1 );
|
nkeynes@311 | 461 | } else {
|
nkeynes@349 | 462 | pvr2_vram64_read( tmp, texture_addr, src_bytes );
|
nkeynes@311 | 463 | }
|
nkeynes@311 | 464 | vq_decode( (uint16_t *)data, tmp, mip_width, mip_height, &codebook );
|
nkeynes@270 | 465 | } else if( PVR2_TEX_IS_TWIDDLED(mode) ) {
|
nkeynes@311 | 466 | pvr2_vram64_read_twiddled_16( data, texture_addr, mip_width, mip_height );
|
nkeynes@270 | 467 | } else {
|
nkeynes@349 | 468 | pvr2_vram64_read( data, texture_addr, src_bytes );
|
nkeynes@108 | 469 | }
|
nkeynes@313 | 470 |
|
nkeynes@108 | 471 | /* Pass to GL */
|
nkeynes@313 | 472 | if( level == last_level && level != 0 ) { /* 1x1 stored within a 2x2 */
|
nkeynes@313 | 473 | glTexImage2D( GL_TEXTURE_2D, level, intFormat, 1, 1, 0, format, type,
|
nkeynes@313 | 474 | data + (3 << bpp_shift) );
|
nkeynes@349 | 475 | texture_addr += src_bytes;
|
nkeynes@313 | 476 | } else {
|
nkeynes@313 | 477 | glTexImage2D( GL_TEXTURE_2D, level, intFormat, mip_width, mip_height, 0, format, type,
|
nkeynes@313 | 478 | data );
|
nkeynes@349 | 479 | texture_addr += src_bytes;
|
nkeynes@313 | 480 | mip_width <<= 1;
|
nkeynes@313 | 481 | mip_height <<= 1;
|
nkeynes@349 | 482 | dest_bytes <<= 2;
|
nkeynes@349 | 483 | src_bytes <<= 2;
|
nkeynes@313 | 484 | }
|
nkeynes@103 | 485 | }
|
nkeynes@270 | 486 |
|
nkeynes@270 | 487 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
nkeynes@108 | 488 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nkeynes@103 | 489 | }
|
nkeynes@103 | 490 |
|
nkeynes@103 | 491 | /**
|
nkeynes@103 | 492 | * Return a texture ID for the texture specified at the supplied address
|
nkeynes@103 | 493 | * and given parameters (the same sequence of bytes could in theory have
|
nkeynes@103 | 494 | * multiple interpretations). We use the texture address as the primary
|
nkeynes@103 | 495 | * index, but allow for multiple instances at each address. The texture
|
nkeynes@103 | 496 | * will be bound to the GL_TEXTURE_2D target before being returned.
|
nkeynes@103 | 497 | *
|
nkeynes@103 | 498 | * If the texture has already been bound, return the ID to which it was
|
nkeynes@103 | 499 | * bound. Otherwise obtain an unused texture ID and set it up appropriately.
|
nkeynes@103 | 500 | */
|
nkeynes@103 | 501 | GLuint texcache_get_texture( uint32_t texture_addr, int width, int height,
|
nkeynes@103 | 502 | int mode )
|
nkeynes@103 | 503 | {
|
nkeynes@103 | 504 | uint32_t texture_page = texture_addr >> 12;
|
nkeynes@103 | 505 | texcache_entry_index idx = texcache_page_lookup[texture_page];
|
nkeynes@103 | 506 | while( idx != EMPTY_ENTRY ) {
|
nkeynes@103 | 507 | texcache_entry_t entry = &texcache_active_list[idx];
|
nkeynes@103 | 508 | if( entry->texture_addr == texture_addr &&
|
nkeynes@103 | 509 | entry->mode == mode &&
|
nkeynes@103 | 510 | entry->width == width &&
|
nkeynes@103 | 511 | entry->height == height ) {
|
nkeynes@103 | 512 | entry->lru_count = texcache_ref_counter++;
|
nkeynes@103 | 513 | glBindTexture( GL_TEXTURE_2D, entry->texture_id );
|
nkeynes@103 | 514 | return entry->texture_id;
|
nkeynes@103 | 515 | }
|
nkeynes@103 | 516 | idx = entry->next;
|
nkeynes@103 | 517 | }
|
nkeynes@103 | 518 |
|
nkeynes@103 | 519 | /* Not found - check the free list */
|
nkeynes@103 | 520 | int slot = 0;
|
nkeynes@103 | 521 |
|
nkeynes@103 | 522 | if( texcache_free_ptr < MAX_TEXTURES ) {
|
nkeynes@103 | 523 | slot = texcache_free_list[texcache_free_ptr++];
|
nkeynes@103 | 524 | } else {
|
nkeynes@337 | 525 | slot = texcache_evict_lru();
|
nkeynes@103 | 526 | }
|
nkeynes@103 | 527 |
|
nkeynes@103 | 528 | /* Construct new entry */
|
nkeynes@103 | 529 | texcache_active_list[slot].texture_addr = texture_addr;
|
nkeynes@103 | 530 | texcache_active_list[slot].width = width;
|
nkeynes@103 | 531 | texcache_active_list[slot].height = height;
|
nkeynes@103 | 532 | texcache_active_list[slot].mode = mode;
|
nkeynes@103 | 533 | texcache_active_list[slot].lru_count = texcache_ref_counter++;
|
nkeynes@103 | 534 |
|
nkeynes@103 | 535 | /* Add entry to the lookup table */
|
nkeynes@103 | 536 | texcache_active_list[slot].next = texcache_page_lookup[texture_page];
|
nkeynes@103 | 537 | texcache_page_lookup[texture_page] = slot;
|
nkeynes@103 | 538 |
|
nkeynes@103 | 539 | /* Construct the GL texture */
|
nkeynes@108 | 540 | glBindTexture( GL_TEXTURE_2D, texcache_active_list[slot].texture_id );
|
nkeynes@103 | 541 | texcache_load_texture( texture_addr, width, height, mode );
|
nkeynes@103 | 542 |
|
nkeynes@103 | 543 | return texcache_active_list[slot].texture_id;
|
nkeynes@103 | 544 | }
|