filename | src/pvr2/tacore.c |
changeset | 215:f432833e8303 |
prev | 206:f5de539c0fcb |
next | 305:1191085c5988 |
author | nkeynes |
date | Wed Jan 03 09:00:17 2007 +0000 (17 years ago) |
permissions | -rw-r--r-- |
last change | Adjust timers when they're read rather than waiting until the next time slice. Also temporarily cut the CPU time by 4. Initialize the FRQCR register to 0x0E0A for convenience |
view | annotate | diff | log | raw |
1 /**
2 * $Id: tacore.c,v 1.9 2006-08-18 12:43:24 nkeynes Exp $
3 *
4 * PVR2 Tile Accelerator implementation
5 *
6 * Copyright (c) 2005 Nathan Keynes.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 */
18 #include "pvr2.h"
19 #include "asic.h"
21 #define STATE_IDLE 0
22 #define STATE_IN_LIST 1
23 #define STATE_IN_POLYGON 2
24 #define STATE_EXPECT_POLY_BLOCK2 3
25 #define STATE_EXPECT_VERTEX_BLOCK2 4
26 #define STATE_ERROR 5
27 #define STATE_EXPECT_END_VERTEX_BLOCK2 7
29 #define TA_CMD(i) ( (i) >> 29 )
30 #define TA_CMD_END_LIST 0
31 #define TA_CMD_CLIP 1
32 #define TA_CMD_POLYGON_CONTEXT 4
33 #define TA_CMD_SPRITE_CONTEXT 5
34 #define TA_CMD_VERTEX 7
36 #define TA_LIST_NONE -1
37 #define TA_LIST_OPAQUE 0
38 #define TA_LIST_OPAQUE_MOD 1
39 #define TA_LIST_TRANS 2
40 #define TA_LIST_TRANS_MOD 3
41 #define TA_LIST_PUNCH_OUT 4
42 #define TA_IS_MODIFIER_LIST(list) (list == TA_LIST_OPAQUE_MOD || list == TA_LIST_TRANS_MOD)
44 #define TA_GROW_UP 0
45 #define TA_GROW_DOWN 1
47 #define TA_VERTEX_NONE -1
48 #define TA_VERTEX_PACKED 0x00
49 #define TA_VERTEX_TEX_PACKED 0x08
50 #define TA_VERTEX_TEX_SPEC_PACKED 0x0C
51 #define TA_VERTEX_TEX_UV16_PACKED 0x09
52 #define TA_VERTEX_TEX_UV16_SPEC_PACKED 0x0D
53 #define TA_VERTEX_FLOAT 0x10
54 #define TA_VERTEX_TEX_FLOAT 0x18
55 #define TA_VERTEX_TEX_SPEC_FLOAT 0x1C
56 #define TA_VERTEX_TEX_UV16_FLOAT 0x19
57 #define TA_VERTEX_TEX_UV16_SPEC_FLOAT 0x1D
58 #define TA_VERTEX_INTENSITY 0x20
59 #define TA_VERTEX_TEX_INTENSITY 0x28
60 #define TA_VERTEX_TEX_SPEC_INTENSITY 0x2C
61 #define TA_VERTEX_TEX_UV16_INTENSITY 0x29
62 #define TA_VERTEX_TEX_UV16_SPEC_INTENSITY 0x2D
63 #define TA_VERTEX_PACKED_MOD 0x40
64 #define TA_VERTEX_TEX_PACKED_MOD 0x48
65 #define TA_VERTEX_TEX_SPEC_PACKED_MOD 0x4C
66 #define TA_VERTEX_TEX_UV16_PACKED_MOD 0x49
67 #define TA_VERTEX_TEX_UV16_SPEC_PACKED_MOD 0x4D
68 #define TA_VERTEX_INTENSITY_MOD 0x60
69 #define TA_VERTEX_TEX_INTENSITY_MOD 0x68
70 #define TA_VERTEX_TEX_SPEC_INTENSITY_MOD 0x6C
71 #define TA_VERTEX_TEX_UV16_INTENSITY_MOD 0x69
72 #define TA_VERTEX_TEX_UV16_SPEC_INTENSITY_MOD 0x6D
73 #define TA_VERTEX_SPRITE 0x80
74 #define TA_VERTEX_TEX_SPRITE 0x88
75 #define TA_VERTEX_MOD_VOLUME 0x81
76 #define TA_VERTEX_LISTLESS 0xFF
78 #define TA_IS_NORMAL_POLY() (ta_status.current_vertex_type < TA_VERTEX_SPRITE)
80 static int strip_lengths[4] = {3,4,6,8}; /* in vertexes */
81 #define TA_POLYCMD_LISTTYPE(i) ( ((i) >> 24) & 0x0F )
82 #define TA_POLYCMD_USELENGTH(i) ( i & 0x00800000 )
83 #define TA_POLYCMD_LENGTH(i) strip_lengths[((i >> 18) & 0x03)]
84 #define TA_POLYCMD_CLIP(i) ((i>>16)&0x03)
85 #define TA_POLYCMD_CLIP_NONE 0
86 #define TA_POLYCMD_CLIP_INSIDE 2
87 #define TA_POLYCMD_CLIP_OUTSIDE 3
88 #define TA_POLYCMD_COLOURFMT(i) (i & 0x00000030)
89 #define TA_POLYCMD_COLOURFMT_ARGB32 0x00000000
90 #define TA_POLYCMD_COLOURFMT_FLOAT 0x00000010
91 #define TA_POLYCMD_COLOURFMT_INTENSITY 0x00000020
92 #define TA_POLYCMD_COLOURFMT_LASTINT 0x00000030
94 #define TA_POLYCMD_MODIFIED 0x00000080
95 #define TA_POLYCMD_FULLMOD 0x00000040
96 #define TA_POLYCMD_TEXTURED 0x00000008
97 #define TA_POLYCMD_SPECULAR 0x00000004
98 #define TA_POLYCMD_SHADED 0x00000002
99 #define TA_POLYCMD_UV16 0x00000001
101 #define TA_POLYCMD_IS_SPECULAR(i) ((i & 0x0000000C)==0x0000000C) /* Only applies to textured polys */
102 #define TA_POLYCMD_IS_FULLMOD(i) ((i & 0x000000C0)==0x000000C0)
105 #define TA_IS_END_VERTEX(i) (i & 0x10000000)
107 /** Note these are not the IEEE 754 definitions - the TA treats NANs
108 * as if they were INFs of the appropriate sign.
109 */
110 #define TA_IS_INF(f) (((*((uint32_t *)&f)) & 0xFF800000) == 0x7F800000)
111 #define TA_IS_NINF(f) (((*((uint32_t *)&f)) & 0xFF800000) == 0xFF800000)
113 #define MIN3( x1, x2, x3 ) ( (x1)<(x2)? ((x1)<(x3)?(x1):(x3)) : ((x2)<(x3)?(x2):(x3)) )
114 #define MAX3( x1, x2, x3 ) ( (x1)>(x2)? ((x1)>(x3)?(x1):(x3)) : ((x2)>(x3)?(x2):(x3)) )
116 #define TILESLOT( x, y ) (ta_status.current_tile_matrix + (ta_status.current_tile_size * (y * ta_status.width+ x) << 2))
118 extern char *video_base;
119 #define PVRRAM(addr) (*(uint32_t *)(video_base + ((addr)&PVR2_RAM_MASK)))
121 struct pvr2_ta_vertex {
122 float x,y,z;
123 uint32_t detail[8]; /* 0-8 detail words */
124 };
126 struct tile_bounds {
127 int x1, y1, x2, y2;
128 };
130 struct pvr2_ta_status {
131 int state;
132 int width, height; /* Tile resolution, ie 20x15 */
133 int tilelist_dir; /* Growth direction of the tilelist, 0 = up, 1 = down */
134 uint32_t tilelist_size; /* Size of the tilelist segments */
135 uint32_t tilelist_start; /* Initial address of the tilelist */
136 int polybuf_start; /* Initial bank address of the polygon buffer (ie &0x00F00000) */
137 int current_vertex_type;
138 gboolean accept_vertexes;
139 int vertex_count; /* index of last start-vertex seen, or -1 if no vertexes
140 * are present
141 */
142 int max_vertex; /* Maximum number of vertexes in the current polygon (3/4/6/8) */
143 int current_list_type;
144 uint32_t current_tile_matrix; /* Memory location of the first tile for the current list. */
145 uint32_t current_tile_size; /* Size of the tile matrix space in 32-bit words (0/8/16/32)*/
146 uint32_t intensity1, intensity2;
147 struct tile_bounds clip;
148 int clip_mode;
149 /**
150 * Current working object
151 */
152 int poly_context_size;
153 int poly_vertex_size;
154 int poly_parity;
155 uint32_t poly_context[5];
156 uint32_t poly_pointer;
157 struct tile_bounds last_triangle_bounds;
158 struct pvr2_ta_vertex poly_vertex[8];
159 int debug_output;
160 };
162 static struct pvr2_ta_status ta_status;
164 static int tilematrix_sizes[4] = {0,8,16,32};
166 /**
167 * Convenience union - ta data is either 32-bit integer or 32-bit float.
168 */
169 union ta_data {
170 unsigned int i;
171 float f;
172 };
175 void pvr2_ta_reset() {
176 ta_status.state = STATE_ERROR; /* State not valid until initialized */
177 ta_status.debug_output = 0;
178 }
180 void pvr2_ta_save_state( FILE *f )
181 {
182 fwrite( &ta_status, sizeof(ta_status), 1, f );
183 }
185 int pvr2_ta_load_state( FILE *f )
186 {
187 if( fread( &ta_status, sizeof(ta_status), 1, f ) != 1 )
188 return 1;
189 return 0;
190 }
192 void pvr2_ta_init() {
193 ta_status.state = STATE_IDLE;
194 ta_status.current_list_type = -1;
195 ta_status.current_vertex_type = -1;
196 ta_status.poly_parity = 0;
197 ta_status.vertex_count = 0;
198 ta_status.max_vertex = 3;
199 ta_status.current_vertex_type = TA_VERTEX_LISTLESS;
200 ta_status.poly_vertex_size = 0;
201 memset(&ta_status.poly_context[1], 0, 4);
202 ta_status.last_triangle_bounds.x1 = -1;
203 ta_status.accept_vertexes = TRUE;
204 ta_status.clip.x1 = 0;
205 ta_status.clip.y1 = 0;
206 ta_status.clip_mode = TA_POLYCMD_CLIP_NONE;
208 uint32_t size = MMIO_READ( PVR2, TA_TILESIZE );
209 ta_status.width = (size & 0xFFFF) + 1;
210 ta_status.height = (size >> 16) + 1;
211 ta_status.clip.x2 = ta_status.width-1;
212 ta_status.clip.y2 = ta_status.height-1;
213 uint32_t control = MMIO_READ( PVR2, TA_TILECFG );
214 ta_status.tilelist_dir = (control >> 20) & 0x01;
215 ta_status.tilelist_size = tilematrix_sizes[ (control & 0x03) ];
216 MMIO_WRITE( PVR2, TA_POLYPOS, MMIO_READ( PVR2, TA_POLYBASE ) );
217 uint32_t plistpos = MMIO_READ( PVR2, TA_LISTBASE ) >> 2;
218 if( ta_status.tilelist_dir == TA_GROW_DOWN ) {
219 plistpos -= ta_status.tilelist_size;
220 }
221 MMIO_WRITE( PVR2, TA_LISTPOS, plistpos );
222 ta_status.tilelist_start = plistpos;
223 ta_status.polybuf_start = MMIO_READ( PVR2, TA_POLYBASE ) & 0x00F00000;
224 }
226 static uint32_t parse_float_colour( float a, float r, float g, float b ) {
227 int ai,ri,gi,bi;
229 if( TA_IS_INF(a) ) {
230 ai = 255;
231 } else {
232 ai = 256 * CLAMP(a,0.0,1.0) - 1;
233 if( ai < 0 ) ai = 0;
234 }
235 if( TA_IS_INF(r) ) {
236 ri = 255;
237 } else {
238 ri = 256 * CLAMP(r,0.0,1.0) - 1;
239 if( ri < 0 ) ri = 0;
240 }
241 if( TA_IS_INF(g) ) {
242 gi = 255;
243 } else {
244 gi = 256 * CLAMP(g,0.0,1.0) - 1;
245 if( gi < 0 ) gi = 0;
246 }
247 if( TA_IS_INF(b) ) {
248 bi = 255;
249 } else {
250 bi = 256 * CLAMP(b,0.0,1.0) - 1;
251 if( bi < 0 ) bi = 0;
252 }
253 return (ai << 24) | (ri << 16) | (gi << 8) | bi;
254 }
256 static uint32_t parse_intensity_colour( uint32_t base, float intensity )
257 {
258 unsigned int i = (unsigned int)(256 * CLAMP(intensity, 0.0,1.0));
260 return
261 (((((base & 0xFF) * i) & 0xFF00) |
262 (((base & 0xFF00) * i) & 0xFF0000) |
263 (((base & 0xFF0000) * i) & 0xFF000000)) >> 8) |
264 base & 0xFF000000;
265 }
267 /**
268 * Initialize the specified TA list.
269 */
270 static void ta_init_list( unsigned int listtype ) {
271 int config = MMIO_READ( PVR2, TA_TILECFG );
272 int tile_matrix = MMIO_READ( PVR2, TA_TILEBASE );
273 int list_end = MMIO_READ( PVR2, TA_LISTEND );
275 ta_status.current_tile_matrix = tile_matrix;
277 /* If the list grows down, the end must be < tile matrix start.
278 * If it grows up, the end must be > tile matrix start.
279 * Don't ask me why, it just does...
280 */
281 if( ((ta_status.tilelist_dir == TA_GROW_DOWN && list_end <= tile_matrix) ||
282 (ta_status.tilelist_dir == TA_GROW_UP && list_end >= tile_matrix )) &&
283 listtype <= TA_LIST_PUNCH_OUT ) {
284 int i;
285 uint32_t *p;
286 for( i=0; i < listtype; i++ ) {
287 int size = tilematrix_sizes[(config & 0x03)] << 2;
288 ta_status.current_tile_matrix += ta_status.width * ta_status.height * size;
289 config >>= 4;
290 }
291 ta_status.current_tile_size = tilematrix_sizes[(config & 0x03)];
293 /* Initialize each tile to 0xF0000000 */
294 if( ta_status.current_tile_size != 0 ) {
295 p = (uint32_t *)(video_base + ta_status.current_tile_matrix);
296 for( i=0; i< ta_status.width * ta_status.height; i++ ) {
297 *p = 0xF0000000;
298 p += ta_status.current_tile_size;
299 }
300 }
301 } else {
302 ta_status.current_tile_size = 0;
303 }
305 if( tile_matrix == list_end ) {
306 ta_status.current_tile_size = 0;
307 }
309 ta_status.state = STATE_IN_LIST;
310 ta_status.current_list_type = listtype;
311 ta_status.last_triangle_bounds.x1 = -1;
312 }
314 static int list_events[5] = {EVENT_PVR_OPAQUE_DONE, EVENT_PVR_OPAQUEMOD_DONE,
315 EVENT_PVR_TRANS_DONE, EVENT_PVR_TRANSMOD_DONE,
316 EVENT_PVR_PUNCHOUT_DONE };
318 static void ta_end_list() {
319 if( ta_status.current_list_type != TA_LIST_NONE ) {
320 asic_event( list_events[ta_status.current_list_type] );
321 }
322 ta_status.current_list_type = TA_LIST_NONE;
323 ta_status.current_vertex_type = TA_VERTEX_LISTLESS;
324 ta_status.poly_vertex_size = 0;
325 memset(&ta_status.poly_context[1], 0, 4);
326 ta_status.state = STATE_IDLE;
327 }
329 static void ta_bad_input_error() {
330 asic_event( EVENT_TA_ERROR );
331 asic_event( EVENT_PVR_BAD_INPUT );
332 }
334 /**
335 * Write data out to the polygon buffer.
336 * If the end-of-buffer is reached, asserts EVENT_PVR_PRIM_ALLOC_FAIL
337 * @param data to be written
338 * @param length Number of 32-bit words to write.
339 * @return number of words actually written
340 */
341 static int ta_write_polygon_buffer( uint32_t *data, int length )
342 {
343 int rv;
344 int posn = MMIO_READ( PVR2, TA_POLYPOS );
345 int end = MMIO_READ( PVR2, TA_POLYEND );
346 uint32_t *target = (uint32_t *)(video_base + posn);
347 for( rv=0; rv < length; rv++ ) {
348 if( posn == end ) {
349 asic_event( EVENT_PVR_PRIM_ALLOC_FAIL );
350 asic_event( EVENT_TA_ERROR );
351 // ta_status.state = STATE_ERROR;
352 break;
353 }
354 if( posn < PVR2_RAM_SIZE ) {
355 *target++ = *data++;
356 }
357 posn += 4;
358 }
360 MMIO_WRITE( PVR2, TA_POLYPOS, posn );
361 return rv;
362 }
364 #define TA_NO_ALLOC 0xFFFFFFFF
366 /**
367 * Allocate a new tile list block from the grow space and update the
368 * word at reference to be a link to the new block.
369 */
370 static uint32_t ta_alloc_tilelist( uint32_t reference ) {
371 uint32_t posn = MMIO_READ( PVR2, TA_LISTPOS );
372 uint32_t limit = MMIO_READ( PVR2, TA_LISTEND ) >> 2;
373 uint32_t newposn;
374 uint32_t result;
375 if( ta_status.tilelist_dir == TA_GROW_DOWN ) {
376 newposn = posn - ta_status.tilelist_size;
377 if( posn == limit ) {
378 PVRRAM(posn<<2) = 0xF0000000;
379 PVRRAM(reference) = 0xE0000000 | (posn<<2);
380 return TA_NO_ALLOC;
381 } else if( posn < limit ) {
382 PVRRAM(reference) = 0xE0000000 | (posn<<2);
383 return TA_NO_ALLOC;
384 } else if( newposn <= limit ) {
385 } else if( newposn <= (limit + ta_status.tilelist_size) ) {
386 asic_event( EVENT_TA_ERROR );
387 asic_event( EVENT_PVR_MATRIX_ALLOC_FAIL );
388 MMIO_WRITE( PVR2, TA_LISTPOS, newposn );
389 } else {
390 MMIO_WRITE( PVR2, TA_LISTPOS, newposn );
391 }
392 PVRRAM(reference) = 0xE0000000 | (posn<<2);
393 return posn << 2;
394 } else {
395 newposn = posn + ta_status.tilelist_size;
396 if( posn == limit ) {
397 PVRRAM(posn<<2) = 0xF0000000;
398 PVRRAM(reference) = 0xE0000000 | (posn<<2);
399 return TA_NO_ALLOC;
400 } else if ( posn > limit ) {
401 PVRRAM(reference) = 0xE0000000 | (posn<<2);
402 return TA_NO_ALLOC;
403 } else if( newposn >= limit ) {
404 } else if( newposn >= (limit - ta_status.tilelist_size) ) {
405 asic_event( EVENT_TA_ERROR );
406 asic_event( EVENT_PVR_MATRIX_ALLOC_FAIL );
407 MMIO_WRITE( PVR2, TA_LISTPOS, newposn );
408 } else {
409 MMIO_WRITE( PVR2, TA_LISTPOS, newposn );
410 }
411 PVRRAM(reference) = 0xE0000000 | (posn<<2);
412 return posn << 2;
413 }
414 }
416 /**
417 * Write a tile entry out to the matrix.
418 */
419 static int ta_write_tile_entry( int x, int y, uint32_t tile_entry ) {
420 uint32_t tile = TILESLOT(x,y);
421 uint32_t tilestart = tile;
422 uint32_t value;
423 uint32_t lasttri = 0;
424 int i,l;
426 if( ta_status.clip_mode == TA_POLYCMD_CLIP_OUTSIDE &&
427 x >= ta_status.clip.x1 && x <= ta_status.clip.x2 &&
428 y >= ta_status.clip.y1 && y <= ta_status.clip.y2 ) {
429 /* Tile clipped out */
430 return 0;
431 }
433 if( (tile_entry & 0x80000000) &&
434 ta_status.last_triangle_bounds.x1 != -1 &&
435 ta_status.last_triangle_bounds.x1 <= x &&
436 ta_status.last_triangle_bounds.x2 >= x &&
437 ta_status.last_triangle_bounds.y1 <= y &&
438 ta_status.last_triangle_bounds.y2 >= y ) {
439 /* potential for triangle stacking */
440 lasttri = tile_entry & 0xE1E00000;
441 }
444 if( PVRRAM(tile) == 0xF0000000 ) {
445 PVRRAM(tile) = tile_entry;
446 PVRRAM(tile+4) = 0xF0000000;
447 return;
448 }
450 while(1) {
451 value = PVRRAM(tile);
452 for( i=1; i<ta_status.current_tile_size; i++ ) {
453 tile += 4;
454 uint32_t nextval = PVRRAM(tile);
455 if( nextval == 0xF0000000 ) {
456 if( lasttri != 0 && lasttri == (value&0xE1E00000) ) {
457 int count = (value & 0x1E000000) + 0x02000000;
458 if( count < 0x20000000 ) {
459 PVRRAM(tile-4) = (value & 0xE1FFFFFF) | count;
460 return;
461 }
462 }
463 if( i < ta_status.current_tile_size-1 ) {
464 PVRRAM(tile) = tile_entry;
465 PVRRAM(tile+4) = 0xF0000000;
466 return;
467 }
468 }
469 value = nextval;
470 }
472 if( value == 0xF0000000 ) {
473 tile = ta_alloc_tilelist(tile);
474 if( tile != TA_NO_ALLOC ) {
475 PVRRAM(tile) = tile_entry;
476 PVRRAM(tile+4) = 0xF0000000;
477 }
478 return;
479 } else if( (value & 0xFF000000) == 0xE0000000 ) {
480 value &= 0x00FFFFFF;
481 if( value == tilestart )
482 return 0; /* Loop */
483 tilestart = tile = value;
484 } else {
485 /* This should never happen */
486 return 0;
487 }
488 }
489 }
491 /**
492 * Write a completed polygon out to the memory buffers
493 * OPTIMIZEME: This is not terribly efficient at the moment.
494 */
495 static void ta_commit_polygon( ) {
496 int i, x, y;
497 int tx[ta_status.vertex_count], ty[ta_status.vertex_count];
498 struct tile_bounds triangle_bound[ta_status.vertex_count - 2];
499 struct tile_bounds polygon_bound;
500 uint32_t poly_context[5];
502 memcpy( poly_context, ta_status.poly_context, ta_status.poly_context_size * 4 );
504 /* Compute the tile coordinates for each vertex (need to be careful with
505 * clamping here)
506 */
507 for( i=0; i<ta_status.vertex_count; i++ ) {
508 if( ta_status.poly_vertex[i].x < 0.0 || TA_IS_NINF(ta_status.poly_vertex[i].x) ) {
509 tx[i] = -1;
510 } else if( ta_status.poly_vertex[i].x > (float)INT_MAX || TA_IS_INF(ta_status.poly_vertex[i].x) ) {
511 tx[i] = INT_MAX/32;
512 } else {
513 tx[i] = (int)(ta_status.poly_vertex[i].x / 32.0);
514 }
515 if( ta_status.poly_vertex[i].y < 0.0 || TA_IS_NINF(ta_status.poly_vertex[i].y)) {
516 ty[i] = -1;
517 } else if( ta_status.poly_vertex[i].y > (float)INT_MAX || TA_IS_INF(ta_status.poly_vertex[i].y) ) {
518 ty[i] = INT_MAX/32;
519 } else {
520 ty[i] = (int)(ta_status.poly_vertex[i].y / 32.0);
521 }
523 }
525 /* Compute bounding box for each triangle individually, as well
526 * as the overall polygon.
527 */
529 for( i=0; i<ta_status.vertex_count-2; i++ ) {
530 triangle_bound[i].x1 = MIN3(tx[i],tx[i+1],tx[i+2]);
531 triangle_bound[i].x2 = MAX3(tx[i],tx[i+1],tx[i+2]);
532 triangle_bound[i].y1 = MIN3(ty[i],ty[i+1],ty[i+2]);
533 triangle_bound[i].y2 = MAX3(ty[i],ty[i+1],ty[i+2]);
534 if( i == 0 ) {
535 polygon_bound.x1 = triangle_bound[0].x1;
536 polygon_bound.y1 = triangle_bound[0].y1;
537 polygon_bound.x2 = triangle_bound[0].x2;
538 polygon_bound.y2 = triangle_bound[0].y2;
539 } else {
540 polygon_bound.x1 = MIN(polygon_bound.x1, triangle_bound[i].x1);
541 polygon_bound.x2 = MAX(polygon_bound.x2, triangle_bound[i].x2);
542 polygon_bound.y1 = MIN(polygon_bound.y1, triangle_bound[i].y1);
543 polygon_bound.y2 = MAX(polygon_bound.y2, triangle_bound[i].y2);
544 }
545 }
547 /* Clamp the polygon bounds to the frustum */
548 if( polygon_bound.x1 < 0 ) polygon_bound.x1 = 0;
549 if( polygon_bound.x2 >= ta_status.width ) polygon_bound.x2 = ta_status.width-1;
550 if( polygon_bound.y1 < 0 ) polygon_bound.y1 = 0;
551 if( polygon_bound.y2 >= ta_status.width ) polygon_bound.y2 = ta_status.height-1;
553 /* Set the "single tile" flag if it's entirely contained in 1 tile */
554 if( polygon_bound.x1 == polygon_bound.x2 &&
555 polygon_bound.y1 == polygon_bound.y2 ) {
556 poly_context[0] |= 0x00200000;
557 }
559 /* If the polygon is entirely clipped, don't even write the polygon data */
560 switch( ta_status.clip_mode ) {
561 case TA_POLYCMD_CLIP_NONE:
562 if( polygon_bound.x2 < 0 || polygon_bound.x1 >= ta_status.width ||
563 polygon_bound.y2 < 0 || polygon_bound.y1 >= ta_status.height ) {
564 return;
565 }
566 break;
567 case TA_POLYCMD_CLIP_INSIDE:
568 if( polygon_bound.x2 < ta_status.clip.x1 || polygon_bound.x1 > ta_status.clip.x2 ||
569 polygon_bound.y2 < ta_status.clip.y1 || polygon_bound.y1 > ta_status.clip.y1 ) {
570 return;
571 } else {
572 /* Clamp to clip bounds */
573 if( polygon_bound.x1 < ta_status.clip.x1 ) polygon_bound.x1 = ta_status.clip.x1;
574 if( polygon_bound.x2 > ta_status.clip.x2 ) polygon_bound.x2 = ta_status.clip.x2;
575 if( polygon_bound.y1 < ta_status.clip.y1 ) polygon_bound.y1 = ta_status.clip.y1;
576 if( polygon_bound.y2 > ta_status.clip.y2 ) polygon_bound.y2 = ta_status.clip.y2;
577 }
578 break;
579 case TA_POLYCMD_CLIP_OUTSIDE:
580 if( polygon_bound.x1 >= ta_status.clip.x1 && polygon_bound.x2 <= ta_status.clip.x2 &&
581 polygon_bound.y1 >= ta_status.clip.y1 && polygon_bound.y2 <= ta_status.clip.y2 ) {
582 return;
583 }
584 break;
585 }
587 /* Ok, we're good to go - write out the polygon first */
588 uint32_t tile_entry = (MMIO_READ( PVR2, TA_POLYPOS ) - ta_status.polybuf_start) >> 2 |
589 ta_status.poly_pointer;
591 int status = ta_write_polygon_buffer( poly_context, ta_status.poly_context_size );
592 if( status == 0 ) {
593 /* No memory available - abort */
594 return;
595 } else {
596 for( i=0; i<ta_status.vertex_count && status != 0; i++ ) {
597 status = ta_write_polygon_buffer( (uint32_t *)(&ta_status.poly_vertex[i]), 3 + ta_status.poly_vertex_size );
598 }
599 }
601 if( ta_status.current_tile_size == 0 ) {
602 /* No memory for tile entry, so don't write anything */
603 return;
604 }
606 /* And now the tile entries. Triangles are different from everything else */
607 if( ta_status.vertex_count == 3 ) {
608 tile_entry |= 0x80000000;
609 for( y=polygon_bound.y1; y<=polygon_bound.y2; y++ ) {
610 for( x=polygon_bound.x1; x<=polygon_bound.x2; x++ ) {
611 ta_write_tile_entry( x,y,tile_entry );
612 }
613 }
614 ta_status.last_triangle_bounds.x1 = polygon_bound.x1;
615 ta_status.last_triangle_bounds.y1 = polygon_bound.y1;
616 ta_status.last_triangle_bounds.x2 = polygon_bound.x2;
617 ta_status.last_triangle_bounds.y2 = polygon_bound.y2;
618 } else if( ta_status.current_vertex_type == TA_VERTEX_SPRITE ||
619 ta_status.current_vertex_type == TA_VERTEX_TEX_SPRITE ) {
620 tile_entry |= 0xA0000000;
621 for( y=polygon_bound.y1; y<=polygon_bound.y2; y++ ) {
622 for( x=polygon_bound.x1; x<=polygon_bound.x2; x++ ) {
623 ta_write_tile_entry( x,y,tile_entry );
624 }
625 }
626 ta_status.last_triangle_bounds.x1 = polygon_bound.x1;
627 ta_status.last_triangle_bounds.y1 = polygon_bound.y1;
628 ta_status.last_triangle_bounds.x2 = polygon_bound.x2;
629 ta_status.last_triangle_bounds.y2 = polygon_bound.y2;
630 } else {
631 for( y=polygon_bound.y1; y<=polygon_bound.y2; y++ ) {
632 for( x=polygon_bound.x1; x<=polygon_bound.x2; x++ ) {
633 uint32_t entry = tile_entry;
634 for( i=0; i<ta_status.vertex_count-2; i++ ) {
635 if( triangle_bound[i].x1 <= x && triangle_bound[i].x2 >= x &&
636 triangle_bound[i].y1 <= y && triangle_bound[i].y2 >= y ) {
637 entry |= (0x40000000>>i);
638 }
639 }
640 ta_write_tile_entry( x, y, entry );
641 }
642 }
643 ta_status.last_triangle_bounds.x1 = -1;
644 }
645 }
647 /**
648 * Variant of ta_split_polygon called when vertex_count == max_vertex, but
649 * the client hasn't sent the LAST VERTEX flag. Commit the poly as normal
650 * first, then start a new poly with the first 2 vertexes taken from the
651 * current one.
652 */
653 static void ta_split_polygon() {
654 ta_commit_polygon();
655 if( TA_IS_NORMAL_POLY() ) {
656 /* This only applies to ordinary polys - Sprites + modifier lists are
657 * handled differently
658 */
659 if( ta_status.vertex_count == 3 ) {
660 /* Triangles use an odd/even scheme */
661 if( ta_status.poly_parity == 0 ) {
662 memcpy( &ta_status.poly_vertex[0], &ta_status.poly_vertex[2],
663 sizeof(struct pvr2_ta_vertex) );
664 ta_status.poly_parity = 1;
665 } else {
666 memcpy( &ta_status.poly_vertex[1], &ta_status.poly_vertex[2],
667 sizeof(struct pvr2_ta_vertex) );
668 ta_status.poly_parity = 0;
669 }
670 } else {
671 /* Everything else just uses the last 2 vertexes in order */
672 memcpy( &ta_status.poly_vertex[0], &ta_status.poly_vertex[ta_status.vertex_count-2],
673 sizeof(struct pvr2_ta_vertex)*2 );
674 ta_status.poly_parity = 0;
675 }
676 ta_status.vertex_count = 2;
677 } else {
678 ta_status.vertex_count = 0;
679 }
680 }
682 /**
683 * Parse the polygon context block and setup the internal state to receive
684 * vertexes.
685 * @param data 32 bytes of parameter data.
686 */
687 static void ta_parse_polygon_context( union ta_data *data ) {
688 int colourfmt = TA_POLYCMD_COLOURFMT(data[0].i);
689 if( TA_POLYCMD_USELENGTH(data[0].i) ) {
690 ta_status.max_vertex = TA_POLYCMD_LENGTH(data[0].i);
691 }
692 ta_status.clip_mode = TA_POLYCMD_CLIP(data[0].i);
693 if( ta_status.clip_mode == 1 ) { /* Reserved - treat as CLIP_INSIDE */
694 ta_status.clip_mode = TA_POLYCMD_CLIP_INSIDE;
695 }
696 ta_status.vertex_count = 0;
697 ta_status.poly_context[0] =
698 (data[1].i & 0xFC1FFFFF) | ((data[0].i & 0x0B) << 22);
699 ta_status.poly_context[1] = data[2].i;
700 ta_status.poly_context[3] = data[4].i;
701 ta_status.poly_parity = 0;
702 if( data[0].i & TA_POLYCMD_TEXTURED ) {
703 ta_status.current_vertex_type = data[0].i & 0x0D;
704 ta_status.poly_context[2] = data[3].i;
705 ta_status.poly_context[4] = data[5].i;
706 if( data[0].i & TA_POLYCMD_SPECULAR ) {
707 ta_status.poly_context[0] |= 0x01000000;
708 ta_status.poly_vertex_size = 4;
709 } else {
710 ta_status.poly_vertex_size = 3;
711 }
712 if( data[0].i & TA_POLYCMD_UV16 ) {
713 ta_status.poly_vertex_size--;
714 }
715 } else {
716 ta_status.current_vertex_type = 0;
717 ta_status.poly_vertex_size = 1;
718 ta_status.poly_context[2] = 0;
719 ta_status.poly_context[4] = 0;
720 }
722 ta_status.poly_pointer = (ta_status.poly_vertex_size << 21);
723 ta_status.poly_context_size = 3;
724 if( data[0].i & TA_POLYCMD_MODIFIED ) {
725 ta_status.poly_pointer |= 0x01000000;
726 if( data[0].i & TA_POLYCMD_FULLMOD ) {
727 ta_status.poly_context_size = 5;
728 ta_status.poly_vertex_size <<= 1;
729 ta_status.current_vertex_type |= 0x40;
730 /* Modified/float not supported - behaves as per last intensity */
731 if( colourfmt == TA_POLYCMD_COLOURFMT_FLOAT ) {
732 colourfmt = TA_POLYCMD_COLOURFMT_LASTINT;
733 }
734 }
735 }
737 if( colourfmt == TA_POLYCMD_COLOURFMT_INTENSITY ) {
738 if( TA_POLYCMD_IS_FULLMOD(data[0].i) ||
739 TA_POLYCMD_IS_SPECULAR(data[0].i) ) {
740 ta_status.state = STATE_EXPECT_POLY_BLOCK2;
741 } else {
742 ta_status.intensity1 =
743 parse_float_colour( data[4].f, data[5].f, data[6].f, data[7].f );
744 }
745 } else if( colourfmt == TA_POLYCMD_COLOURFMT_LASTINT ) {
746 colourfmt = TA_POLYCMD_COLOURFMT_INTENSITY;
747 }
749 ta_status.current_vertex_type |= colourfmt;
750 }
752 /**
753 * Parse the modifier volume context block and setup the internal state to
754 * receive modifier vertexes.
755 * @param data 32 bytes of parameter data.
756 */
757 static void ta_parse_modifier_context( union ta_data *data ) {
758 ta_status.current_vertex_type = TA_VERTEX_MOD_VOLUME;
759 ta_status.poly_vertex_size = 0;
760 ta_status.clip_mode = TA_POLYCMD_CLIP(data[0].i);
761 if( ta_status.clip_mode == 1 ) { /* Reserved - treat as CLIP_INSIDE */
762 ta_status.clip_mode = TA_POLYCMD_CLIP_INSIDE;
763 }
764 ta_status.poly_context_size = 3;
765 ta_status.poly_context[0] = (data[1].i & 0xFC1FFFFF) |
766 ((data[0].i & 0x0B)<<22);
767 if( TA_POLYCMD_IS_SPECULAR(data[0].i) ) {
768 ta_status.poly_context[0] |= 0x01000000;
769 }
770 ta_status.poly_context[1] = 0;
771 ta_status.poly_context[2] = 0;
772 ta_status.vertex_count = 0;
773 ta_status.max_vertex = 3;
774 ta_status.poly_pointer = 0;
775 }
777 /**
778 * Parse the sprite context block and setup the internal state to receive
779 * vertexes.
780 * @param data 32 bytes of parameter data.
781 */
782 static void ta_parse_sprite_context( union ta_data *data ) {
783 ta_status.poly_context_size = 3;
784 ta_status.poly_context[0] = (data[1].i & 0xFC1FFFFF) |
785 ((data[0].i & 0x0B)<<22) | 0x00400000;
786 if( TA_POLYCMD_IS_SPECULAR(data[0].i) ) {
787 ta_status.poly_context[0] |= 0x01000000;
788 }
789 ta_status.poly_context[1] = data[2].i;
790 ta_status.poly_context[2] = data[3].i;
791 if( data[0].i & TA_POLYCMD_TEXTURED ) {
792 ta_status.poly_vertex_size = 2;
793 ta_status.poly_vertex[2].detail[1] = data[4].i;
794 ta_status.current_vertex_type = TA_VERTEX_TEX_SPRITE;
795 } else {
796 ta_status.poly_vertex_size = 1;
797 ta_status.poly_vertex[2].detail[0] = data[4].i;
798 ta_status.current_vertex_type = TA_VERTEX_SPRITE;
799 }
800 ta_status.vertex_count = 0;
801 ta_status.max_vertex = 4;
802 ta_status.poly_pointer = (ta_status.poly_vertex_size << 21);
803 }
805 /**
806 * Copy the last read vertex into all vertexes up to max_vertex. Used for
807 * Aborted polygons under some circumstances.
808 */
809 static void ta_fill_vertexes( ) {
810 int i;
811 for( i=ta_status.vertex_count; i<ta_status.max_vertex; i++ ) {
812 memcpy( &ta_status.poly_vertex[i], &ta_status.poly_vertex[ta_status.vertex_count-1],
813 sizeof( struct pvr2_ta_vertex ) );
814 }
815 }
817 static void ta_parse_vertex( union ta_data *data ) {
818 struct pvr2_ta_vertex *vertex = &ta_status.poly_vertex[ta_status.vertex_count];
819 vertex->x = data[1].f;
820 vertex->y = data[2].f;
821 vertex->z = data[3].f;
823 switch( ta_status.current_vertex_type ) {
824 case TA_VERTEX_PACKED:
825 vertex->detail[0] = data[6].i;
826 break;
827 case TA_VERTEX_FLOAT:
828 vertex->detail[0] = parse_float_colour( data[4].f, data[5].f, data[6].f, data[7].f );
829 break;
830 case TA_VERTEX_INTENSITY:
831 vertex->detail[0] = parse_intensity_colour( ta_status.intensity1, data[6].f );
832 break;
834 case TA_VERTEX_TEX_SPEC_PACKED:
835 vertex->detail[3] = data[7].i; /* ARGB */
836 /* Fallthrough */
837 case TA_VERTEX_TEX_PACKED:
838 vertex->detail[0] = data[4].i; /* U */
839 vertex->detail[1] = data[5].i; /* V */
840 vertex->detail[2] = data[6].i; /* ARGB */
841 break;
842 case TA_VERTEX_TEX_UV16_SPEC_PACKED:
843 vertex->detail[2] = data[7].i; /* ARGB */
844 /* Fallthrough */
845 case TA_VERTEX_TEX_UV16_PACKED:
846 vertex->detail[0] = data[4].i; /* UV */
847 vertex->detail[1] = data[6].i; /* ARGB */
848 break;
850 case TA_VERTEX_TEX_FLOAT:
851 case TA_VERTEX_TEX_SPEC_FLOAT:
852 vertex->detail[0] = data[4].i; /* U */
853 vertex->detail[1] = data[5].i; /* UV */
854 ta_status.state = STATE_EXPECT_VERTEX_BLOCK2;
855 break;
856 case TA_VERTEX_TEX_UV16_FLOAT:
857 case TA_VERTEX_TEX_UV16_SPEC_FLOAT:
858 vertex->detail[0] = data[4].i; /* UV */
859 ta_status.state = STATE_EXPECT_VERTEX_BLOCK2;
860 break;
862 case TA_VERTEX_TEX_SPEC_INTENSITY:
863 vertex->detail[3] = parse_intensity_colour( ta_status.intensity2, data[7].f );
864 /* Fallthrough */
865 case TA_VERTEX_TEX_INTENSITY:
866 vertex->detail[0] = data[4].i; /* U */
867 vertex->detail[1] = data[5].i; /* V */
868 vertex->detail[2] = parse_intensity_colour( ta_status.intensity1, data[6].f );
869 break;
870 case TA_VERTEX_TEX_UV16_SPEC_INTENSITY:
871 vertex->detail[2] = parse_intensity_colour( ta_status.intensity2, data[7].f );
872 /* Fallthrough */
873 case TA_VERTEX_TEX_UV16_INTENSITY:
874 vertex->detail[0] = data[4].i; /* UV */
875 vertex->detail[1] = parse_intensity_colour( ta_status.intensity1, data[6].f );
876 break;
878 case TA_VERTEX_PACKED_MOD:
879 vertex->detail[0] = data[4].i; /* ARGB */
880 vertex->detail[1] = data[5].i; /* ARGB */
881 break;
882 case TA_VERTEX_INTENSITY_MOD:
883 vertex->detail[0] = parse_intensity_colour( ta_status.intensity1, data[4].f );
884 vertex->detail[1] = parse_intensity_colour( ta_status.intensity2, data[5].f );
885 break;
887 case TA_VERTEX_TEX_SPEC_PACKED_MOD:
888 vertex->detail[3] = data[7].i; /* ARGB0 */
889 /* Fallthrough */
890 case TA_VERTEX_TEX_PACKED_MOD:
891 vertex->detail[0] = data[4].i; /* U0 */
892 vertex->detail[1] = data[5].i; /* V0 */
893 vertex->detail[2] = data[6].i; /* ARGB0 */
894 ta_status.state = STATE_EXPECT_VERTEX_BLOCK2;
895 break;
896 case TA_VERTEX_TEX_UV16_SPEC_PACKED_MOD:
897 vertex->detail[2] = data[7].i; /* ARGB0 */
898 /* Fallthrough */
899 case TA_VERTEX_TEX_UV16_PACKED_MOD:
900 vertex->detail[0] = data[4].i; /* UV0 */
901 vertex->detail[1] = data[6].i; /* ARGB0 */
902 ta_status.state = STATE_EXPECT_VERTEX_BLOCK2;
903 break;
905 case TA_VERTEX_TEX_SPEC_INTENSITY_MOD:
906 vertex->detail[3] = parse_intensity_colour( ta_status.intensity1, data[7].f );
907 /* Fallthrough */
908 case TA_VERTEX_TEX_INTENSITY_MOD:
909 vertex->detail[0] = data[4].i; /* U0 */
910 vertex->detail[1] = data[5].i; /* V0 */
911 vertex->detail[2] = parse_intensity_colour( ta_status.intensity1, data[6].f );
912 ta_status.state = STATE_EXPECT_VERTEX_BLOCK2;
913 break;
914 case TA_VERTEX_TEX_UV16_SPEC_INTENSITY_MOD:
915 vertex->detail[2] = parse_intensity_colour( ta_status.intensity1, data[7].f );
916 /* Fallthrough */
917 case TA_VERTEX_TEX_UV16_INTENSITY_MOD:
918 vertex->detail[0] = data[4].i; /* UV0 */
919 vertex->detail[1] = parse_intensity_colour( ta_status.intensity1, data[6].f );
920 ta_status.state = STATE_EXPECT_VERTEX_BLOCK2;
921 break;
923 case TA_VERTEX_SPRITE:
924 case TA_VERTEX_TEX_SPRITE:
925 case TA_VERTEX_MOD_VOLUME:
926 case TA_VERTEX_LISTLESS:
927 vertex++;
928 vertex->x = data[4].f;
929 vertex->y = data[5].f;
930 vertex->z = data[6].f;
931 vertex++;
932 vertex->x = data[7].f;
933 ta_status.vertex_count += 2;
934 ta_status.state = STATE_EXPECT_VERTEX_BLOCK2;
935 break;
936 }
937 ta_status.vertex_count++;
938 }
940 static void ta_parse_vertex_block2( union ta_data *data ) {
941 struct pvr2_ta_vertex *vertex = &ta_status.poly_vertex[ta_status.vertex_count-1];
943 switch( ta_status.current_vertex_type ) {
944 case TA_VERTEX_TEX_SPEC_FLOAT:
945 vertex->detail[3] = parse_float_colour( data[4].f, data[5].f, data[6].f, data[7].f );
946 /* Fallthrough */
947 case TA_VERTEX_TEX_FLOAT:
948 vertex->detail[2] = parse_float_colour( data[0].f, data[1].f, data[2].f, data[3].f );
949 break;
950 case TA_VERTEX_TEX_UV16_SPEC_FLOAT:
951 vertex->detail[2] = parse_float_colour( data[4].f, data[5].f, data[6].f, data[7].f );
952 /* Fallthrough */
953 case TA_VERTEX_TEX_UV16_FLOAT:
954 vertex->detail[1] = parse_float_colour( data[0].f, data[1].f, data[2].f, data[3].f );
955 break;
956 case TA_VERTEX_TEX_PACKED_MOD:
957 vertex->detail[3] = data[0].i; /* U1 */
958 vertex->detail[4] = data[1].i; /* V1 */
959 vertex->detail[5] = data[2].i; /* ARGB1 */
960 break;
961 case TA_VERTEX_TEX_SPEC_PACKED_MOD:
962 vertex->detail[4] = data[0].i; /* U1 */
963 vertex->detail[5] = data[1].i; /* V1 */
964 vertex->detail[6] = data[2].i; /* ARGB1 */
965 vertex->detail[7] = data[3].i; /* ARGB1 */
966 break;
967 case TA_VERTEX_TEX_UV16_PACKED_MOD:
968 vertex->detail[2] = data[0].i; /* UV1 */
969 vertex->detail[3] = data[2].i; /* ARGB1 */
970 break;
971 case TA_VERTEX_TEX_UV16_SPEC_PACKED_MOD:
972 vertex->detail[3] = data[0].i; /* UV1 */
973 vertex->detail[4] = data[2].i; /* ARGB1 */
974 vertex->detail[5] = data[3].i; /* ARGB1 */
975 break;
977 case TA_VERTEX_TEX_INTENSITY_MOD:
978 vertex->detail[3] = data[0].i; /* U1 */
979 vertex->detail[4] = data[1].i; /* V1 */
980 vertex->detail[5] = parse_intensity_colour( ta_status.intensity2, data[2].f ); /* ARGB1 */
981 break;
982 case TA_VERTEX_TEX_SPEC_INTENSITY_MOD:
983 vertex->detail[4] = data[0].i; /* U1 */
984 vertex->detail[5] = data[1].i; /* V1 */
985 vertex->detail[6] = parse_intensity_colour( ta_status.intensity2, data[2].f ); /* ARGB1 */
986 vertex->detail[7] = parse_intensity_colour( ta_status.intensity2, data[3].f ); /* ARGB1 */
987 break;
988 case TA_VERTEX_TEX_UV16_INTENSITY_MOD:
989 vertex->detail[2] = data[0].i; /* UV1 */
990 vertex->detail[3] = parse_intensity_colour( ta_status.intensity2, data[2].f ); /* ARGB1 */
991 break;
992 case TA_VERTEX_TEX_UV16_SPEC_INTENSITY_MOD:
993 vertex->detail[3] = data[0].i; /* UV1 */
994 vertex->detail[4] = parse_intensity_colour( ta_status.intensity2, data[2].f ); /* ARGB1 */
995 vertex->detail[5] = parse_intensity_colour( ta_status.intensity2, data[3].f ); /* ARGB1 */
996 break;
998 case TA_VERTEX_SPRITE:
999 vertex->y = data[0].f;
1000 vertex->z = data[1].f;
1001 vertex++;
1002 ta_status.vertex_count++;
1003 vertex->x = data[2].f;
1004 vertex->y = data[3].f;
1005 vertex->z = 0;
1006 vertex->detail[0] = 0;
1007 ta_status.poly_vertex[0].detail[0] = 0;
1008 ta_status.poly_vertex[1].detail[0] = 0;
1009 break;
1010 case TA_VERTEX_TEX_SPRITE:
1011 vertex->y = data[0].f;
1012 vertex->z = data[1].f;
1013 vertex++;
1014 ta_status.vertex_count++;
1015 vertex->x = data[2].f;
1016 vertex->y = data[3].f;
1017 vertex->z = 0;
1018 vertex->detail[0] = 0;
1019 vertex->detail[1] = 0;
1020 ta_status.poly_vertex[0].detail[0] = data[5].i;
1021 ta_status.poly_vertex[0].detail[1] = 0;
1022 ta_status.poly_vertex[1].detail[0] = data[6].i;
1023 ta_status.poly_vertex[1].detail[1] = 0;
1024 ta_status.poly_vertex[2].detail[0] = data[7].i;
1025 break;
1026 case TA_VERTEX_MOD_VOLUME:
1027 case TA_VERTEX_LISTLESS:
1028 vertex->y = data[0].f;
1029 vertex->z = data[1].f;
1030 break;
1031 }
1032 ta_status.state = STATE_IN_POLYGON;
1033 }
1035 /**
1036 * Process 1 32-byte block of ta data
1037 */
1038 void pvr2_ta_process_block( char *input ) {
1039 union ta_data *data = (union ta_data *)input;
1041 switch( ta_status.state ) {
1042 case STATE_ERROR:
1043 /* Fatal error raised - stop processing until reset */
1044 return;
1046 case STATE_EXPECT_POLY_BLOCK2:
1047 /* This is always a pair of floating-point colours */
1048 ta_status.intensity1 =
1049 parse_float_colour( data[0].f, data[1].f, data[2].f, data[3].f );
1050 ta_status.intensity2 =
1051 parse_float_colour( data[4].f, data[5].f, data[6].f, data[7].f );
1052 ta_status.state = STATE_IN_LIST;
1053 break;
1055 case STATE_EXPECT_VERTEX_BLOCK2:
1056 ta_parse_vertex_block2( data );
1057 if( ta_status.vertex_count == ta_status.max_vertex ) {
1058 ta_split_polygon();
1059 }
1060 break;
1062 case STATE_EXPECT_END_VERTEX_BLOCK2:
1063 ta_parse_vertex_block2( data );
1064 if( ta_status.vertex_count < 3 ) {
1065 ta_bad_input_error();
1066 } else {
1067 ta_commit_polygon();
1068 }
1069 ta_status.vertex_count = 0;
1070 ta_status.poly_parity = 0;
1071 ta_status.state = STATE_IN_LIST;
1072 break;
1073 case STATE_IN_LIST:
1074 case STATE_IN_POLYGON:
1075 case STATE_IDLE:
1076 switch( TA_CMD( data->i ) ) {
1077 case TA_CMD_END_LIST:
1078 if( ta_status.state == STATE_IN_POLYGON ) {
1079 ta_bad_input_error();
1080 ta_end_list();
1081 ta_status.state = STATE_ERROR; /* Abort further processing */
1082 } else {
1083 ta_end_list();
1084 }
1085 break;
1086 case TA_CMD_CLIP:
1087 if( ta_status.state == STATE_IN_POLYGON ) {
1088 ta_bad_input_error();
1089 ta_status.accept_vertexes = FALSE;
1090 /* Enter stuffed up mode */
1091 }
1092 ta_status.clip.x1 = data[4].i & 0x3F;
1093 ta_status.clip.y1 = data[5].i & 0x0F;
1094 ta_status.clip.x2 = data[6].i & 0x3F;
1095 ta_status.clip.y2 = data[7].i & 0x0F;
1096 if( ta_status.clip.x2 >= ta_status.width )
1097 ta_status.clip.x2 = ta_status.width - 1;
1098 if( ta_status.clip.y2 >= ta_status.height )
1099 ta_status.clip.y2 = ta_status.height - 1;
1100 break;
1101 case TA_CMD_POLYGON_CONTEXT:
1102 if( ta_status.state == STATE_IDLE ) {
1103 ta_init_list( TA_POLYCMD_LISTTYPE( data->i ) );
1104 }
1106 if( ta_status.vertex_count != 0 ) {
1107 /* Error, and not a very well handled one either */
1108 ta_bad_input_error();
1109 ta_status.accept_vertexes = FALSE;
1110 } else {
1111 if( TA_IS_MODIFIER_LIST( ta_status.current_list_type ) ) {
1112 ta_parse_modifier_context(data);
1113 } else {
1114 ta_parse_polygon_context(data);
1115 }
1116 }
1117 break;
1118 case TA_CMD_SPRITE_CONTEXT:
1119 if( ta_status.state == STATE_IDLE ) {
1120 ta_init_list( TA_POLYCMD_LISTTYPE( data->i ) );
1121 }
1123 if( ta_status.vertex_count != 0 ) {
1124 ta_fill_vertexes();
1125 ta_commit_polygon();
1126 }
1128 ta_parse_sprite_context(data);
1129 break;
1130 case TA_CMD_VERTEX:
1131 ta_status.state = STATE_IN_POLYGON;
1132 ta_parse_vertex(data);
1134 if( ta_status.state == STATE_EXPECT_VERTEX_BLOCK2 ) {
1135 if( TA_IS_END_VERTEX(data[0].i) ) {
1136 ta_status.state = STATE_EXPECT_END_VERTEX_BLOCK2;
1137 }
1138 } else if( TA_IS_END_VERTEX(data->i) ) {
1139 if( ta_status.vertex_count < 3 ) {
1140 ta_bad_input_error();
1141 } else {
1142 ta_commit_polygon();
1143 }
1144 ta_status.vertex_count = 0;
1145 ta_status.poly_parity = 0;
1146 ta_status.state = STATE_IN_LIST;
1147 } else if( ta_status.vertex_count == ta_status.max_vertex ) {
1148 ta_split_polygon();
1149 }
1150 break;
1151 default:
1152 if( ta_status.state == STATE_IN_POLYGON ) {
1153 ta_bad_input_error();
1154 }
1155 }
1156 break;
1157 }
1159 }
1163 /**
1164 * Write a block of data to the tile accelerator, adding the data to the
1165 * current scene. We don't make any particular attempt to interpret the data
1166 * at this stage, deferring that until render time.
1167 *
1168 * Currently copies the data verbatim to the vertex buffer, processing only
1169 * far enough to generate the correct end-of-list events. Tile buffer is
1170 * entirely ignored.
1171 */
1172 void pvr2_ta_write( char *buf, uint32_t length )
1173 {
1174 if( ta_status.debug_output ) {
1175 fwrite_dump32( (uint32_t *)buf, length, stderr );
1176 }
1178 for( ; length >=32; length -= 32 ) {
1179 pvr2_ta_process_block( buf );
1180 buf += 32;
1181 }
1182 }
.