filename | src/pvr2/pvr2.h |
changeset | 222:541d9d899aba |
prev | 221:cf5c6d326162 |
next | 282:01e53698ff38 |
author | nkeynes |
date | Wed Jan 03 09:00:17 2007 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Adjust timers when they're read rather than waiting until the next time slice. Also temporarily cut the CPU time by 4. Initialize the FRQCR register to 0x0E0A for convenience |
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1 /**
2 * $Id: pvr2.h,v 1.18 2006-09-12 11:54:19 nkeynes Exp $
3 *
4 * PVR2 (video chip) functions and macros.
5 *
6 * Copyright (c) 2005 Nathan Keynes.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 */
19 #include "dream.h"
20 #include "mem.h"
21 #include "display.h"
22 #include "pvr2/pvr2mmio.h"
23 #include <GL/gl.h>
25 typedef unsigned int pvraddr_t;
26 typedef unsigned int pvr64addr_t;
28 #define DISPMODE_DE 0x00000001 /* Display enable */
29 #define DISPMODE_SD 0x00000002 /* Scan double */
30 #define DISPMODE_COL 0x0000000C /* Colour mode */
31 #define DISPMODE_CD 0x08000000 /* Clock double */
33 #define COLFMT_RGB15 0x00000000
34 #define COLFMT_RGB16 0x00000004
35 #define COLFMT_RGB24 0x00000008
36 #define COLFMT_RGB32 0x0000000C
38 #define DISPSIZE_MODULO 0x3FF00000 /* line skip +1 (32-bit words)*/
39 #define DISPSIZE_LPF 0x000FFC00 /* lines per field */
40 #define DISPSIZE_PPL 0x000003FF /* pixel words (32 bit) per line */
42 #define DISPCFG_VP 0x00000001 /* V-sync polarity */
43 #define DISPCFG_HP 0x00000002 /* H-sync polarity */
44 #define DISPCFG_I 0x00000010 /* Interlace enable */
45 #define DISPCFG_BS 0x000000C0 /* Broadcast standard */
46 #define DISPCFG_VO 0x00000100 /* Video output enable */
48 #define BS_NTSC 0x00000000
49 #define BS_PAL 0x00000040
50 #define BS_PALM 0x00000080 /* ? */
51 #define BS_PALN 0x000000C0 /* ? */
53 #define PVR2_RAM_BASE 0x05000000
54 #define PVR2_RAM_BASE_INT 0x04000000
55 #define PVR2_RAM_SIZE (8 * 1024 * 1024)
56 #define PVR2_RAM_PAGES (PVR2_RAM_SIZE>>12)
57 #define PVR2_RAM_MASK 0x7FFFFF
59 #define RENDER_ZONLY 0
60 #define RENDER_NORMAL 1 /* Render non-modified polygons */
61 #define RENDER_CHEAPMOD 2 /* Render cheap-modified polygons */
62 #define RENDER_FULLMOD 3 /* Render the fully-modified version of the polygons */
64 void pvr2_next_frame( void );
65 void pvr2_set_base_address( uint32_t );
66 int pvr2_get_frame_count( void );
68 #define PVR2_CMD_END_OF_LIST 0x00
69 #define PVR2_CMD_USER_CLIP 0x20
70 #define PVR2_CMD_POLY_OPAQUE 0x80
71 #define PVR2_CMD_MOD_OPAQUE 0x81
72 #define PVR2_CMD_POLY_TRANS 0x82
73 #define PVR2_CMD_MOD_TRANS 0x83
74 #define PVR2_CMD_POLY_PUNCHOUT 0x84
75 #define PVR2_CMD_VERTEX 0xE0
76 #define PVR2_CMD_VERTEX_LAST 0xF0
78 #define PVR2_POLY_TEXTURED 0x00000008
79 #define PVR2_POLY_SPECULAR 0x00000004
80 #define PVR2_POLY_SHADED 0x00000002
81 #define PVR2_POLY_UV_16BIT 0x00000001
83 #define PVR2_POLY_MODE_CLAMP_RGB 0x00200000
84 #define PVR2_POLY_MODE_ALPHA 0x00100000
85 #define PVR2_POLY_MODE_TEXALPHA 0x00080000
86 #define PVR2_POLY_MODE_FLIP_S 0x00040000
87 #define PVR2_POLY_MODE_FLIP_T 0x00020000
88 #define PVR2_POLY_MODE_CLAMP_S 0x00010000
89 #define PVR2_POLY_MODE_CLAMP_T 0x00008000
91 #define PVR2_TEX_FORMAT_ARGB1555 0x00000000
92 #define PVR2_TEX_FORMAT_RGB565 0x08000000
93 #define PVR2_TEX_FORMAT_ARGB4444 0x10000000
94 #define PVR2_TEX_FORMAT_YUV422 0x18000000
95 #define PVR2_TEX_FORMAT_BUMPMAP 0x20000000
96 #define PVR2_TEX_FORMAT_IDX4 0x28000000
97 #define PVR2_TEX_FORMAT_IDX8 0x30000000
99 #define PVR2_TEX_MIPMAP 0x80000000
100 #define PVR2_TEX_COMPRESSED 0x40000000
101 #define PVR2_TEX_FORMAT_MASK 0x38000000
102 #define PVR2_TEX_UNTWIDDLED 0x04000000
104 #define PVR2_TEX_ADDR(x) ( ((x)&0x01FFFFF)<<3 );
105 #define PVR2_TEX_IS_MIPMAPPED(x) ( (x) & PVR2_TEX_MIPMAP )
106 #define PVR2_TEX_IS_COMPRESSED(x) ( (x) & PVR2_TEX_COMPRESSED )
107 #define PVR2_TEX_IS_TWIDDLED(x) (((x) & PVR2_TEX_UNTWIDDLED) == 0)
109 /****************************** Frame Buffer *****************************/
111 /**
112 * Write to the interleaved memory address space (aka 64-bit address space).
113 */
114 void pvr2_vram64_write( sh4addr_t dest, char *src, uint32_t length );
116 /**
117 * Read from the interleaved memory address space (aka 64-bit address space)
118 */
119 void pvr2_vram64_read( char *dest, sh4addr_t src, uint32_t length );
121 /**
122 * Dump a portion of vram to a stream from the interleaved memory address
123 * space.
124 */
125 void pvr2_vram64_dump( sh4addr_t addr, uint32_t length, FILE *f );
127 /**************************** Tile Accelerator ***************************/
128 /**
129 * Process the data in the supplied buffer as an array of TA command lists.
130 * Any excess bytes are held pending until a complete list is sent
131 */
132 void pvr2_ta_write( char *buf, uint32_t length );
135 /**
136 * (Re)initialize the tile accelerator in preparation for the next scene.
137 * Normally called immediately before commencing polygon transmission.
138 */
139 void pvr2_ta_init( void );
141 /********************************* Renderer ******************************/
143 /**
144 * Initialize the rendering pipeline.
145 * @return TRUE on success, FALSE on failure.
146 */
147 gboolean pvr2_render_init( void );
149 /**
150 * Invalidate any caching on the supplied SH4 address
151 */
152 gboolean pvr2_render_invalidate( sh4addr_t addr );
154 /**
155 * Render the current scene stored in PVR ram to the GL back buffer.
156 */
157 void pvr2_render_scene( void );
159 /**
160 * Display the scene rendered to the supplied address.
161 * @return TRUE if there was an available render that was displayed,
162 * otherwise FALSE (and no action was taken)
163 */
164 gboolean pvr2_render_display_frame( uint32_t address );
167 void render_backplane( uint32_t *polygon, uint32_t width, uint32_t height, uint32_t mode );
169 void render_set_context( uint32_t *context, int render_mode );
171 void pvr2_render_tilebuffer( int width, int height, int clipx1, int clipy1,
172 int clipx2, int clipy2 );
174 /****************************** Texture Cache ****************************/
176 /**
177 * Initialize the texture cache.
178 */
179 void texcache_init( void );
181 /**
182 * Initialize the GL side of the texture cache (texture ids and such).
183 */
184 void texcache_gl_init( void );
186 /**
187 * Flush all textures and delete. The cache will be non-functional until
188 * the next call to texcache_init(). This would typically be done if
189 * switching GL targets.
190 */
191 void texcache_shutdown( void );
193 /**
194 * Evict all textures contained in the page identified by a texture address.
195 */
196 void texcache_invalidate_page( uint32_t texture_addr );
198 /**
199 * Return a texture ID for the texture specified at the supplied address
200 * and given parameters (the same sequence of bytes could in theory have
201 * multiple interpretations). We use the texture address as the primary
202 * index, but allow for multiple instances at each address. The texture
203 * will be bound to the GL_TEXTURE_2D target before being returned.
204 *
205 * If the texture has already been bound, return the ID to which it was
206 * bound. Otherwise obtain an unused texture ID and set it up appropriately.
207 */
208 GLuint texcache_get_texture( uint32_t texture_addr, int width, int height,
209 int mode );
211 /************************* Rendering support macros **************************/
212 #define POLY1_DEPTH_MODE(poly1) ( pvr2_poly_depthmode[(poly1)>>29] )
213 #define POLY1_DEPTH_ENABLE(poly1) (((poly1)&0x04000000) == 0 )
214 #define POLY1_CULL_MODE(poly1) (((poly1)>>27)&0x03)
215 #define POLY1_TEXTURED(poly1) (((poly1)&0x02000000))
216 #define POLY1_SPECULAR(poly1) (((poly1)&0x01000000))
217 #define POLY1_SHADE_MODEL(poly1) (((poly1)&0x00800000) ? GL_SMOOTH : GL_FLAT)
218 #define POLY1_UV16(poly1) (((poly1)&0x00400000))
219 #define POLY1_SINGLE_TILE(poly1) (((poly1)&0x00200000))
221 #define POLY2_SRC_BLEND(poly2) ( pvr2_poly_srcblend[(poly2) >> 29] )
222 #define POLY2_DEST_BLEND(poly2) ( pvr2_poly_dstblend[((poly2)>>26)&0x07] )
223 #define POLY2_SRC_BLEND_ENABLE(poly2) ((poly2)&0x02000000)
224 #define POLY2_DEST_BLEND_ENABLE(poly2) ((poly2)&0x01000000)
225 #define POLY2_COLOUR_CLAMP_ENABLE(poly2) ((poly2)&0x00200000)
226 #define POLY2_ALPHA_ENABLE(poly2) ((poly2)&0x001000000)
227 #define POLY2_TEX_ALPHA_ENABLE(poly2) (((poly2)&0x00080000) == 0 )
228 #define POLY2_TEX_WIDTH(poly2) ( 1<< ((((poly2) >> 3) & 0x07 ) + 3) )
229 #define POLY2_TEX_HEIGHT(poly2) ( 1<< (((poly2) & 0x07 ) + 3) )
230 #define POLY2_TEX_BLEND(poly2) ( pvr2_poly_texblend[((poly2) >> 6)&0x03] )
231 extern int pvr2_poly_depthmode[8];
232 extern int pvr2_poly_srcblend[8];
233 extern int pvr2_poly_dstblend[8];
234 extern int pvr2_poly_texblend[4];
235 extern int pvr2_render_colour_format[8];
237 float halftofloat(uint16_t half);
.