Tidy up punchout handling slightly (doesn't really seem to need sorting...)
src/pvr2/glrender.c
src/pvr2/pvr2.h
src/pvr2/rendsort.c
src/pvr2/glrender.c
src/pvr2/pvr2.h
src/pvr2/rendsort.c
Initial shadow volume implementation for opaque polygons (stencil isn't quite
right, but we get some kind of shadows now)
src/display.h
src/drivers/gl_fbo.c
src/drivers/video_glx.c
src/pvr2/glrender.c
src/pvr2/scene.c
src/pvr2/scene.h
right, but we get some kind of shadows now)
src/display.h
src/drivers/gl_fbo.c
src/drivers/video_glx.c
src/pvr2/glrender.c
src/pvr2/scene.c
src/pvr2/scene.h
Downgrade Bumpmap to warning (temporarily until implemented) and treat unrecognized
textures as ARGB1555
src/pvr2/texcache.c
textures as ARGB1555
src/pvr2/texcache.c
Improve FRQCR register handling slightly (recognize the PLLEN1 flag)
src/sh4/sh4mmio.h
src/sh4/timer.c
src/sh4/sh4mmio.h
src/sh4/timer.c
Completely untested render-to-texture work in progress
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/texcache.c
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/pvr2mem.c
src/pvr2/texcache.c
.