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lxdream.org :: lxdream/src/pvr2/vertex.glsl
lxdream 0.9.1
released Jun 29
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filename src/pvr2/vertex.glsl
changeset 645:a7392098299c
prev639:162ee7614b60
next652:231ca5cbd397
author nkeynes
date Sun Mar 16 04:49:19 2008 +0000 (16 years ago)
branchlxdream-render
permissions -rw-r--r--
last change Use max-z rather than min-z for tri sort (still wrong for some cases of course,
but consistent with prior behaviour)
view annotate diff log raw
     1 // Standard PVR2 vertex shader
     3 void main()
     4 {
     5     gl_Position = ftransform();
     6 //    gl_Position.z = log(gl_Vertex.z);
     7     gl_FrontColor = gl_Color;
     8     gl_FrontSecondaryColor = gl_SecondaryColor;
     9     gl_TexCoord[0] = gl_MultiTexCoord0;
    10 }
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