filename | test/sh4/README |
changeset | 225:e5cea6125580 |
author | nkeynes |
date | Mon Feb 13 21:43:22 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Remove unused pvr2_poly_texblend array Support GL_MAX_TEXTURE_UNITS and GL_MAX_IMAGE_TEXTURE_UNITS Protected against undefined GL_STACK_OVERFLOW |
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1 SH4 instruction set tests.
2 Each core instruction has its own set of tests that are assembled into the
3 main test executable.
5 Note: Since each instruction's tests obviously depends on other
6 instructions, its possible for multiple bugs to cancel each other out.
7 However the tests are structured as much as possible to prevent this.
9 Each test loops repeatedly for a constant number of times (currently 1000)
10 to a) ensure that dynamic recompilation kicks in and recompiles the block,
11 and b) allow the code to be timed (to a first approximation anyway).
.