nkeynes@483 | 1 | Release notes for lxdream 0.8
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nkeynes@177 | 2 | ===================================================
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nkeynes@177 | 3 |
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nkeynes@483 | 4 |
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nkeynes@483 | 5 | Please note that this is an alpha release - many things are not yet
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nkeynes@483 | 6 | implemented, it has many bugs (especially wrt rendering), and it's
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nkeynes@483 | 7 | not likely to run at 100% speed.
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nkeynes@177 | 8 |
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nkeynes@354 | 9 | Having said all that, some games are known to run to at least
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nkeynes@354 | 10 | some degree (aka everything we've tried), and most homebrew works
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nkeynes@403 | 11 | perfectly or nearly so - feel free to experiment and let us
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nkeynes@354 | 12 | know how it goes.
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nkeynes@177 | 13 |
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nkeynes@483 | 14 | Changes since Milestone 3
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nkeynes@483 | 15 | -------------------------
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nkeynes@483 | 16 | * Speed improvements (translation core now runs at roughly double the speed
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nkeynes@483 | 17 | of M3)
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nkeynes@483 | 18 | * GUI Overhaul - it's actually somewhat usable now. Also removed the gnome
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nkeynes@483 | 19 | dependency (now just needs GTK 2.0)
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nkeynes@483 | 20 | * Sound fixes (aka, some sound actually works now)
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nkeynes@483 | 21 | * A few minor bugfixes and tweaks.
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nkeynes@483 | 22 |
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nkeynes@403 | 23 | Changes since Milestone 2
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nkeynes@403 | 24 | -------------------------
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nkeynes@403 | 25 | * Implemented the SH4 translation core
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nkeynes@403 | 26 | * A handful of minor bugfixes
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nkeynes@403 | 27 |
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nkeynes@403 | 28 | No really, that's it. The good stuff is coming next version, honest
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nkeynes@403 | 29 |
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nkeynes@354 | 30 | Changes since Milestone 1
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nkeynes@354 | 31 | -------------------------
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nkeynes@354 | 32 | * Complete rewrite of nearly all PowerVR2 code - The M1 code was largely a
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nkeynes@354 | 33 | quick hack to get something running. It's done for real now.
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nkeynes@354 | 34 | * Initial IO event system (not widely used yet)
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nkeynes@354 | 35 | * Lots of bugfixes throughout the system
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nkeynes@354 | 36 |
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nkeynes@354 | 37 | Known issues
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nkeynes@354 | 38 | ------------
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nkeynes@354 | 39 | The following are known bugs (as opposed to missing features) that will be
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nkeynes@354 | 40 | fixed in the next release, but are too large to be fixed for this version:
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nkeynes@354 | 41 |
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nkeynes@354 | 42 | * Polygons that are partially clipped by the view frustum can be distorted
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nkeynes@354 | 43 | quite badly
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nkeynes@483 | 44 | * Limited depth precision causes tearing of view on some scenes.
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nkeynes@177 | 45 |
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nkeynes@177 | 46 | System requirements
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nkeynes@177 | 47 | -------------------
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nkeynes@177 | 48 | GTK 2.0+
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nkeynes@483 | 49 | ESounD 2.36+
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nkeynes@354 | 50 | OpenGL drivers with EXT_framebuffer_object support (any recent drivers should be
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nkeynes@354 | 51 | fine)
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nkeynes@177 | 52 | GCC, Make, etc.
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nkeynes@177 | 53 |
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nkeynes@177 | 54 | Building
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nkeynes@177 | 55 | --------
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nkeynes@177 | 56 | From the base directory
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nkeynes@177 | 57 | ~$ ./configure
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nkeynes@177 | 58 | ~$ make
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nkeynes@177 | 59 | ~$ make install (optional)
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nkeynes@177 | 60 |
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nkeynes@354 | 61 | Enjoy!
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nkeynes@354 | 62 |
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