filename | src/pvr2/scene.h |
changeset | 1159:580436b01b6c |
prev | 1153:00e507e4025c |
author | nkeynes |
date | Tue Mar 20 08:29:38 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | More android WIP - Implement onPause/onResume (although resume is not actually working yet) - Implement BGRA => RGBA texture conversion (BGRA doesn't seem to work on the TFP) Boot swirl is now displayed, albeit depth buffering seems to be broken. |
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nkeynes@635 | 1 | /** |
nkeynes@636 | 2 | * $Id$ |
nkeynes@635 | 3 | * |
nkeynes@736 | 4 | * PVR2 scene description structure (pvr2-private) |
nkeynes@635 | 5 | * |
nkeynes@635 | 6 | * Copyright (c) 2005 Nathan Keynes. |
nkeynes@635 | 7 | * |
nkeynes@635 | 8 | * This program is free software; you can redistribute it and/or modify |
nkeynes@635 | 9 | * it under the terms of the GNU General Public License as published by |
nkeynes@635 | 10 | * the Free Software Foundation; either version 2 of the License, or |
nkeynes@635 | 11 | * (at your option) any later version. |
nkeynes@635 | 12 | * |
nkeynes@635 | 13 | * This program is distributed in the hope that it will be useful, |
nkeynes@635 | 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
nkeynes@635 | 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
nkeynes@635 | 16 | * GNU General Public License for more details. |
nkeynes@635 | 17 | */ |
nkeynes@635 | 18 | |
nkeynes@736 | 19 | #ifndef lxdream_scene_H |
nkeynes@736 | 20 | #define lxdream_scene_H 1 |
nkeynes@736 | 21 | |
nkeynes@736 | 22 | #ifdef __cplusplus |
nkeynes@736 | 23 | extern "C" { |
nkeynes@736 | 24 | #endif |
nkeynes@635 | 25 | |
nkeynes@635 | 26 | /************************* Intermediate vertex buffer ************************/ |
nkeynes@635 | 27 | |
nkeynes@635 | 28 | typedef enum { |
nkeynes@635 | 29 | SORT_NEVER = 0, |
nkeynes@645 | 30 | SORT_TILEFLAG = 1, /* In this mode, sorting is controlled by the per-segment flag */ |
nkeynes@635 | 31 | SORT_ALWAYS = 2 |
nkeynes@635 | 32 | } tile_sort_mode_t; |
nkeynes@635 | 33 | |
nkeynes@863 | 34 | typedef enum { SHADOW_NONE=0, SHADOW_CHEAP=1, SHADOW_FULL=2 } shadow_mode_t; |
nkeynes@863 | 35 | |
nkeynes@863 | 36 | |
nkeynes@635 | 37 | struct vertex_struct { |
nkeynes@1140 | 38 | float u,v,r,tex_mode; /* tex-coord quad */ |
nkeynes@1159 | 39 | float x,y,z,w; |
nkeynes@687 | 40 | float rgba[4]; |
nkeynes@687 | 41 | float offset_rgba[4]; |
nkeynes@635 | 42 | }; |
nkeynes@635 | 43 | |
nkeynes@635 | 44 | struct polygon_struct { |
nkeynes@635 | 45 | uint32_t *context; |
nkeynes@635 | 46 | uint32_t vertex_count; // number of vertexes in polygon |
nkeynes@645 | 47 | uint32_t tex_id; |
nkeynes@635 | 48 | int32_t vertex_index; // index of first vertex in vertex buffer |
nkeynes@645 | 49 | uint32_t mod_tex_id; |
nkeynes@635 | 50 | int32_t mod_vertex_index; // index of first modified vertex in vertex buffer |
nkeynes@635 | 51 | struct polygon_struct *next; // chain for tri/quad arrays |
nkeynes@1133 | 52 | struct polygon_struct *sub_next; // chain for internal sub-polygons |
nkeynes@635 | 53 | }; |
nkeynes@635 | 54 | |
nkeynes@635 | 55 | void pvr2_scene_init(void); |
nkeynes@635 | 56 | void pvr2_scene_read(void); |
nkeynes@1159 | 57 | void pvr2_scene_finished(void); |
nkeynes@635 | 58 | void pvr2_scene_shutdown(); |
nkeynes@635 | 59 | |
nkeynes@669 | 60 | uint32_t pvr2_scene_buffer_width(); |
nkeynes@669 | 61 | uint32_t pvr2_scene_buffer_height(); |
nkeynes@669 | 62 | |
nkeynes@669 | 63 | extern unsigned char *video_base; |
nkeynes@635 | 64 | |
nkeynes@635 | 65 | /** |
nkeynes@635 | 66 | * Maximum possible size of the vertex buffer. This is figured as follows: |
nkeynes@635 | 67 | * PVR2 polygon buffer is limited to 4MB. The tightest polygon format |
nkeynes@635 | 68 | * is 3 vertexes in 48 bytes = 16 bytes/vertex, (shadow triangle) |
nkeynes@635 | 69 | * (the next tightest is 8 vertex in 140 bytes (6-strip colour-only)). |
nkeynes@635 | 70 | * giving a theoretical maximum of 262144 vertexes. |
nkeynes@635 | 71 | * The expanded structure is 44 bytes/vertex, giving |
nkeynes@635 | 72 | * 11534336 bytes... |
nkeynes@635 | 73 | */ |
nkeynes@635 | 74 | #define MAX_VERTEXES 262144 |
nkeynes@635 | 75 | #define MAX_VERTEX_BUFFER_SIZE (MAX_VERTEXES*sizeof(struct vertex_struct)) |
nkeynes@1159 | 76 | #define MIN_VERTEX_BUFFER_SIZE (2024*1024) |
nkeynes@635 | 77 | |
nkeynes@635 | 78 | /** |
nkeynes@635 | 79 | * Maximum polygons - smallest is 1 polygon in 48 bytes, giving |
nkeynes@1133 | 80 | * 87381, plus 1 for the background. Allow the same amount again |
nkeynes@1133 | 81 | * for split polygons (worst case) |
nkeynes@635 | 82 | * |
nkeynes@635 | 83 | */ |
nkeynes@1133 | 84 | #define MAX_POLYGONS (87382*2) |
nkeynes@635 | 85 | #define MAX_POLY_BUFFER_SIZE (MAX_POLYGONS*sizeof(struct polygon_struct)) |
nkeynes@635 | 86 | #define BUF_POLY_MAP_SIZE (4 MB) |
nkeynes@635 | 87 | |
nkeynes@635 | 88 | /*************************************************************************/ |
nkeynes@635 | 89 | |
nkeynes@635 | 90 | /* Scene data - this structure holds all the intermediate data used during |
nkeynes@635 | 91 | * the rendering process. |
nkeynes@635 | 92 | * |
nkeynes@635 | 93 | * Special note: if vbo_supported == FALSE, then vertex_array points to a |
nkeynes@635 | 94 | * malloced chunk of system RAM. Otherwise, vertex_array will be either NULL |
nkeynes@635 | 95 | * (if the VBO is unmapped), or a pointer into a chunk of GL managed RAM |
nkeynes@635 | 96 | * (possibly direct-mapped VRAM). |
nkeynes@635 | 97 | */ |
nkeynes@635 | 98 | struct pvr2_scene_struct { |
nkeynes@635 | 99 | /** GL ID of the VBO used by the scene (or 0 if VBOs are not in use). */ |
nkeynes@635 | 100 | GLuint vbo_id; |
nkeynes@635 | 101 | /** Pointer to the vertex array data, or NULL for unmapped VBOs */ |
nkeynes@635 | 102 | struct vertex_struct *vertex_array; |
nkeynes@635 | 103 | /** Current allocated size (in bytes) of the vertex array */ |
nkeynes@635 | 104 | uint32_t vertex_array_size; |
nkeynes@635 | 105 | /** Total number of vertexes in the scene (note modified vertexes |
nkeynes@635 | 106 | * count for 2 vertexes */ |
nkeynes@635 | 107 | uint32_t vertex_count; |
nkeynes@635 | 108 | |
nkeynes@635 | 109 | /** Pointer to the polygon data for the scene (main ram). |
nkeynes@635 | 110 | * This will always have room for at least MAX_POLYGONS */ |
nkeynes@635 | 111 | struct polygon_struct *poly_array; |
nkeynes@687 | 112 | /** Pointer to the background polygon. This is always a quad, and |
nkeynes@687 | 113 | * normally the last member of poly_array */ |
nkeynes@687 | 114 | struct polygon_struct *bkgnd_poly; |
nkeynes@635 | 115 | /** Total number of polygons in the scene */ |
nkeynes@635 | 116 | uint32_t poly_count; |
nkeynes@635 | 117 | |
nkeynes@635 | 118 | /** Image bounds in 3D - x1,x2,y1,y2,z1,z2 |
nkeynes@635 | 119 | * x and y values are determined by the clip planes, while z values are |
nkeynes@635 | 120 | * determined from the vertex data itself. |
nkeynes@635 | 121 | */ |
nkeynes@635 | 122 | float bounds[6]; |
nkeynes@635 | 123 | |
nkeynes@635 | 124 | /* Total size of the image buffer, determined by the tile map used to |
nkeynes@635 | 125 | * render the scene */ |
nkeynes@635 | 126 | uint32_t buffer_width, buffer_height; |
nkeynes@635 | 127 | |
nkeynes@635 | 128 | /** Specifies the translucency auto-sort mode for the scene */ |
nkeynes@635 | 129 | tile_sort_mode_t sort_mode; |
nkeynes@863 | 130 | |
nkeynes@863 | 131 | shadow_mode_t shadow_mode; |
nkeynes@635 | 132 | |
nkeynes@847 | 133 | float fog_lut_colour[4]; |
nkeynes@847 | 134 | float fog_vert_colour[4]; |
nkeynes@847 | 135 | |
nkeynes@635 | 136 | /** Pointer to the start of the tile segment list in PVR2 VRAM (32-bit) */ |
nkeynes@635 | 137 | struct tile_segment *segment_list; |
nkeynes@639 | 138 | /** Map from PVR2 polygon address to an element of poly_array. */ |
nkeynes@635 | 139 | struct polygon_struct **buf_to_poly_map; |
nkeynes@635 | 140 | /** Pointer to the start of the raw polygon buffer in PVR2 VRAM (32-bit). |
nkeynes@635 | 141 | * Also only used during parsing */ |
nkeynes@635 | 142 | uint32_t *pvr2_pbuf; |
nkeynes@635 | 143 | /** Current vertex index during parsing */ |
nkeynes@635 | 144 | uint32_t vertex_index; |
nkeynes@635 | 145 | }; |
nkeynes@635 | 146 | |
nkeynes@635 | 147 | /** |
nkeynes@635 | 148 | * Current scene structure. Note this should only be written to by vertex bufer |
nkeynes@635 | 149 | * functions |
nkeynes@635 | 150 | */ |
nkeynes@635 | 151 | extern struct pvr2_scene_struct pvr2_scene; |
nkeynes@635 | 152 | |
nkeynes@736 | 153 | #ifdef __cplusplus |
nkeynes@736 | 154 | } |
nkeynes@736 | 155 | #endif |
nkeynes@635 | 156 | |
nkeynes@736 | 157 | #endif /* !lxdream_scene_H */ |
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