filename | src/drivers/video_gl.h |
changeset | 1222:a4545699a82b |
author | nkeynes |
date | Wed Feb 15 17:54:51 2012 +1000 (12 years ago) |
permissions | -rw-r--r-- |
last change | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for systems that don't provide the latter (and there's not really much difference anyway). Add macro wrangling for GL_DEPTH24_STENCIL8 format |
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1222:a4545699a82b | 12 years | nkeynes | Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE_ARB for frame buffers, for | diff | annotate |
1159:580436b01b6c | 13 years | nkeynes | Implement vertex array range support, and move buffer operations to gl_vbo.c | diff | annotate |
854:130928a3cdcb | 15 years | nkeynes | Add general gl_window_to_system_coords function to convert window system coordinates | diff | annotate |
736:a02d1475ccfd | 15 years | nkeynes | Re-indent everything consistently | diff | annotate |
669:ab344e42bca9 | 15 years | nkeynes | Cleanup most of the -Wall warnings (getting a bit sloppy...) | diff | annotate |
662:7c8b88493ee1 | 16 years | nkeynes | Fix header comment | diff | annotate |
635:76c63aac3590 | 16 years | nkeynes | Commit render work in progress. Main changes: | diff | annotate |
280:715202395e0f | 17 years | nkeynes | Add GL common file | diff | annotate |
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